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Game: The Simpsons: Bart vs. the Space Mutants
Release: 1991-1992
Platforms: NES, Atari ST, DOS, Commodore 64, Amiga, ZX Spectrum, Amstrad, Sega Master System, Sega Game Gear, Sega Genesis/Mega Drive, LCD Handheld
Publisher: Acclaim Entertainment, OCEAN
Developer: Imagineering, Arc Developments
Players: 1
Play: eBay

This has the honor of being the first Simpsons game developed for a game console. Though it was eventually released for just about every console and handheld system out on the market in the early 1990s, the NES version was one of the first released. Aliens have invaded Springfield, and the only person who can stop them is a ten year-old kid with x-ray specs! Bart must defeat the aliens by eliminating the items they need to build their ultimate weapons, including purple trinkets, hats, and EXIT signs.

1991 Commercial

Comparison - ZX Spectrum, Amstrad, Commodore 64, NES, Game Gear, Sega Master System, Atari ST, Amiga, Genesis

DOS Version

Handheld Gameplay Video

NES vs. NES Classic Gameplay



Photographs

High Resolution Scans

NES Screenshots

Commodore 64 Screenshots

Sega Master System Screenshots

Sega Genesis/Mega Drive Screenshots

LCD Handheld Screenshots



Click to expand or close the codes and cheats.

BART VS THE SPACE MUTANTS CODES FOR THE NINTENDO

Three Extra Lives And A Sound Test 
In Level 1, stand to the right of the ''E'' on the ''Quick-E-Mart'' sign. Shoot 
one of your rockets at the ''E'' to make a Krusty Clown Face appear that gives 
you three extra lives and a Sound Test.

Easy Way Across The Cement
On the second or third level of the mall you have to go across wet cement by 
jumping on candy bars and suckers. Jump onto the second candy bar and jump on it 
2 or 3 times to fly across the cement easily.


GameGenie Codes

Bart has super jumps
IPKYXUGA or IPUYVUGA 

Slower timer
ANENPXGU or AYNNIXGU 

Disable timer
XVONYXXK or XVOYLXXK 

Faster timer
AXENPXGL or AZNNIXGL 

Gain two coins for every one collected
PAONAYAA or PAENGYAA 

Ten coins needed for extra life
PAONTNTE or PAOYZNTE 

Buy items for free
GXXZZOVK
GXXULEVK
or
XOXIXVK
GXXLIEVK 




BART VS THE SPACE MUTANT CODES

Game Genie Codes

AEBT-AADG                Start with 1 life
ATBT-AADG                Start with 4 lives
AYBT-AADG                Start with 5 lives
A2BT-AADG                Start with 6 lives
A6BT-AADG                Start with 7 lives
BABT-AADG                Start with 8 lives
BEBT-AADG                Start with 9 lives
A2RT-AA6N                Unlimited lives
AJBT-AADW                Start on level 2
ANBT-AADW                Start on level 3
ATBT-AADW                Start on level 4
AYBT-AADW                Start on level 5
AJRT-AA4N                Enemy hits and timer have no effect
AAXA-BJ5L                Unlimited cherry bombs after you buy one
AAXA-BJ6J                Unlimited rockets after you buy one
FJ0A-AA2G                Unlimited spray paint once you get it
E3AT-AA68                Stop timer on level 3 door puzzle
AH0A-CAGE                Need 1 goal on level 1
A10A-CAGE                Need 5 goals on level 1
CD0A-CAGE                Need 10 goals on level 1
C10A-CAGE                Need 15 goals on level 1
ED0A-CAGE                Need 20 goals on level 1
AECT-EAA6                Need 1 goal on level 2
AYCT-EAA6                Need 5 goals on level 2
CACT-EAA6                Need 10 goals on level 2
CYCT-EAA6                Need 15 goals on level 2
EACT-EAA6                Need 20 goals on level 2
AERT-EACG                Need 1 goal on level 3
AYRT-EACG                Need 5 goals on level 3
CYRT-EACG                Need 15 goals on level 3
EART-EACG                Need 20 goals on level 3
FART-EACG                Need 28 goals on level 3
GART-EACG                Need 30 goals on level 3
AE4A-EAD0                Need 1 goal on level 4
AJ4A-EAD0                Need 2 goals on level 4
AN4A-EAD0                Need 3 goals on level 4
AT4A-EAD0                Need 4 goals on level 4
AY4A-EAD0                Need 5 goals on level 4


BART VS THE SPACE MUTANTS FOR DOS CODES

Infinite Lives
Type COWABUNGA 

Click to expand or close the guides.

===============================================================================
                    THE SIMPSONS: BART VS. THE SPACE MUTANTS
                             FAQ/WALKTHROUGH, v1.0

                      For Sega Master System and Game Gear
                       Written and Maintained by SubSane
                            Last Updated 2013.07.14

===============================================================================


Use Ctrl + F and the section numbers in the Table of Contents below to find
exactly what you need.


TABLE OF CONTENTS

1.0 INTRODUCTION
    1.01 About the Game
    1.02 About the Guide

2.0 BASICS
    2.01 Game Start
    2.02 Status and Menu Screens
    2.03 Controls
    2.04 Items
    2.05 Points

3.0 WALKTHROUGH
    3.01 Streets of Springfield
    3.02 Springfield Shopping Mall
    3.03 Krustyland Amusement Park
    3.04 Springfield Museum of Natural History
    3.05 Springfield Nuclear Power Plant

4.0 CODES & SECRETS
    4.01 Level 1 Shortcut
    4.02 Level 2 Shortcut

5.0 LEGAL / MISC.
    5.01 Version History
    5.02 Guide Credits
    5.03 Contact Information
    5.04 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.01  About the Game
-------------------------------------------------------------------------------

Hello, fellow humans! Bartholomew J. Simpson here, with a very important
secret: SPACE MUTANTS ARE INVADING SPRINGFIELD!

That's right, man! A buncha slimy, horrible, totally gross and putrid monsters
are taking over the bodies of the people who live here and they wanna build a
weapon that's gonna take over the entire planet! Pretty cool, huh?  

Anyway, yours truly is the only one who can see 'em 'cause of my X-Ray glasses
- so it's up to me to stop 'em! I've gotta spraypaint things, get radical on
my skateboard, use my trusty slingshot and in general, behave like a nuisance,
man.

Plus, with Nelson the bully and Sideshow Bob getting in my way, it's a good
thing I've got the rest of the Simpsons to help me out!

So if you're a decent person, a patriot and somebody who cares about this
sorry planet, you'll do the right thing. Save the Earth! PLAY THIS GAME!

Thanks, man.


-------------------------------------------------------------------------------
                              1.02  About the Guide
-------------------------------------------------------------------------------

Despite what some people think, all of the Bart vs. the Space Mutants games are
NOT the same. There are the obvious differences in graphics and such, but also
some important differences in the bosses and gameplay. So, this guide is
written exclusively for the SMS and Game Gear versions. You can try it for the
others, but I make no guarantees that it will help.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.01  Game Start
-------------------------------------------------------------------------------

Press the Start button to begin the game.


-------------------------------------------------------------------------------
                          2.02  Status and Menu Screens
-------------------------------------------------------------------------------

Status Screen
- - - - - - -
The various icons and stats on the screen.

             Family: The character picture at the bottom of the screen is the
                     family member for that stage. You have to collect tokens
                     from the aliens in disguise by using the x-ray specs and
                     jumping on their heads, and if you collect all the tokens
                     the character name will appear. The character will then
                     help Bart during the boss battle.

               Hits: Bart has two hits for every life. The pictures of him on
                     the far left show how many hits remain.

           Item box: The item box will display your current item both as a name
                     above "SCORE" and a picture on the right.

              Score: Bart can collect points from goal items, coins, and alien
                     tokens. The points are used to keep score.

               Life: The current number of lives. A life is lost when you lose
                     two hits.

               Time: Each stage is timed. The remaining time is displayed at
                     the bottom.

              Goals: Each stage has certain goal items that have to be
                     collected. The number of remaining goal items will be
                     displayed at the bottom.

               Ammo: That vertical bar near the right will show how much ammo
                     remains for a weapon.


-------------------------------------------------------------------------------
                                 2.03  Controls
-------------------------------------------------------------------------------

Command        |  Character Action                |  Other           
----------------------------------------------------------------
Left           |  Move Bart                       |  -
Right          |  Move Bart                       |  -
Up             |  Move Bart                       |  -
Down           |  Move Bart                       |  Switch to different item
Down + 2       |  Use item                        |  -
1 button       |  Jump, hold and press 2 to run   |  -
1 + Up or Down |  Move up and down floors in SNPP |  -
2 button       |  Interact with games, doors      |  -
2 + 1 buttons  |  Far jump                        |  -


-------------------------------------------------------------------------------
                                   2.04  Items
-------------------------------------------------------------------------------

    Item          |  Purpose of item
   ----------------------------------------------------------------
    X-Ray Specs   |  See if people are actually space mutants
    Rocket        |  For windows, signs, birds, and other high goals
    Key           |  Go from Retirement Castle to Moe's & vice versa
    Wrench        |  Open the hydrants
    Whistle       |  Call Grandpa at the Retirement Castle
    Magnet        |  Increase chances at the Krustyland roulette game
    Spraycan      |  Used to cover purple objects
    Cherry bomb   |  Weapon
    Slingshot     |  Weapon
    Dartgun       |  Weapon
    Donut box     |  Call down Homer to attack enemies
    Coins         |  Used as currency to buy things, make phone calls. Every
                     15 coins yields an extra life, but 10 coins are subtracted
    Alien tokens  |  Hop on an alien to collect. Used for family
    Goal items    |  The goals vary from stage to stage
    Krusty icon   |  One extra life
    Egyptian ankh |  Collected in the Egyptian exhibit to get past the trap


-------------------------------------------------------------------------------
                                  2.05  Points
-------------------------------------------------------------------------------

        Action/Item  |  Number of points
   ----------------------------------------------------------------
        Defeat boss  |  1000
Defeat major enemies |  500
  Defeat alien clone |  200
         Krusty head |  100
          Goal items |  100
        Alien tokens |  100
               Coins |  50
       Jebediah head |  50      
           Time left |  10 per second




===============================================================================

===== 3.0 WALKTHROUGH =========================================================


-------------------------------------------------------------------------------
                          3.01  Streets of Springfield
-------------------------------------------------------------------------------

Goals: 24 purple objects


Quick List
- - - - - -

1. Spray the purple trash can at the beginning.
2. Spray the purple alien in the window at the movie theatre.
3. Use a coin at the phone booth near Moe's, then spray Moe when he comes out.
4. Walk across the clothesline next to Moe's to cover a purple object under it.
5. Same clothesline as number 4.
6. Spray the trash can next to the red/purple building, which is near Moe's
   Tavern.
7. Use a wrench on the hydrant at Tool World to wash out the Wet Paint sign.
8. Spray the hydrant in front of Tool World.
9. Spray the flower pot above Tool World.
10. Spray the flower pot above Mel's Novelty Hut.
11. Spray the flower pot above the Toys store.
12. Spray the flower pot above the Candy store.
13. Bump the paint bucket above the Candy store.
14. ^^^ That paint will cover the purple awning below.
15. Spray the trash can in front of the Candy store.
16. Spray the flower pot above the Pets store.
17. Jump onto the grass where it says "KEEP OFF" near the Jebediah statue.
    Spray the guy who appears but do it quickly or he will walk down and not
    come back.
18. Use a rocket to scare the bird on the Jebediah Springfield statue.
19. Spray the birdbath just before the Bowlarama.
20. Use a rocket on the Bowlarama sign.
21. Spray the birdbath right after the Kwik-E-Mart. 
22. Use a rocket on a purple window of the building at the end.
23. Another rocket on a window of the same building.
24. A window at the same place as the previous two windows.


Downtown
- - - - -

Well then, let's begin shall we? Start by running to the right and use the
purple trash can to grab the Krusty icon from the top of the building. A
simple jump won't make it that far, so hold 2 + 1 to speed up for a long jump.
That jumping alien is pretty slow, so it shouldn't be too difficult.

After you pass the Show Times sign an alien in costume will appear. You can
check if people are aliens by tapping 2 + Down to use the x-ray specs. If you
see a grotesque alien head then jump on the head to get an alien token. If you
don't see tentacles, DO NOT jump on their head. Jumping on an innocent person's
head will cost you one of your valuable hits, so stay alert.

With that out of the way you can go ahead to Moe's Tavern, but not past the
door. First grab the spraypaint can up on the top-left corner of the building.
Go back and stand between the second and third jumping aliens beneath the
purple windows. Face right, then quickly hold 2 and jump to spray the purple
theatre window. Try not to waste any spraypaint. Walk left and spray the trash
can at the beginning as well.

Head to the right again and jump up to the phone booth. The red aliens on the
ground are no big deal, just don't walk any further than the phone.

Press Down, find your coins, make the call. Read the conversation, and when
you see "Why you little!", get ready! Jump to the left and as soon as Moe
approaches you, spray him. That will turn his apron red and count as another
goal. Quickly jump on top of the phone booth to avoid getting hit by him.

Now jump up on Moe's windows and walk across the clothesline. The two white
sheets will fall and cover the purple items below. Jump into the bush on the
right side of that yard to get a Krusty icon.

Make sure to pick up the spraypaint to the right and spray the trash can below.
Now you're at a long stretch of green grass.

Hop on the next alien in disguise, but DO NOT jump up in the same spot as that
first bush or a bee will come out. Go to the right and jump up on the next two
bushes to get two extra coins, and you can get over the aliens by simply
jumping over them at their low point. Jump up on the last bush in the row to
get one more extra coin.


Shop District
- - - - - - - -

Now you're at the shops. The first one is a place called Tool World. Go inside
and use the coins to buy 1 wrench and 1 key. The wrench is necessary, but the
key is optional. But it's not like there's a shortage of coins, right?

Go back outside by tapping Down and walk in front of that purple hydrant. Get
your wrench and use it on the hydrant to wash out the door awning for a goal.
Then, spray the hydrant itself for another.

Next up is that flower pot at the top. Jump onto the bottom edge of the window,
then the top of the red door to the left. From there you can make it to the
top of the window to spray the flower pot.

Continue to the right and jump on that next alien's head, then go inside the
Novelty shop. Here you can buy the optional cherry bombs and necessary rockets.
You'll need at least 5 rockets, but if it's your first time shooting them you
should buy around 7. The cherry bombs are used to scare away dogs, so buy 'em
if you like.

Now jump up to the top and spray that flower pot. You can get the extra life
from the right if you're fast enough to run under the alien, but it's a risk.

Next up is the Toys store. Go inside and buy the whistle and magnet if you
like, but they're both unnecessary. The good stuff is up at the top. This jump
will be a bit tougher because of that alien beside the door, but it's just a
matter of jumping when the alien slows down. Spray the flower pot, then easily
avoid that next alien to grab the spraypaint.

Bah, you know what to do by now. Get on top of the Candy store by using the
trash can on the right, then knock over the paint bucket and spray the flower
pot. You can use the same trash can to get to the top of the last store and
paint the last flower pot, and don't forget to paint the trash can. Oh, and
also remember to jump on that next guy and grab the token... 'cause he's an
alien.


Central Plaza
- - - - - - - -

Next there will be some bushes and a Jebediah Springfield statue. Jump onto the
grass where the "KEEP OFF" sign is located and walk to the right a bit. A guy
wearing all purple clothing will appear. Spray him IMMEDIATELY or he will walk
down and not come back. After you spray him quickly jump back up onto the grass
to avoid getting hit.

After that, the first bush and last bush will have coins in them, and here's
the first time you'll need to use a rocket. Position yourself at the third line
from left side of the statue, then pull out a rocket and set it up so it is
just slightly to the right side of that line. Walk up to the rocket to launch
it up and hit the bird on the statue's arm.

The next part is a short skateboard ride. You can change from the top and
bottom lanes by tapping Up and Down, but you can easily stay in one lane and
just jump when a dog or alien appears. Near the end of the ride you'll meet
another kid on a skateboard. Keep jumping to avoid him when he rolls forward
then turns around and heads to the left.

Walk ahead to spray the birdbath between two aliens. Hop on the next alien in
disguise to get the "I" token, then continue to the right. 


Bowlarama
- - - - - -

For the Bowlarama sign ahead you will need to walk past the aliens. Set up the
rocket just to the right of the three aliens to aim it toward the bowling pins.
Launch it to hit the sign and turn it red.

You'll run into another alien token guy, and go ahead and get it if you still
need a token. From there you'll find yourself at two aliens hopping together.
Jump at the jump immediately to the left of the aliens to find 1 coin, and jump
through the bush behind the aliens to get 2 more coins.


Kwi-E-Mart
- - - - - -

There'll be another alien clone ahead, then the Kwik-E-Mart. Position yourself
just to the right of the "MART" sign and face left. Place a rocket and launch
it at the "E" to get a Krusty head worth FOUR lives! Sweet reward.

At the end of the Kwik-E-Mart store you should see another purple birdbath,
which means you can go ahead and spray it. Just watch out for the alien
walking around underneath it. There will be 1 coin in the birdbath and 1 more
coins in the bush to the right of the birdbath.


Springfield Retirement Castle
- - - - - - - - - - - - - - - -

Now you'll be at a building with three purple windows. Launch a rocket at each
window to complete the goals. 

If you need to go back, you can use the key on the door of the building with
purple windows to go all the way back to the building near Moe's. It also
works to go from that building to the end again.

You can also use the whistle from the novelty shop at the last window to get
8 coins from Grandpa.

All that remains is to walk to the far right.


Boss: Nelson
- - - - - - -

Nelson will throw water balloons at you, and you have the same weapon. But, if
you acquired all the alien tokens, Maggie will be at the top throwing red
balloons to the left. If you jump at these balloons they will rebound back to
hit Nelson, and they cause a lot more damage than yours. Use a combination of
her red balloons and yours to cause major damage.

Nelson's balloons and earthquake attack can be avoided with a simple jump. Just
jump when you see an attack and keep firing to finish him off.


-------------------------------------------------------------------------------
                         3.02  Springfield Shopping Mall
-------------------------------------------------------------------------------

Goals: 25 hats


Quick List
- - - - - -

There's no need for a list in this stage thanks to a cool trick. Men and
women will come out of doors, sometimes wearing a hat, and sometimes they will
be an alien. The cool thing is they will continue to come out of the doors,
over and over and over again. That means you can walk back and forth near the
doors until you get all the hats and alien tokens.

The best place to use the trick is on the 1st floor, right at the beginning
at the "WICKED EXCESS" store. You should easily spot the doors with the men and
women coming out of them, and best of all there aren't any obstacles. Stand
near the doors to get them to come out and collect all the hats and alien
tokens you need.


1st floor
- - - - - -

Make your way to the right, and along the way you should jump on all trash cans
and jump once more to get the coins inside. You can grab hats if you like, but
it's not necessary if you use the trick described above. USE THE TRICK!!!

Anyway, the first obstacles you'll come across are bouncing life preservers.
The best way to avert an attack is to stand still and wait for them to
approach. Move to a safe spot under the bounce of the first one, then moving
slightly left to avoid the second one. The aliens after that are the usual
bouncing variety and require some well-timed running and jumping, just like
the ones from the previous level.

Eventually you'll find a large pit and some platforms. Let me tell you these
can be tough. These jumps are what prevented me from playing the game back
when I was a kid, and they are still no easy task. Unless you use the trick,
of course. Jump up to the second moving platform and jump up a few times while
on that platform. It will fly you all the way to the end of the pit, saving you
the hassle of having to jump from platform to platform.

Grab the extra life at the end and jump off to continue. Go under the next pair
of preservers and you'll reach some moving barber poles. Walk under the first
three, then jump over the fourth one and land as close to it as possible
without touching it. Walk under the fifth one to continue.

Get through the next three aliens and move onward until you reach a store
called CLYDE. Quickly jump onto the trash can near the store to prepare for a
boss battle.


1st floor Boss: Bald Man
- - - - - - - - - - - - -

The bald man (as I like to call him) is pretty swift and can kill you quickly
if you don't move fast. Get on the trash can to the left as quickly as
possible. Wait there to avoid his shots, then jump on his head when he gets
near and return to the trash can. Repeat the hits from the top of the trash
can to avoid his shots and move on to the 2nd floor.


2nd floor
- - - - - -

You can jump over the walking shoes when they pause between steps, and
the small ballet shoes can also be jumped over. Just jump far to make the big
jumps and ensure you don't get hit.

The hopping shoes are much like the aliens from the 1st floor. Walk under the
first one and pause, then walk to the right when the middle shoe is on the
right. Run under the middle shoe the jump hits its crest, then walk to the
right and under the third shoe.

Next up are the stomping boots. Simply walk under them to get through. You can
get under the spring shoes and holding A and running under them as fast as
possible. Keep on to the right and through the last couple of ballet and spring
shoes to reach the BIG shoe.


2nd floor Boss: The BIG Shoe
- - - - - - - - - - - - - - -

The big shoe is a big pain in the ass until you get the attack pattern going.
It's best to wait on the left or right edge until the big shoe jumps towards
you. Then run towards the big shoe and jump. Aim your jump for the top of the
big shoe and bounce to the opposite side.

Do the same thing when the big shoe turns around and repeat the pattern until
the big shoe floats off to the shoe spirit in the sky...

On to the 3rd floor.


3rd floor
- - - - - -

As always go to the right. There will be some more of the same aliens from
before, and their jumping patterns are pretty much the same.

After the aliens you'll face a few kids inside paper bags. Jump over the ones
that run and walk under the jumping ones to keep going. Remember to grab the
Krusty icon to get an extra life when you reach the courtyard.

The bunny hats actually count as hats, so if you want to grab them you'll have
to wait for the bunnies to be outside the hats. Walk across and grab them when
you get the chance. That alien is slow enough to pass under easily.

Get across the next part with more of the same obstacles to reach another large
pit with platforms above it. This one doesn't have a trick to get across,
which means you'll have to do it one platform at a time.

After you get back to solid ground you'll face some circular hoops. Hop lightly
to get through these and the next two. Continue on through the next few
obstacles until you reach the "JUST MAGIC" store.


3rd floor Boss: Magician
- - - - - - - - - - - - -

The magician is very much like the bald man from the 1st floor, except this guy
teleports instead of running. Wait for him to teleport and he will immediately
shoot off a magic card, which can easily be avoided if you get ready to jump.
Jump over the white cards and onto his head several times to kill him off and
move on.


4th floor Boss: Ms. Botz
- - - - - - - - - - - - -

Here you'll face Ms. Botz (the notorious babysitter bandit... anyone?) dropping
suitcases. I think the big shoe was tougher than this boss. Anyway, I know you
got all the alien tokens, and I know Marge is up there. I know it because it's
impossible not to get all the alien tokens in this stage.

So Marge will assist by hitting those suitcases out of Botz's hands. I guess
she means well, but you actually need the suitcases to attack Ms. Botz. Keep
walking left and right to avoid getting hit, then quickly jump on a suitcase
after it has dropped, and stay in the same spot. Ms. Botz follows your
movements, so if you stand there after jumping on the suitcase it will smack
her straight in the face.

Keep jumping on the suitcases until the stage is completed.


-------------------------------------------------------------------------------
                         3.03  Krustyland Amusement Park
-------------------------------------------------------------------------------

Goals: 32 balloons


Quick List
- - - - - -

Once again we don't need a list because the balloons can be obtained very
easily. Proceed to the end of the first part of the game next to a "FUN HOUSE"
sign. Jump on the adjacent tent and wait for balloons to appear from the right
side.

Much like the hat trick of the previous level, the balloons will continue to
appear from the right, and all you have to do is jump up and grab them until
you have all 32.


Carnival Games
- - - - - - - -

To the right, as always, and jump over the rolling logs to save some hits. Run
under the little guys with some speed, and press Down + 2 next to that row of
yellow numbers. This is a little game you can play to win an extra life. Simply
choose a number and hope that the wheel stops at the one you picked. If you
have the magnet from the first stage, use it in front of the booth before
playing the game to increase your chances. Bop the guy that appears near the
numbers booth to get a alien token, and if you want to easily get all of the
alien tokens just wait around for more aliens in disguise to walk by.

Walk under the next little guy and press Down + 2 at the ducks booth to play a
shooting game. You control the cross with the joystick and shoot the ducks by
pressing 2. The goal here is to get 100 points in 30 seconds, which isn't as
easy as it may seem. The red ducks are worth 15 points and the yellow ducks are
25 points a piece. If you do get 100 points or more your reward will be an
extra life.

Proceed ahead to find a strength game (the kind where you hit a bell with a
hammer), and a man holding a balloon. Steal the guy's balloon (hah hah!), then
grab the slingshot from the right corner of the prize stand. The slingshot is
good for hitting those high balloons, but you won't need to. Read on.

Go to the right to find the ladder. Another man will come in from the right,
but if you put on the x-ray specs you'll see it’s an alien. Jump up to avoid a
hit and pounce on his head to grab another alien token.

You can climb all the way up the ladder and shoot a little guy at the top. Jump
off the very top to the left to land on the strength game and hit the bell for
three coins and an extra life from the prize wall.

The next couple of problems are up ahead. Don't jump on the tent window right
away because two small aliens will pop out from it. Just gather the balloons
and continue along.

Next to that is a small pool and a guy sitting on his high chair. He'll be
shooting small rocks as soon as you get into view, so hold back for a second.
His rocks come out at regular intervals, so as soon as he shoots run ahead.
Quickly run next to him and use the slingshot to shoot the white target and
knock him into the water.

Jump over the alien from the tent and continue on. If you grab the slingshot
you can use it to shoot the little guys and balloons above, but there's no need
when you use the balloon tricks explained above. Keep going and jump over the
alien. Get to the "FUN HOUSE" sign. As described above, wait there and gather
all of the balloons you need before you move on.


Fun House
- - - - - -

The first room in the fun house will be another game. In this one you have to
trigger the doors to make them disappear. The trouble is to figure out how to
get them ALL to disappear. I'll tell you right now that the prize is 9
balloons, but they aren't really necessary when you use the balloon trick. But
if you want to give it a shot, I found a way to get all the doors to disappear.
Use the diagram below as reference.

   1    2    3

   4    5    6

   7    8    9

Start by hitting 5 which should get doors 2, 4, 5, 6, and 8 to vanish. If any
of those doors remain open hit any of them to make sure they're all closed.
Now you have to hit doors 1, 3, 6, or 9 until all four of those doors are
open. Once they're all gone just hit door 5 to take care of the remaining ones
and get the balloons.

Next up are the steam pipes. Here the steam from the pipes will blow you up
into the air, but only when you're directly over the pipe. The easiest way to
get across is to wait for the first pipe to blow some steam and use it to get
to the first platform. To get to the next platform you'll have to wait for the
first pipe to the right to blow, and wait a few seconds. Time it so that you
get blown up by the first pipe, then hold Right and get blown up by the next
pipe. You can also jump straight to the second pipe with a far jump.

Jump from the last platform to the ground and keep going to the right. Jump the
barrels and get to the start of the giant Krusty face.

Now jump up to the top-right platform and jump straight up to reach the next
platform above. Go to the right until you reach the platforms above Krusty's
eyes, then fall straight down in the middle of his head. If you went down in
the right spot you'll land inside Krusty's mouth. Press Down + 2 to go inside.
Grab the coins hanging from above, then exit to go to the other side of
Krusty's face. Avoid the little guys to reach the exit and leave the fun house.


Ferris Wheel
- - - - - - -

Jump over the aliens and make your way to the right. There will be another
chance to get all the alien tokens if you missed any. Get the final alien
token in the stage by putting on the x-ray specs and jumping on the man when
he appears.

The ferris wheel is the final obstacle before the boss. Jump onto one of the
cars to get moving. Run past the tent to get to the stage's boss, Sideshow Bob.


Boss: Sideshow Bob
- - - - - - - - - -

It looks like Sideshow Bob is still trying to kill Krusty, but for now he'll
settle with getting in your way. Bob's only attack will be a jump in the air,
and it's really rather slow. You should have no problem dodging it.

To attack Bob you'll have to jump on his feet right after he lands from a jump.
You'll know if you hit him because he'll jump up while holding his foot in
pain. In addition, if you collected all of the alien tokens Lisa will be at
the top throwing down red balls. The combination of attacks qill quickly finish
off Sideshow Bob.


-------------------------------------------------------------------------------
                   3.04  Springfield Museum of Natural History
-------------------------------------------------------------------------------

Goals: 6 EXIT signs


Quick List
- - - - - -

1. Over the door at the start of the stage.
2. Over the door after the lasers, near the start of the stage.
3. In the jungle after passing the spiders.
4. After re-entering the museum from the jungle, above the lasers.
5. Over a door just before the Egyptian exhibit area.
6. At the start of the museum right after the mummy fight.
7. Over a door right after the mummy fight.
8. Over a door just before the prehistoric exhibit.
9. Jump on the ground to the right of the dino to reach this one.
10. Above the lasers after the prehistoric exhibit.


Museum 1
- - - - -

Get past the alien and walk toward the display case on the right. Jump on that
first alien clone in disguise. 

Jump on top of the display case and then wait for the jumping alien on the left
to jump down. Once you see a chance jump into the picture frame, then quickly
jump into the next picture frame to get the dart gun. Use that dart gun to
shoot the EXIT sign on the left above the door. Get back to that glass case and
jump on the glass case a hop a few times to get the Krusty icon inside for the
extra life.

Head to the right and jump on the alien clone to get the alien token. Go to
the right from there and stop to avoid the red alien's attack from above.

Next up are the red aliens and the lasers. The perimeter lasers will head down
to the left, but don't let that fool you. Pay attention to the holes in the
wall that the lasers come out of, and run under the lasers when the bottom two
holes are empty. Do the same thing with the next set of lasers, then jump over
the alien and onto the glass case.

Use your dart gun to hit the sign over the door for your second goal, or jump
over there and get it. Jump back down and cross the last set of lasers to
enter the jungle exhibit.


Jungle exhibit
- - - - - - - -

Avoid the bug on the ground by jumping over it and running to the right. Two
more bugs will appear as you head to the right, as well as a mosquito at the
tree. Quickly jump over the mosquito and onto the tree branches to get away
from all the pests. Jum far to the left to grab that dart gun from the tree
canopy on the left.

The next series of jumps is going to be a pain. The mosquitoes will simply fly
under you, and there's no need to even touch the ground.

Stop when you reach a large pool and wait on the right branch. Eventually an
alligator's head will pop up from the water, and of course that's your ride
out of here. Stay on the right sides of the alligator heads and move when the
debris falls from above. They'll float along for a while until another
alligator appears, at which point you should quickly jump onto that next gator.
Jump onto the next alligator when it appears and ride it until you hit land.

Keep to the right to avoid the monkey's coconuts. You can pause on the lower-
left branch of the tree without risking a hit, if you feel like it. Or shoot
the monkey. Jump up when you're ready and avoid the coconuts, then make a long
jump to the left to get the dart gun hidden among the leaves. Return to the top
branch of the tree and jump to the next one.

After the next few jumps you'll reach a field of large spiders. It's simple as
long as you walk under one spider at a time. After passing them you'll see an
EXIT sign, and to the right of that...


Boss: Venus fly trap
- - - - - - - - - - -

Avoid the first few acid spits and get to the right side of the plant, and from
there jump on its head a few times to defeat it. Jump on the headless stalk to
shoot the third EXIT sign.


Museum 2
- - - - -

The lasers ahead operate kinda strangely compared to the first few sets you
saw, but it's still not that tough. Just wait for the laser at the top to
appear and quickly run under them. Then, run under the alien and onto the glass
case. Jump onto the frame on the left and shoot the fourth EXIT sign on the
left.

Hop a few times to get that Jebediah Springfield icon and be invincible for a
while. Use this temporary invincibility to get past the lasers on the right.

You should spot another picture frame with another dart gun inside it. Jump
onto the glass case to reach the gun. Jump on the display case a few times to
get the extra life.

Return to the right and you'll see an EXIT sign above a door. To reach this
one, wait for the red alien in the picture frame to move down and jump in
there, then quickly make a big jump up and shoot the sign.

Continue to the right and jump on the guard's head to reveal another alien
clone. Pick up the alien token to get the "M" in Homer's name.


Egyptian exhibit
- - - - - - - - -

You'll reach the Egyptian exhibit, starting with an fairly difficult jumping
section. Stay off the black pit.

The yellow bricks are the spots you can stand on. Start by standing on the
first brick. Eventually another brick will appear to the right. Make the long
jump over there. Quickly jump from yellow brick to yellow brick until you see
solid ground again. Make a long jump to reach the ground and continue.

The next section of gray platforms will be easy to traverse, but make sure to
speed up and use a far jump to get to the ground at the end.

The snakes will not actively attack, but you can get hurt nonetheless. Get
close to them and make a simple jump directly over their heads. They'll turn
to face you, but that's it. After that there will be some pikes emerging from
the floor (an Egyptian temple classic). Jump over each one to get to another
temple classic: the booby trap!

Avoid the falling bugs and jump onto the window sills, then jump up to reach
the statues' heads. This will cause an ankh (an Egyptian cross) to come flying
out. Collect the ankh. Hop onto the red cylinder in the middle to lower it
slightly into the ground. Jump onto the cylinder after every ankh you collect
to make it disappear.

Walk ahead to face the horrors of the museum mummy!


Boss: The museum mummy!
- - - - - - - - - - - -

Bah, this guy is child's play. Jump on his head and move to the other side of
him. Jump over the acid spit and then jump on his head again. Repeat until
he's reduced to a pile of rags.


Museum 3
- - - - -

Enter the museum area again and watch out for the usual lasers and aliens.
Start by bopping the disguised alien for the token (you should have "HOME"
completed by now) then continue to the right. Jump on the glass case then left
to get that dart gun from the picture. There is a EXIT sign to the left of that
but because it's out of visual range it is difficult to shoot.

Jump on the first glass case a few times to get the Jebediah icon (and the
invincibility that comes with it), then continue to the right to find a glass
case with a Krusty icon and another picture with another dart gun. Another
alien clone will appear to give you the "R" in "HOMER".

If you're still missing an EXIT sign, shoot the sign over the door to the right
to complete your goals. Proceed to the right after you've had your fill of
goodies.


Prehistoric exhibit
- - - - - - - - - - -

Walk ahead until you reach a river crossing. Wait for a log to approach, then
far jump and land on the raft just as it reaches the right spot. Quickly
jump across the river before the log floats away.

After that is the bone yard in the river. The pterodactyls can't get hurt by
the dart gun, so just leap over them. Jump from platform to raft and back to
platform, and continue until you reach the end.

Next up is one of the big boys...


Boss: Dinosaur!
- - - - - - - - -

Eh, he's not so big. The dino's only attack is a loogie or hairball or
something, and they come out in regular intervals. Run to the right while
jumping over the shots until you're on the land right under the dino's snout.
Jump up to reach the land above, then jump on top of the dino's head. Hop on
the tip of his head to hurt him.

Hit the dino on the snout several times to continue.


Prehistoric exhibit (cont'd)
- - - - - - - - - - - - - - -

Proceed to the right of the dinosaur's head. The EXIT sign can be reached by
jumping and shooting from the top of the head. Continue to the right.


Museum 4
- - - - -

Bop that guard for another alien token, then use that glass case to reach the
EXIT sign if you need it or just want points. A few feet ahead you'll get
another guard and the final alien token. Go on to the right to run past a few
lasers and meet the final stage boss.


Boss: Dr. Marvin Monroe
- - - - - - - - - - - - -

Ol' Monroe here can be a tough cookie, the kind of tough cookie that you've
faced several times before. Homer will lend a hand by dropping tar down below
his picture frame, but it's not necessary. Simply jump over Monroe's rolling
objects and jump on his head a few times. Stage complete!


-------------------------------------------------------------------------------
                     3.05  Springfield Nuclear Power Plant
-------------------------------------------------------------------------------

Goals: 16 radioactive rods


Quick List
- - - - - -

1. In the air next to the starting position.
2. Accessed through the left doorway on the 2nd floor. Far right.
3. Accessed through the left doorway on the 5th floor. Far right.
4. To the right of the elevator on the 1st floor. Above an alien.
5. Use the left elevator on the 2nd floor and go up to the 4th floor. The power
   rod is on the left.
6. In the same area as rod 5. On the far right.
7. Use the red door on the far right of floor 2. Go down to floor 1. The rod is
   above the door.
8. On the 3rd floor. Left side.
9. Same area as #8, but on the right side of the elevator door.
10. Ride the elevator to the fifth floor. It's on the left side.
11. On the 5th floor. Unlock the combination lock and look for it on the left
    side.
12. Ride the right side elevator to the 4th floor. The rod's on the right side.
13. Get to the far right corner of the 1st floor. Use the elevator in that room
    to the 5th floor. The rod's on the right side.
14. Go up the doorway on the right and stop at the 3rd floor. The power rod is
    on the left.
15. Go up the doorway on the right and stop at the 4th floor. The power rod is
    on the left.
16. Go find Maggie after collecting the other 15 power rods.


Floor combinations
- - - - - - - - - -

1st floor: 14
2nd floor: 32
3rd floor: 11
4th floor: 41
5th floor: 21


Maggie!
- - - -
You'll find Maggie somewhere in the power plant. Take note of her location
because you will need to return to her before you complete the stage.


Rod #1
- - - -

The first one's in the air above the aliens next to the starting position. Go
to the right to find a donut box, which you can use to call down Homer and
clear the path of enemies.


Rod #2
- - - -

Enter the first door on floor 1 to go to floor 2. Jump on the fire extinguisher
to reach the extra life in the air near the radioactive symbol.

Run to the right to find three jumping aliens next to a wall. Far jump past
them to get to the top of the stacked barrels. Jump up to get the radioactive
rod in the air.


Rod #3
- - - - 

Return to the door and move up to floor 3. Not much on this floor yet, so move
up to floor 4. Grab the donuts on the left then move up to floor 5.

Grab the third radioactive rod from the air on the right side. Wait for the
flying alien to move down before you jump at it.


Rod #4
- - - -

Return to the first floor. Go to the right and enter the combination at the
door as 14. That will open the door and allow you to proceed into the main
part of floor 1.

Get past the aliens and barrels until you see the elevator door. Wait for Marge
to appear and step next to her. She'll take any rods you're carrying down into
the basement.

Further to the right of floor 1 you'll find Lisa, who will give you the
combination for the locks on this floor. Once again, it is 14.

Collect the fourth rod from the right side.


Rod #5
- - - -

Jump in the elevator and head up to floor 2.

Turn left and make your way through the aliens. Get the combination (32) and
continue to the left to reach the next elevator. This one only runs between
the 2nd and 4th floor, but you'll be back to floor 2 soon. Take the elevator
up to floor 4.

Walk to the left and get past those aliens to reach the rod. Also take note of
the 4th floor combination from Lisa (41). Walk to the right.


Rod #6
- - - -

Get the next rod from the aliens on the right side of that elevator. Once you
get it return to the elevator and back to the 2nd floor.


Rod #7
- - - -

Run all the way to the right and enter the 2nd floor combination to get through
the door. Continue along until you reach the red door. Go on down to floor 1
to access the sealed-off area below. Grab the rod above the door, then get to
the elevator all the way on the left.


Rod #8
- - - -

Take this elevator up to the 3rd floor.

Run past the aliens to the left and look for the rod in the corner next to a
wall. Grab that and the 3rd floor combination from Lisa (11), then turn to the
right and past the elevator.


Rod #9
- - - -

Grab the rod from the right side of the room, then hop back on the elevator and
head up to the 5th floor.


Rod #10
- - - -

Jump onto the fire extinguisher and pick up that Krusty head from the top of
the elevator. To the left of that there are a bunch of aliens and the rod.


Rod #11
- - - -

Now, if you've been following my guide, you have four rods and need to get them
to the basement. Use the elevator to quickly get down to the basement and 
deposit the rods.

Get up the elevator to the 5th floor. Head to the left and enter the
combination (21) to open the door. Keep going left, past the aliens, to find
the 11th radioactive rod.


Rod #12
- - - -

Take the elevator down to the 4th floor. Walk to the right to find the 12th rod
on top of a stack of barrels.


Rod #13
- - - -

Take the elevator down to the 2nd floor. Go to the right and enter the
combination (32) to open the red door. Then, enter the red door on the right.
Go down to the 1st floor.

Run to the left. Take that elevator door up to the 5th floor. Run to the right
to find a radioactive rod and Lisa. She'll give you the combination for the
5th floor (21).


Rod #14
- - - -

Take the elevator back down to the 1st floor. Go to the red door on the right
side and go up to the 3rd floor.

Grab the radioactive rod over the barrels beyond the two aliens.


Rod #15
- - - -

Take the door up to the 4th floor.

Walk left and enter the combination at the door (41). There's another rod
inside the small room with the two aliens.

Use the door to get up to the 5th floor. There's a box donuts there that you
may find useful.


Rod #16
- - - -

As I mentioned at the beginning I hope you took note of Maggie's location
because she has the final rod. Get to Maggie to locate the 16th rod. Take that
final rod to the main elevator and drop it off in the basement.

                                     ---

Watch the ending and feel proud: you have saved Springfield and indeed the
entire world! CONGRATULATIONS!!!




===============================================================================

===== 4.0 CODES & SECRETS =====================================================


-------------------------------------------------------------------------------
                             4.01  Level 1 Shortcut
-------------------------------------------------------------------------------

First you need to buy the key from the shops. Once you have it you can access
the shortcut. You can use the key on that door of the building at the end to
go all the way back to the building near Moe's. It also works to go from that
building to the end again.


-------------------------------------------------------------------------------
                             4.02  Level 2 Shortcut
-------------------------------------------------------------------------------

This shortcut is for the first pit on the 1st floor. Jump up to the second
moving platform and jump up a few times while on that platform. It will then
fly you all the way to the end of the pit, saving you the hassle of having to
jump from platform to platform.




===============================================================================

===== 5.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                              5.01  Version History
-------------------------------------------------------------------------------

2013.07.14 - Version 1.0: Guide completed.


-------------------------------------------------------------------------------
                               5.02  Guide Credits
-------------------------------------------------------------------------------

Thanks to these folks...

1. Flying Edge (Acclaim), Arc Developments, and Imagineering Inc. for creating
   the game.

2. Wilson Lau for his excellent guide to 'Bart vs. the Space Mutants'. It
   inspired the over 60 guides I've written to date.

3. You for reading.


-------------------------------------------------------------------------------
                            5.03  Contact Information
-------------------------------------------------------------------------------

subsane at gmail dot com


-------------------------------------------------------------------------------
                               5.04  Legal Stuff
-------------------------------------------------------------------------------

1. "Bart vs. the Space Mutants" is copyright (C) 1992 Flying Edge, Inc. Flying
   Edge is a division of Acclaim Entertainment Inc. The Simpsons TM and (C)
   1992 Twentieth Century Fox Film Corporation. All rights reserved. Licensed
   by Sega Enterprises Ltd.

2. This guide copyright (C) 2013 SubSane. This guide may be distributed freely
   as long as it remains in its ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.


===============================================================================
                          BART VS. THE SPACE MUTANTS
                             FAQ/WALKTHROUGH, v0.9

                      Based on the Sega Genesis version
                      Written and maintained by SubSane
                       Last Updated  September 4, 2006

===============================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 About the Game
     1.2 About the Guide

2.0 BASICS
     2.1 Game Start
     2.2 Status and Menu Screens
     2.3 Controls
     2.4 Items
     2.5 Points

3.0 WALKTHROUGH
     3.1 Streets of Springfield
     3.2 Springfield Shopping Mall
     3.3 Krustyland Amusement Park
     3.4 Springfield Museum of Natural History
     3.5 Springfield Nuclear Power Plant

4.0 CODES & SECRETS
     4.1 Level 1 Shortcut
     4.2 Level 2 Shortcut

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.1  About the Game
-------------------------------------------------------------------------------

Bart vs. the Space Mutants has to be one of the best known games in the world.
It may be referred to as "that Bart game with the aliens", or "that OLD
Simpsons game", but chances are if you tell someone they'll recognize it
immediately. I mean come on, it was released for over ten game systems! That
has to be a record.

Here's a description from the manual:

Hello, fellow humans! Bartholomew J. Simpson here, with a very important
secret: SPACE MUTANTS ARE INVADING SPRINGFIELD!

That's right, man! A buncha slimy, horrible, totally gross and putrid monsters
are taking over the bodies of the people who live here and they wanna build a
weapon that's gonna take over the entire planet! Pretty cool, huh?  

Anyway, yours truly is the only one who can see 'em 'cause of my X-Ray glasses
- so it's up to me to stop 'em! I've gotta spraypaint things, get radical on
my skateboard, use my trusty slingshot and in general, behave like a nuisance,
man.

Plus, with Nelson the bully and Sideshow Bob getting in my way, it's a good
thing I've got the rest of the Simpsons to help me out!

So if you're a decent person, a patriot and somebody who cares about this
sorry planet, you'll do the right thing. Save the Earth! PLAY THIS GAME!

Thanks, man.


-------------------------------------------------------------------------------
                              1.1  About the Guide
-------------------------------------------------------------------------------

Despite what some people think, all of the Bart vs. the Space Mutants games are
NOT the same. There are the obvious differences in graphics and such, but also
some important differences in the bosses and gameplay. So, this guide is
written exclusively for the Sega Genesis version. You can try it for the
others, but I make no guarantees that it will help.

I implemented a quick-find system in order to help those folks who don't feel
like randomly scrolling through text in search of some small thing. Just look
above in the table of contents to find the section, highlight the reference
number (such as 1.1), and hold ctrl and C to copy it. Then, hold ctrl and F to
open a Find screen, and finally press ctrl and V to paste the number and
search for the section.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.1  Game Start
-------------------------------------------------------------------------------

Press the Start button to begin the game.


-------------------------------------------------------------------------------
                          2.2  Status and Menu Screens
-------------------------------------------------------------------------------

Status Screen
- - - - - - -
The various icons and stats on the screen.

             Family: The character picture at the bottom of the screen is the
                     family member for that stage. You have to collect tokens
                     from the aliens in disguise by using the x-ray specs and
                     jumping on their heads, and if you collect all the tokens
                     the character name will appear. The character will then
                     help Bart during the boss battle.

              Score: Bart can collect points from goal items, coins, and alien
                     tokens. The points are used to keep score.

              Lives: The current number of lives. A life is lost when you lose
                     two hits.

               Time: Each stage is timed. The remaining time is displayed at
                     the bottom.

              Goals: Each stage has certain goal items that have to be
                     collected. The number of remaining goal items will be
                     displayed at the bottom.

               Ammo: That vertical bar near the right will show how much ammo
                     remains for a weapon.

               Hits: Bart has two hits for every life. The pictures of him on
                     the far right show how many hits remain.

           Item box: The item box will display your current item.


Pause Menu
- - - - - -
There are various items in the pause menu. Press Start to access them.

        X-Ray Specs: Select them and press C to use them. This is the default
                     item in the pause menu.

              Coins: Press C to use coins in the appropriate places.

             Weapon: If you have a weapon, press A to use it.

              Items: You can access the various items you collect through the
                     pause menu. Press C to use the item.


-------------------------------------------------------------------------------
                                 2.3  Controls
-------------------------------------------------------------------------------

Command        |  Character Action               |  Other           
----------------------------------------------------------------
Left           |  Move Bart                      |  -
Right          |  Move Bart                      |  -
Up             |  Move Bart                      |  Scroll items in pause menu
Down           |  Move Bart                      |  Scroll items in pause menu
A button       |  Use weapons or spraypaint      |  -
B + A buttons  |  Jump far                       |  -
B button       |  Jump, hold B to run faster     |  -
C button       |  Use items                      |  -
Start          |  Pause the game                 |  Access items

Far jump: To jump far, you have to hold A then press B. However, if you have
a weapon equipped you'll waste a shot by pressing A. First press Start to
pause, then hold A. Unpause and you'll be holding A without having wasted a
shot.


-------------------------------------------------------------------------------
                                   2.4  Items
-------------------------------------------------------------------------------

    Item         |  Purpose of item
   ----------------------------------------------------------------
    X-Ray Specs  |  See if people are actually space mutants
    Rocket       |  For windows, signs, birds, and other high goals
    Key          |  Go from Retirement Castle to Moe's & vice versa
    Wrench       |  Open the hydrants
    Whistle      |  Call Grandpa at the Retirement Castle
    Magnet       |  Increase chances at the Krustyland roulette game
    Spraypaint   |  Used to cover purple objects
    Cherry bomb  |  Weapon
    Slingshot    |  Weapon
    Dartgun      |  Weapon
    Coins        |  Used as currency to buy things, make phone calls. Every
                    15 coins yields an extra life, but 10 coins are subtracted
    Alien tokens |  Hop on an alien to collect. Used for family
    Goal items   |  The goals vary from stage to stage
    Krusty icon  |  One extra life


-------------------------------------------------------------------------------
                                  2.5  Points
-------------------------------------------------------------------------------

        Action/Item  |  Number of points
   ----------------------------------------------------------------
        Defeat boss  |  1000
Defeat major enemies |  500
  Defeat alien clone |  200
         Krusty head |  100
          Goal items |  100
        Alien tokens |  100
               Coins |  50
       Jebediah head |  50      
           Time left |  10 per second




===============================================================================

===== 3.0 WALKTHROUGH =========================================================


-------------------------------------------------------------------------------
                          3.1  Streets of Springfield
-------------------------------------------------------------------------------

Goals: 24 purple objects


Quick List
- - - - - -

1. Spray the purple trash can at the beginning.
2. Spray the purple alien in the window at the movie theatre.
3. Use a coin at the phone booth near Moe's, then spray Moe when he comes out.
4. Walk across the clothesline next to Moe's to cover a purple object under it.
5. Same clothesline as number 4.
6. Spray the trash can next to the red/purple building, which is near Moe's
   Tavern.
7. Use a wrench on the hydrant at Tool World to wash out the Wet Paint sign.
8. Spray the hydrant in front of Tool World.
9. Spray the flower pot above Tool World.
10. Spray the flower pot above Mel's Novelty Hut.
11. Spray the flower pot above the Toys store.
12. Spray the flower pot above the Candy store.
13. Bump the paint bucket above the Candy store.
14. ^^^ That paint will cover the purple awning below.
15. Spray the trash can in front of the Candy store.
16. Spray the flower pot above the Pets store.
17. Jump onto the grass where it says "KEEP OFF" near the Jebediah statue.
    Spray the guy who appears but do it quickly or he will walk down and not
    come back.
18. Use a rocket to scare the bird on the Jebediah Springfield statue.
19. Spray the birdbath just before the Bowlarama.
20. Use a rocket on the Bowlarama sign.
21. Spray the birdbath right after the Kwik-E-Mart. 
22. Use a rocket on a purple window of the building at the end.
23. Another rocket on a window of the same building.
24. A window at the same place as the previous two windows.


Walkthrough
- - - - - -

Well then, let's begin shall we? Start by running to the right and using the
purple trash can to grab the Krusty icon from the top of the building. A
simple jump won't make it that far, so hold B + A to speed up for a long jump.
That jumping alien is pretty slow, so it shouldn't be too difficult.

After you pass the Shows sign an alien in costume will appear. You can check
if people are aliens by tapping C to use the x-ray specs. If you see a bunch
of wriggling tentacles then jump on the head to get an alien token. If you
don't see tentacles, DO NOT jump on their head. Jumping on an innocent person's
head will cost you one of your valuable hits, so stay alert.

With that out of the way you can go ahead to Moe's Tavern, but not past the
door. First grab the spraypaint can up on the top-left corner of the building.
Go back and jump to spray the purple theatre window, and spray the trash can
at the beginning as well. Mind the alien, of course.

Head to the right again and jump up to the phone booth. The red aliens on the
ground are no big deal, just don't walk any further than the phone.

Press Start, find your coins, make the call. Read the conversation, and when
you see "Why you little!", get ready! Jump to the left and as soon as Moe
approaches you, spray him. That will turn his apron red and count as another
goal. Quickly jump on top of the phone booth to avoid getting hit by him.

Now jump up on Moe's windows and walk across the clothesline. The two white
sheets will fall and cover the purple horses below, and you can also do this
to avoid the red aliens. Make sure to pick up the spraypaint to the right and
spray the trash can below.

Hop on the next alien in disguise, but DO NOT jump up in the same spot as that
first bush or a bee will come out. Go to the right and jump up on the next two
bushes to get two extra coins, and you can get over the aliens by simply
jumping over them at their low point. Jump up on the last bush in the row to
get one more extra coin.

Now you're at the shops. The first one is a place called Tool World. Go inside
and use the coins to buy 1 wrench and 1 key. The wrench is necessary, but the
key is optional. But it's not like there's a shortage of coins, right?

Go back outside by tapping Down and walk in front of that purple hydrant. Get
your wrench and use it on the hydrant to wash out the Wet Paint sign for a
goal. Then, spray the hydrant itself for another.

Next up is that flower pot at the top. Jump onto the bottom edge of the window,
then the top of the red door to the left. From there you can make it to the
top of the window to spray the flower pot.

Continue to the right and jump on that next alien's head, then go inside the
Novelty Hut. Here you can buy the optional cherry bombs and necessary rockets.
You'll need at least 5 rockets, but if it's your first time shooting them you
should buy around 7. The cherry bombs are used to scare away dogs, so buy 'em
if you like.

Now jump up to the top and spray that flower pot. You can get the extra life
from the right if you're fast enough to run under the alien, but it's a risk.

Next up is the Toys store. Go inside and buy the whistle and magnet if you
like, but they're both unnecessary. The good stuff is up at the top. This jump
will be a bit tougher because of that alien beside the door, but it's just a
matter of jumping when the alien slows down. Spray the flower pot, then easily
avoid that next alien to grab the spraypaint.

Bah, you know what to do by now. Get on top of the Candy store by using the
trash can on the right, then knock over the paint bucket and spray the flower
pot. You can use the same trash can to get to the top of the last store and
paint the last flower pot, and don't forget to paint the trash can. Oh, and
also remember to jump on that next guy and grab the token... 'cause he's an
alien.

Next there will be some bushes and a Jebediah Springfield statue. Jump onto
the grass where the "KEEP OFF" sign is located and walk to the right a bit.
A guy wearing all purple clothing will appear. Spray him IMMEDIATELY or he
will walk down and not come back. After you spray him quickly jump back up
onto the grass to avoid getting hit.

After that, the first bush and last bush will have coins in them, and here's
the first time you'll need to use a rocket. Position yourself at the third line
from right side of the statue, then pull out a rocket and set it up so it is
just slightly to the right side of that line. Walk up to the rocket to launch
it up and hit the bird on the statue's arm.

The next part is a short skateboard ride. You can change from the top and
bottom lanes by tapping Up and Down, but you can easily stay in one lane and
just jump when a dog or alien appears. Near the end of the ride you'll meet
another kid on a skateboard. Keep jumping to avoid him when he rolls forward
then turns around and heads to the left.

Walk ahead to spray the birdbath between two aliens. For the Bowlarama sign
ahead you will need to set up a rocket near the aliens then launch it to hit
the sign and turn it red.

Hop on the next alien in disguise to get the "I" token, then continue to the
right. Hold B to run fast under the three aliens when there's a large gap.
Continue forward and avoid jumping near the bushes. A bee will emerge if you
do. Pay attention when you jump over the two hopping aliens to get the coins
that pop out of the nearby bushes.

You'll run into another alien token guy, and go ahead and get it if you still
need a token. From there you'll find yourself at the Kwik-E-Mart. Position
yourself just to the right of the first sidewalk line after the yellow door.
Set a rocket just to the right of that line and launch it to hit the E and get
a Krusty head worth FOUR lives! Sweet reward.

At the end of the Kwik-E-Mart store you should see another purple birdbath,
which means you can go ahead and spray it. Just watch out for the alien
walking around underneath it. There will be two more coins in the bushes to the
right of the birdbath.

Now you'll be at a building with three purple windows. If you look at the
sidewalk you'll notice that a line starts at the right edge of each window.
Position yourself on the first line to the left from that point and launch a
rocket at each window to complete the goals. Also, if you need to go back, you
can use the key on that door to go all the way back to the building near Moe's.
It also works to go from that building to the end again. You can also use the
whistle from the novelty shop at the last window to get eight coins from
Grandpa.

Go to the right once all the goals are complete.


Boss: Nelson
- - - - - - -

Nelson will throw water balloons at you, and you have the same weapon. But, if
you acquired all the alien tokens, Maggie will be at the top throwing red
balloons to the left. If you jump at these balloons they will rebound back to
hit Nelson, and they cause a lot more damage than yours. Use a combination of
her red balloons and yours to do major damage.

Nelson's balloons and earthquake attack can be avoided with a simple jump. Just
jump when you see an attack and keep firing to finish him off.


-------------------------------------------------------------------------------
                         3.2  Springfield Shopping Mall
-------------------------------------------------------------------------------

Goals: 24 hats


Quick List
- - - - - -

There's no need for a list in this stage thanks to a cool trick. Men and
women will come out of doors, sometimes wearing a hat, and sometimes they will
be an alien. The cool thing is they will continue to come out of the doors,
over and over and over again. That means you can walk back and forth near the
doors until you get all the hats and alien tokens.

The best place to use the trick is on the 1st floor, right at the beginning
at the WICKED EXCESS store. You should easily spot the doors with the men and
women coming out of them, and best of all there aren't any obstacles. Stand
near the doors to get them to come out and collect all the hats and alien
tokens you need.


1st floor Walkthrough
- - - - - - - - - - -

Make your way to the right, and along the way you should jump on all trash cans
and jump once more to get the coins inside. You can grab hats if you like, but
it's not necessary if you use the trick described above. USE THE TRICK!!!

Anyway, the first obstacles you'll come across are bouncing life preservers.
The best way to avert an attack is to stand still and wait for them to
approach. Move to a safe spot under the bounce of the first one, then moving
slightly left to avoid the second one. The aliens after that are the usual
bouncing variety and require some well-timed running and jumping, just like
the ones from the previous level.

Eventually you'll find a large pit and some platforms. Let me tell you these
can be tough. These jumps are what prevented me from playing the game back
when I was a kid, and they are still no easy task. Unless you use the trick,
of course. Jump up to the second moving platform and jump up a few times while
on that platform. It will turn yellow and fly you all the way to the end of
the pit, saving you the hassle of having to jump from platform to platform.

Grab the extra life at the end and jump off to continue. Go under the next pair
of preservers and you'll reach some moving barber poles. Walk under the first
three, then jump over the fourth one and land as close to it as possible
without touching it. Walk under the fifth one to continue.

Get through the next three aliens and move onward until you reach a store
called CLYDE. Quickly jump onto the trash can near the store to prepare for a
boss battle.


1st floor Boss: Bald Man
- - - - - - - - - - - - -

The bald man (as I like to call him) is pretty swift and can kill you quickly
if you don't move fast. Get on the trash can to the left as quickly as
possible. Wait there to avoid his shots, then jump on his head when he gets
near and return to the trash can. Repeat the hits from the top of the trash
can to avoid his shots and move on to the 2nd floor.


2nd floor Walkthrough
- - - - - - - - - - -

You can jump over the walking black shoes when they pause between steps, and
the small ballet shoes can also be jumped over. Just hold A to make the big
jumps and ensure you don't get hit.

The hopping shoes are much like the aliens from the 1st floor. Walk under the
first one and pause, then walk to the right when the middle shoe is on the
right. Run under the middle shoe the jump hits its crest, then walk to the
right and under the third shoe.

Next up are the stomping boots. Simply walk under them to get through. You can
get under the spring shoes and holding A and running under them as fast as
possible. Keep on to the right and through the last couple of ballet and spring
shoes to reach the BIG shoe.


2nd floor Boss: The BIG Shoe
- - - - - - - - - - - - - - -

The big shoe is a big pain in the ass until you get the attack pattern going.
It's best to wait on the left or right edge until the big shoe jumps towards
you. Then, with your thumb on the B button to speed up, run towards the big
shoe and jump. Aim your jump for the top of the big shoe and bounce to the
opposite side, the whole time still holding B.

Do the same thing when the big shoe turns around and repeat the pattern until
the big shoe floats off to the shoe spirit in the sky...

On to the 3rd floor.


3rd floor Walkthrough
- - - - - - - - - - -

As always go to the right. There will be some more of the same aliens from
before, and their jumping patterns are pretty much the same. You don't even
have to hold the B button; walk under them at regular speed.

After the aliens you'll face a few running and jumping briefcases. Jump over
the ones that run and walk under the jumping ones to keep going. Remember to
grab the Krusty icon to get an extra life when you reach the courtyard.

The bunny hats actually count as hats, so if you want to grab them you'll have
to wait for the bunnies to be outside the hats. Walk across and grab them when
you get the chance. That alien in the middle won't crash down until you get
near, and as soon as it goes back up you run under it.

Get across the next part with more of the same obstacles to reach another large
pit with platforms above it. This one doesn't have a trick to get across,
which means you'll have to do it one platform at a time. It's not tough at all
as long as you hold A to make long jumps.

After you get back to solid ground you'll face some circular hoops. Hop lightly
to get through these and the next two. Continue on through the next few
obstacles until you reach the JUST MAGIC store.


3rd floor Boss: Magician
- - - - - - - - - - - - -

The magician is very much like the bald man from the 1st floor, except this guy
teleports instead of running. Wait for him to teleport and he will immediately
shoot off a magic card, which can easily be avoided if you get ready to jump.
Jump over the white cards and onto his head several times to kill him off and
move on.


4th floor Boss: Ms. Botz
- - - - - - - - - - - - -

Here you'll face Ms. Botz (the notorious babysitter bandit... anyone?) dropping
suitcases. I think the big shoe was tougher than this boss. Anyway, I know you
got all the alien tokens, and I know Marge is up there. I know it because it's
impossible not to get all the alien tokens in this stage.

So Marge will assist by hitting those suitcases out of Botz's hands. I guess
she means well, but you actually need the suitcases to attack Ms. Botz. Keep
walking left and right to avoid getting hit, then quickly jump on a suitcase
after it has dropped, and stay in the same spot. Ms. Botz follows your
movements, so if you stand there after jumping on the suitcase it will smack
her straight in the face.

Keep jumping on the suitcases until the stage is completed.


-------------------------------------------------------------------------------
                         3.3  Krustyland Amusement Park
-------------------------------------------------------------------------------

Goals: 32 balloons


Quick List
- - - - - -

Once again we don't need a list because the balloons can be obtained very
easily. Proceed through the first part of the game until you see a tall ladder.
You can jump up onto the steps of the ladder and hit or grab any balloons that
pass by, just don't touch the little guy if he's hanging from one of them.

Much like the hat trick of the previous level, the balloons will continue to
appear from the right, and all you have to do is jump up onto the ladder and
grab them until you have all 32.


Walkthrough
- - - - - -

To the right, as always, and jump over the rolling logs to save some hits. Run
under the little guys with some speed, and press Up next to that row of yellow
numbers. This is a little game you can play to win an extra life. Simply
choose a number and hope that the wheel stops at the one you picked. If you
have the magnet from the first stage, use it in front of the booth before
playing the game to increase your chances. Bop the guy that appears near the
numbers booth to get a alien token, and if you want to easily get all of the
alien tokens just wait around for more aliens in disguise to walk by.

Walk under the next little guy and jump at the ducks booth to play a shooting
game. You control the cross with the joystick and shoot the ducks by pressing
A. The goal here is to get 100 points in 30 seconds, which isn't as easy as it
may seem. At only 20 points a duck you have to move that cross around pretty
quickly, but fortunately there is no limit to the ammo. If you do get
100 points or more your reward will be an extra life.

Proceed ahead to find a strength game (the kind where you hit a bell with a
hammer), and a man holding a balloon. Steal the guy's balloon (hah hah!), then
grab the slingshot from the right corner of the prize stand. The slingshot is
good for hitting those high balloons, but you won't need to. Read on.

Go to the right to find the ladder. Another man will come in from the right,
but if you put on the x-ray specs you'll see it’s an alien. Jump up to avoid a
hit and pounce on his head to grab another alien token.

Now jump up the ladder and start gathering the balloons. This is the best spot
to collect all the balloons for the stage, so go ahead and get them all.
Remember not to touch the little guys hanging from the balloons. You can also
climb all the way up the ladder and shoot a little guy at the top. Jump off
the very top to the left to land on the strength game and hit the bell for
three coins.

The next couple of problems are up ahead. Don't jump on the tent window right
away because two small aliens will pop out from it. Just gather the balloons
and continue along.

Next to that is a small pool and a guy sitting on his high chair. He'll be
shooting small rocks as soon as you get into view, so hold back for a second.
His rocks come out at regular intervals, so as soon as he shoots one hold
B and run ahead. Quickly run next to him and use the slingshot to shoot the
white target and knock him into the water.

Jump over the alien from the tent and continue on. If you grab the slingshot
you can use it to shoot the little guys and balloons above, but there's no need
when you use the balloon tricks explained above. Keep going and jump over the
alien and log when you get to the fun house door.

The first room in the fun house will be another game. In this one you have to
open and close the doors and figure out how to get them ALL closed. I'll tell
you right now that the prize is 9 balloons, but they aren't really necessary
when you use the balloon trick. But if you want to give it a shot, I found a
way to get all the doors closed. Use the diagram below as reference.

   1    2    3

   4    5    6

   7    8    9

Start by hitting 5 which should get doors 2, 4, 5, 6, and 8 to close. If any
of those doors remain open hit any of them to make sure they're all closed.
Now you have to hit doors 1, 3, 6, or 9 until all four of those doors are
open. Once they're all open just hit door 5 to open the remaining ones and get
the balloons.

Next up are the steam pipes. Here the steam from the pipes will blow you up
into the air, but only when you're directly over the pipe. The easiest way to
get across is to wait for the first pipe to blow some steam and use it to get
to the first platform. To get to the next platform you'll have to wait for the
first pipe to the right to blow, and wait a few seconds. Time it so that you
get blown up by the first pipe, then hold Right and get blown up by the next
pipe. You can also jump straight to the second pipe by holding B.

Jump from the second platform to the ground and keep going to the right. Use
your x-ray specs to see the through the guy's disguise, then jump over the
little guys when they appear. They'll keep on comin' as you make your way to
the right, but once you reach the platform you can stand under the arc of
their jump. Wait for your chance and jump up to the lowest platform.

Now jump up to the top-right platform and jump straight up to reach the next
platform above. Go to the right until you reach the platforms above Krusty's
eyes, then fall straight down in the middle of his head. If you went down in
the right spot you'll land inside Krusty's mouth. Jump to go inside. Wait a
few seconds to grab the coins hanging from above, then exit to go to the other
side of Krusty's face. Avoid the little guys to reach the exit and leave the
fun house.

Jump over the aliens and make your way to the right. There will be another
chance to get all the alien tokens if you missed any. Get the final alien
token in the stage by putting on the x-ray specs and jumping on the man when
he appears.

The ferris wheel is the final obstacle before the boss. Start by holding A to
speed up (you don't need the slingshot anymore), and jump onto one of the cars.
Run past the tent to get to the stage's boss, Sideshow Bob.


Boss: Sideshow Bob
- - - - - - - - - -

It looks like Sideshow Bob is still trying to kill Krusty, but for now he'll
settle with getting in your way. Bob's only attack will be a jump in the air,
and it's really rather slow. You should have no problem dodging it.

To attack Bob you'll have to jump on his feet right after he lands from a jump.
You'll know if you hit him because he'll jump up while holding his foot in
pain. In addition, if you collected all of the alien tokens Lisa will be at
the top throwing down marbles. If she's tossing down marbles hitting his feet
will be a much easier task, although it's not exactly a challenge in the first
place.


-------------------------------------------------------------------------------
                   3.4  Springfield Museum of Natural History
-------------------------------------------------------------------------------

Goals: 6 EXIT signs


Quick List
- - - - - -

1. Over the door at the start of the stage.
2. Over the door after the lasers, near the start of the stage.
3. In the jungle after passing the spiders.
4. After re-entering the museum from the jungle, above the lasers.
5. Over a door just before the Egyptian exhibit area.
6. At the start of the museum right after the mummy fight.
7. Over a door right after the mummy fight.
8. Over a door just before the prehistoric exhibit.
9. Jump on the ground to the right of the dino to reach this one.
10. Above the lasers after the prehistoric exhibit.


Walkthrough
- - - - - -

Oy, let me tell you this stage is a hell of a challenge. It seems like every
where you go there's an enemy waiting to bite or shoot, and the jumps are
certainly no easy task. Read on and I will guide you to the best of my
abilities...

Start by getting past the aliens and walking to the display case on the right.
Jump on top and then wait for the jumping alien on the left to jump down. Once
you see a chance hold A and jump into the picture frame, then quickly jump
into the next picture frame to get the dart gun. Use that dart gun to shoot the
EXIT sign on the left above the door. Get back to that glass case and jump on
the glass case a hop a few times to get the Krusty icon inside for the extra
life.

Head to the right and jump on the guard (alien) to get the alien token. Go to
the right from there and stop to avoid the red alien's attack from above.

Next up are the red aliens and the lasers. The perimeter lasers will head down
to the left, but don't let that fool you. Pay attention to the holes in the
wall that the lasers come out of, and run under the lasers when the bottom two
holes are empty. Do the same thing with the next set of lasers, then jump over
the alien and onto the glass case.

Use your dart gun to hit the sign over the door for your second goal, or jump
over there and get it. Jump back down and cross the last set of lasers to
enter the jungle exhibit.

Avoid the bug on the ground by jumping over it and running to the right. Two
more bugs will appear as you head to the right, as well as a mosquito at the
tree. Quickly jump over the mosquito and onto the tree branches to get away
from all the pests. Hold A and jump to the left to grab that dart gun from
the tree canopy on the left.

The next series of jumps is going to be a pain. Start by holding A to speed up
for the long jumps, and start jumping across. The mosquitoes will simply fly
under you, and there's no need to even touch the ground.

Stop when you reach a large pool and wait on the right branch. Eventually an
alligator's head will pop up from the water, and of course that's your ride
out of here. Hold A and jump from the right branch to the alligator's head.
Stay on the right sides of the alligator heads. They'll float along for a
while until another alligator appears, at which point you should quickly jump
onto that next gator. Jump onto the next alligator when it appears and ride it
until you hit land. Hold A to jump over the bug that's waiting for you on the
shore.

Keep to the right to avoid the monkey's coconuts. You can pause on the lower-
left branch of the tree without risking a hit, if you feel like it. Jump up
when you're ready and avoid the coconuts, then make a long jump to the left to
get the dart gun hidden among the leaves. Return to the top branch of the tree
and jump to the next one.

After the next few jumps you'll reach a field of large spiders. It's simple as
long as you walk under one spider at a time. After passing them you'll see an
EXIT sign, and to the right of that is a large Venus fly trap. Avoid the first
few acid spits and get to the right side of the plant, and from there jump on
its head a few times to defeat it. Jump on the headless stalk to shoot the
third EXIT sign.

The lasers ahead operate kinda strangely compared to the first few sets you
saw, but it's still not that tough. Just wait for the laser at the top to
appear and quickly run under them. Then, jump over the alien and onto the glass
case. Take out the alien in disguise and pick up your token, then hop a few
times to get that Jebediah Springfield icon and be invincible for a while. Use
this temporary invincibility to get the EXIT sign just to the left of that
picture frame with the alien in it.

Head to the right again and you should spot another window with another
dart gun inside it. Jump onto the glass case to reach the gun. Return to the
right and you'll see an EXIT sign above a door. To reach this one, wait for the
red alien in the picture frame to move down and jump in there, then quickly
make a big jump up and shoot the sign.

Continue to the right and jump over an alien along the way. At the end of this
section you'll reach the Egyptian exhibit, starting with an fairly difficult
jumping section.

The beige bricks are the spots you can stand on. Start by standing on the first
brick. Eventually another brick will appear to the right. Hold A to speed up
and make the long jump over there, but release A  while you're in the air.
Hopefully you aimed it correctly and landed without sliding off (which is why
you need to release A), and you get what to do from there. You don't have to
hold A for the small jumps, but anything that is more that one space away
needs a long jump.

Now it's on to more jumping. Jump from the ground to that large yellow
platform, then wait for the next one on the right to appear. Hold A and
continue to easily jump from one platform to the next until you see solid
ground again. Make a long jump to reach the ground and continue.

The snakes will not actively attack, but you can get hurt nonetheless. Get
close to them and make a simple jump directly over their heads. They'll turn
to face you, but that's it. After that there will be some pikes emerging from
the floor (an Egyptian temple classic). Jump over each one to get to another
temple classic: the booby trap!

Avoid the falling bugs and jump onto the window sills, then jump up to reach
the statues' heads. This will cause an ankh (an Egyptian cross) to come flying
out. Collect the ankh and a large stone cylinder will emerge from the floor.
Keep bumping heads and collecting ankhs until the cylinder is fully emerged.
Jump onto the cylinder to hit the switch and move along.

Walk ahead to face the horrors of the museum mummy!


Boss: The museum mummy!
- - - - - - - - - - - -

Bah, this guy is child's play. Stand on the platform to the far left and use
the vantage point to jump on the mummy's head. A few jumps and that'll remain
will be his tattered rags...


Walkthrough continued...
- - - - - - - - - - - - -

Enter the museum area again and watch out for the usual lasers and
aliens. Start by bopping the disguised alien for the token (you should have HOM
completed by now) then continue to the right. Jump on the glass case then left
to get that dart gun from the picture. Just left of there is an EXIT sign above
the door, and if you've been collecting all of the signs so far that will be
your last one. There is another to the left of that but because it's out of
visual range it is difficult to shoot.

Jump on the first glass case a few times to get the Jebediah icon (and the
invincibility that comes with it), then continue to the right to find a glass
case with a Krusty icon and another window with another dart gun. If you're
still missing an EXIT sign (which you shouldn't be), shoot the sign over the
door to the right to complete your goals. Proceed to the right after you've
had your fill of goodies.

Now you're in the prehistoric exhibit. Walk ahead until you reach a river
crossing. Wait for a log to approach, then hold A to speed up and land on the
raft just as it reaches the right spot. Hold A and quickly jump off to the
right to return to solid land.

After that is the bone yard in the river. The pterodactyls can't get hurt by
the dart gun, so just hold A and wait for the dinos to pass overhead. Jump from
platform to raft and back to platform, and continue until you reach the end.

Next up is one of the big boys...


Boss: Dinosaur!
- - - - - - - -

Eh, he's not so big. The dino's only attack is a loogie or hairball or
something, and they come out in regular intervals. Run to the right while
jumping over the shots until you're on the land right under the dino's snout.
Jump up to reach the land above, then jump on top of the dino's head. Hop on
the tip of his head to hurt him.

After each hit you will rebound back to the left. DO NOT hold A during this
rebound. If you let go of every button you'll land on the ground without
moving, but if you go too far to the left you'll fall into the river.

Hit the dino three times to continue.


Walkthrough continued, again...
- - - - - - - - - - - - - - - -

Jump onto the platforms in front of the dinosaur and jump onto its head again.
The EXIT sign can be reached by jumping up from the ground below, but you
shouldn't need it anyway. Further ahead you'll re-enter the museum.

Bop that guard to get the E in HOMER, then use that glass case to reach the
EXIT sign if you need it or just want points. A few feet ahead you'll get
another guard and the final alien token. Go on to the right to run past a few
lasers and meet the final stage boss.


Boss: Dr. Marvin Monroe
- - - - - - - - - - - - -

Ol' Monroe here can be a tough cookie, the kind of tough cookie that you've
faced several times before. Homer will lend a hand by dropping tar down below
his picture frame, but it's not necessary. Simply jump over Monroe's rolling
objects and jump on his head a few times. Stage complete!


-------------------------------------------------------------------------------
                     3.5  Springfield Nuclear Power Plant
-------------------------------------------------------------------------------

Goals: 16 radioactive rods


Quick List
- - - - - -

1. To the right side of the elevator on the first floor.
2. Accessed through the left doorway on the 2nd floor. Far right.
3. Accessed through the left doorway on the 5th floor. Far right.
4. To the right of the elevator on the 1st floor. Above an alien.
5. Use the left elevator on the 2nd floor and go up to the 3rd
   floor. The power rod is on the left.
6. In the same area as rod 5. On the right.
7. Use the left elevator on the 2nd floor and go up to the 4th
   floor. The power rod is on the left.
8. In the same area as rod 7. On the right.
9. Use the left elevator on the 2nd floor and go up to the 5th
   floor. The power rod is on the left.
10. In the same area as rod 9. On the right.
11. Ride the right elevator on the 2nd floor and go to the 4th
    floor. The rod is on the right.
12. Ride the right elevator on the 2nd floor and go to the 5th
    floor. Go through the door on the left and get the power rod.
13. Ride the left elevator on the 2nd floor and go to the 1st
    floor. The power rod is on the far right above the door.
14. Go up the doorway on the right and stop at the 3rd floor. The
    power rod is on the left.
15. Go up the doorway on the right and stop at the 4th floor. The
    power rod is on the left.
16. Go find Maggie after collecting the 15 power rods.


Floor combinations
- - - - - - - - - -

1st floor: 14
2nd floor: 32
3rd floor: 11
4th floor: 41
5th floor: 21


Maggie!
- - - -
You'll find Maggie somewhere in the power plant. Take note of her location
because you will need to return to her before you complete the stage.


Walkthrough
- - - - - -

Yes indeed, 16 radioactive rods. They're spread out all over the place, so I
figure the easiest way to do this would be by entryway and by floor. Let me
explain.

There are two doorways that you can use to travel up and down, and there are
also two elevators. I will start with the door on the far left of the 1st floor
and guide you up through each floor, then I will go on to the elevator on the
1st floor, and so on. Just follow along and you should be fine.


Rod #1
- - - -

Move to the right side and you'll find a bunch of aliens around a glowing rod.
Get past them onto the barrels where Lisa will appear. She'll give you the door
combination for this floor, which is 14. Wait for the alien to slow down and
quickly jump up from the barrel to grab the rod. Jump down and head to the
left.


Rod #2
- - - -

Head left and past the next bunch of aliens. You'll find the combination door.
Press A and enter in 14 to get past the door. That red box is a box of donuts
that you can use to call Homer when you want to destroy all of the enemies
on-screen. Continue to the left until you see the red door. Get past those two
high-flyin' aliens and jump onto the barrels to reach the rod above. After you
grab it go to the door and press A, then Up and A to go up to the 2nd floor.



Rod #3
- - - - 


Jump onto the two fire extinguishers left of the door to get that Krusty head.
On the right side you'll find lots of barrels, aliens, and a radioactive rod.
Jump over the aliens to get that rod then return to the door and head up to
the 3rd floor.


Rod #4
- - - -

Grab the donuts from the left and go up to the 4th floor. Grab those donuts
and go up to the 5th floor. In this red room you'll find the radioactive rod at
the top-right corner. Once you grab it return all the way to the 1st floor.


Rod #5
- - - -

Run to the right to get to the elevator, but before you get in make sure you
go next to Marge so she can take the rods you currently have to the basement.
Jump in the elevator and head up to floor 2.

Turn left and make your way through the aliens. Get the combination (32) and
continue to the left to reach the next elevator. This one only runs between
the 2nd and 4th floor, but you'll be back to floor 2 soon. Take the elevator
up to floor 4.

Walk to the left and get past those aliens to reach the rod. Also take note of
the 4th floor combination from Lisa. Walk to the right.


Rod #6
- - - -

Get the next rod from the aliens on the right side of that elevator. Once you
get it return to the elevator and back to the 2nd floor.


Rod #7
- - - -

Run all the way to the right and enter the 2nd floor combination to get through
the door. Continue along until you reach the red door. Go on down to floor 1
to access the sealed-off area below. Grab the rod above the door, then get to
the elevator all the way on the left. Take this elevator up to the 3rd floor.


Rod #8
- - - -

Run past the aliens to the left and look for the rod in the corner next to a
wall. Grab that and the 3rd floor combination from Lisa, then turn to the right
and past the elevator.


Rod #9
- - - -

Grab the rod from the right side of the room, then hop back on the elevator and
head up to the 5th floor.


Rod #10
- - - -

Jump onto the fire extinguisher and pick up that Krusty head from the top of
the elevator. To the left of that there are a bunch of aliens and the rod.


Rod #11
- - - -

Now, if you've been following my guide, you have four rods and need to get them
to the basement. Quickly return to the 1st floor then up the stairs to the
2nd floor, then left through the second floor door. After you pass the door
Marge will pass by to pick up the rods. Get yourself back down to the 1st floor
and up the elevator to the 5th floor. Go to the right to find the rod and the
5th floor combination.


Rod #12
- - - -

Return to the 1st floor and back to the stairs on the right. Head up to the
3rd floor where you'll find the next rod. Grab it and move up to the 4th floor.


Rod #13
- - - -

Walk to the left to find even more aliens. If you have a donut box use it now,
otherwise carefully jump in between them and get through the door with the
combination (41). Take the rod and turn to the right to return to the door and
go up to the 5th floor. Quickly get that donut box and make your way back to
the 2nd floor. 


Rod #14
- - - -

Head left through the door and give your rods to Marge. If you’re taking the
same amount of time as I the time is really low at this point, so let's get
moving! Get onto the elevator in the middle of the 2nd floor and ride up to the
4th floor. Run to the right and grab the rod, then return to the elevator and
go up to floor 5.


Rod #15
- - - -

Head left and get through the door using the combination (21) and keep to the
left until you find the rod. Take it back to the elevator to give that and all
your rods to Marge as she walks by.


Rod #16
- - - -

As I mentioned at the beginning I hope you took note of Maggie's location
because she has the final rod. Get to Maggie to locate the 16th rod and end the
stage and complete the game.


Watch the ending and feel proud: you have saved Springfield and indeed the
entire world! Even in defeat, it seems the aliens are not bad sports. They feel
they must honor their foe, and honor him they do...

                              CONGRATULATIONS!!!




===============================================================================

===== 4.0 CODES & SECRETS =====================================================


-------------------------------------------------------------------------------
                             4.1  Level 1 Shortcut
-------------------------------------------------------------------------------

First you need to buy the key from the shops. Once you have it you can access
the shortcut. You can use the key on that door of the building at the end to
go all the way back to the building near Moe's. It also works to go from that
building to the end again.


-------------------------------------------------------------------------------
                             4.2  Level 2 Shortcut
-------------------------------------------------------------------------------

This shortcut is for the first pit on the 1st floor. Jump up to the second
moving platform and jump up a few times while on that platform. It will then
fly you all the way to the end of the pit, saving you the hassle of having to
jump from platform to platform.




===============================================================================

===== 5.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             5.1  Version History
-------------------------------------------------------------------------------

September 4: Version 0.9
- - - - - - - - - - - - -
My second FAQ of 2006. Woo hoo!


-------------------------------------------------------------------------------
                              5.2  Guide Credits
-------------------------------------------------------------------------------

Thanks to:

1. Matt Groening. The man created 'The Simpsons' and 'Futurama', two hilarious
   shows that can't be topped. Shine on you crazy bearded bastard!

2. If I thank Matt Groening, then I also have to praise the hundreds of
   individuals who are involved with the show. To the writers, voice actors,
   animators, producers, gofers, and every other person involved... thank you!

3. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired me to write
   FAQs.

4. Flying Edge (Acclaim), Arc Developments, and Imagineering Inc. for creating
   the game. Can't have too many Simpsons games, no sir.

5. The whole freakin' FAQ community for hard work and dedication. Rock on.

6. Thank YOU for reading. After all, I didn't write this for my own health...


-------------------------------------------------------------------------------
                           5.3  Contact Information
-------------------------------------------------------------------------------

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely respond to
any questions (for now). But, I do delete e-mails without a subject. Put 'Bart
vs. the Space Mutants' or something similar in the subject line.


-------------------------------------------------------------------------------
                               5.4  Legal Stuff
-------------------------------------------------------------------------------

1. "Bart vs. the Space Mutants" is copyright © 1992 Flying Edge, Inc. Flying
   Edge is a division of Acclaim Entertainment Inc. The Simpsons and any
   related Simpsons characters are property of Twentieth Century Fox Film
   Corporation.

2. This guide copyright © 2006 SubSane. This guide may be distributed freely
   as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.


====================================================================
      The FAQ/WALKTHROUGH for BART VS. THE SPACE MUTANTS, v0.9

                 Based on the Commodore 64 version
                 Written and maintained by SubSane
                     Last Updated May 15, 2004

====================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 About the Game
     1.2 About the Guide

2.0 BASICS
     2.1 Game Start
     2.2 Status and Menu Screens
     2.3 Controls
     2.4 Items
     2.5 Points

3.0 WALKTHROUGH
     3.1 Streets of Springfield
     3.2 Springfield Shopping Mall
     3.3 Krustyland Amusement Park
     3.4 Springfield Museum of Natural History
     3.5 Springfield Nuclear Power Plant

4.0 CODES & SECRETS
     4.1 Level 1 Shortcut
     4.2 Level 2 Shortcut

5.0 LEGAL / MISC.
     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff




====================================================================

===== 1.0 INTRODUCTION =============================================


--------------------------------------------------------------------
                        1.1  About the Game
--------------------------------------------------------------------

Bart vs. the Space Mutants has to be one of the best known games
in the world. It may be referred to as "that Bart game with the
aliens", or "that OLD Simpsons game", but chances are if you tell
someone they'll recognize it immediately. I mean come on, it was
released for over ten game systems! That has to be a record.

Here's a description from the manual:

Hello, fellow humans! Bartholomew J. Simpson here, with a very 
important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD!

That's right, man! A buncha slimy, horrible, totally gross and 
putrid monsters are taking over the bodies of the people who live
here and they wanna build a weapon that's gonna take over the entire
planet! Pretty cool, huh?  

Anyway, yours truly is the only one who can see 'em 'cause of my 
X-Ray glasses - so it's up to me to stop 'em! I've gotta spraypaint
things, get radical on my skateboard, use my trusty slingshot and
in general, behave like a nuisance, man.

So if you're a decent person, a patriot and somebody who cares about
this sorry planet, you'll do the right thing. Save the Earth!
PLAY THIS GAME!

Thanks, man.


--------------------------------------------------------------------
                        1.2  About the Guide
--------------------------------------------------------------------

Despite what some people think, all of the Bart vs. the Space
Mutants games are NOT the same. There are the obvious differences
in graphics and such, but also some important differences in the
bosses and gameplay. So, this guide is written exclusively for the
Commodore 64 version. You can try it for the others, but I make no
guarantees that it will help.

I implemented a quick-find system in order to help those folks who
don't feel like randomly scrolling through text in search of some
small thing. Just look above in the table of contents to find the
section, highlight the reference number (such as 1.1), and hold 
ctrl and C to copy it. Then, hold ctrl and F to open a Find screen, 
and finally press ctrl and V to paste the number and search for the 
section.




====================================================================

===== 2.0 BASICS ===================================================


--------------------------------------------------------------------
                           2.1  Game Start
--------------------------------------------------------------------

Press the Action button to begin the game.


--------------------------------------------------------------------
                     2.2  Status and Menu Screens
--------------------------------------------------------------------

Status Screen
- - - - - - -
The various icons and stats on the screen.

             Family: The character picture at the bottom of the
                     screen is the family for that stage. You have
                     to collect tokens from the aliens in disguise
                     by using the x-ray specs and jumping on their
                     heads, and if you collect all the tokens the 
                     character name will appear. The character will
                     then help Bart during the boss battle.

              Score: Bart can collect points from goal items, coins,
                     and alien tokens. The points are used to keep
                     score.

              Lives: The current number of lives. A life is lost
                     when you lose two hits.

               Time: Each stage is timed. The remaining time is
                     displayed at the bottom.

              Goals: Each stage has certain goal items that have to
                     be collected. The number of remaining goal items
                     will be displayed at the bottom.

               Ammo: That vertical bar near the right will show how
                     much ammo remains for a weapon.

               Hits: Bart has two hits for every life. The faces on the
                     far right show how many hits remain.

           Item box: The item box will display your current item and
                     the pause options.


Pause Options
- - - - - - -
There are various options to adjust in the pause options. You have
to hold down the Action button and scroll down to access them.

        X-Ray Specs: Select them and press Down to use them. This is
                     the default item in the pause options.

              Coins: Select the coins in the proper places to use
                     them.

             Weapon: If you have a weapon, press Action to use it.

              Items: You can access the various items you collect
                     through the pause options. Release Action on
                     the item when you want to use it.

              Pause: Toggle ON and OFF to pause the game.

               Exit: Exit the game.


--------------------------------------------------------------------
                          2.3  Controls
--------------------------------------------------------------------

Command        |  Character Action               |  Other           
----------------------------------------------------------------
Left           |  Move Bart                      |  Scroll numbers
Right          |  Move Bart                      |  Scroll numbers
Up             |  Jump, hold to speed up         |  Enter doors
Down           |  Use items                      |  Navigate menus
Down + Action  |  Navigate the pause options     |  -
Action         |  Tap to shoot, hold to speed up |  -


--------------------------------------------------------------------
                             2.4  Items
--------------------------------------------------------------------

    Item         |  Purpose of item
   ----------------------------------------------------------------
    X-Ray Specs  |  See if people are actually space mutants
    Rocket       |  For windows, signs, birds, and other high goals
    Key          |  Go from Retirement Castle to Moe's & vice versa
    Wrench       |  Open the hydrants
    Whistle      |  ?
    Magnet       |  Increase chances at the Krustyland roulette game
    Spraypaint   |  Used to cover purple objects
    Cherry bomb  |  Weapon
    Slingshot    |  Weapon
    Dartgun      |  Weapon
    Coins        |  Used as currency to buy things, make phone calls
    Alien tokens |  Hop on an alien to collect. Used for family
    Goal items   |  The goals vary from stage to stage
    Krusty icon  |  One extra life


--------------------------------------------------------------------
                             2.5  Points
--------------------------------------------------------------------

    Action/Item  |  Number of points
   ----------------------------------------------------------------
    Goal items   |  200
    Alien tokens |  200
    Coins        |  100
    Time left    |  10 per second




====================================================================

===== 3.0 WALKTHROUGH ==============================================


--------------------------------------------------------------------
                     3.1  Streets of Springfield
--------------------------------------------------------------------

Goals: 24 purple objects


Quick List
- - - - - -

1. Spray the purple trash can at the beginning.
2. Spray the purple window at the movie theatre.
3. Use a coin at the phone booth near Moe's, then spray Moe when he
   comes out.
4. Walk across the clothesline next to Moe's to cover a purple
   object under it.
5. Same clothesline as number 4.
6. Spray the trash can next to the yellow building, which is near
   Moe's Tavern.
7. Use a wrench on the hydrant to wash out the Wet Paint sign.
8. ^^^ Numbers 7 and 8 are from the same hydrant.
9. Spray the hydrant in front of Tool World.
10. Spray the flower pot above Tool World.
11. Spray the flower pot above Mel's Novelty Hut.
12. Spray the flower pot above the Toys store.
13. Spray the flower pot above the Candy store.
14. Bump the paint bucket above the Candy store. It will cover the
    purple awning below.
15. Spray the trash can in front of the Candy store.
16. Spray the flower pot above the Pets store.
17. Use a rocket to scare the bird on Jebediah Springfield statue.
18. Spray the birdbath just before the Bowlarama.
19. Use a rocket on the Bowlarama sign.
20. ^^^ The Bowlarama sign counts for numbers 19 and 20.
21. Spray the birdbath right after the big E building.
22. Use a rocket on a purple window of the building at the end.
23. Another rocket on a window of the same building.
24. A window at the same place as the previous two windows.


Walkthrough
- - - - - -

Well then, let's begin shall we? Start by running to the right and
using the purple trash can to grab the Krusty icon from the top of
the building. A simple jump won't make it that far, so hold Action
or Up to speed up for a long jump. That jumping alien is pretty
slow, so it shouldn't be too difficult.

After you pass the Shows sign an alien in costume will appear. You
can check if people are aliens by tapping Down to use the x-ray
specs. If you see a bunch of wriggling tentacles then jump on the
head to get an alien token. If you don't see tentacles, DO NOT
jump on their head. Jumping on an innocent person's head will cost
you one of your valuable hits, so stay alert.

With that out of the way you can go ahead to Moe's Tavern, but not
past the door. First grab the spraypaint can up on the top-left
corner of the building. Go back and jump to spray the purple theatre
window, and spray the trash can at the beginning as well. Mind the
alien, of course.

Head to the right again and jump up to the phone booth. The blue
aliens on the ground are no big deal, just don't walk any further
than the phone.

So, hold Down and find your coins to make a call. Read the
conversation, and when you see "Why you little!", get ready! Jump
to the left and as soon as Moe approaches you, spray him. That will
turn his apron red and count as another goal.

Now jump up on Moe's windows and walk across the clothesline. The
two white sheets will fall and cover the purple horses below, and
you can also do this to avoid the blue aliens. Make sure to pick up
the spraypaint to the right and spray the trash can below.

Hop on the next alien in disguise, but DO NOT jump up in the same
spot as that first bush or a bee will come out. Go to the right and
jump up on the next two bushes to get two extra coins, and you can
get over the aliens by simply jumping over them at their low point.
Jump up on the last bush in the row to get one more extra coin.

Now you're at the shops. The first one is a place called Tool World.
Go inside and use the coins to buy 1 wrench and 1 key. The wrench
is necessary, but the key is optional. But it's not like there's
a shortage of coins.

Go back outside by tapping Down and walk in front of that purple
hydrant. Get your wrench and use it on the hydrant to get two goals,
then the resulting water spray will wash out the Wet Paint sign for
one more goal. Then, spray the hydrant itself.

Next up is that flower pot at the top. Jump onto the bottom edge of
the window, then the top of the green door to the left. From there
you can make it to the top of the window to spray the flower pot.

Continue to the right and jump on that next alien's head, then go
inside the Novelty Hut. Here you can buy the optional cherry bombs
and necessary rockets. You'll need at least 5 rockets, but if it's
your first time shooting them you should buy around 7. The cherry
bombs are used to scare away dogs, so buy 'em if you like.

Now jump up to the top and spray that flower pot. You can get the
extra life from the right if you're fast enough to run under the
alien, but it's a risk.

Next up is the Toys store. Go inside and buy the whistle and magnet
if you like, but they're both unnecessary. The good stuff is up at
the top. This jump will be a bit tougher because of that alien beside
the door, but it's just a matter of jumping when the alien slows
down. Spray the flower pot, then easily avoid that next alien to
grab the spraypaint.

Bah, you know what to do by now. Get on top of the Candy store by
using the trash can on the right, then knock over the paint bucket
and spray the flower pot. You can use the same trash can to get to
the top of the last store and paint the last flower pot, and don't
forget to paint the trash can. Oh, and also remember to jump on
that next guy and grab the token... 'cause he's an alien.

Next there will be some bushes and a Jebediah Springfield statue.
The first and third bushes will have coins in them, and here's the
first time you'll need to use a rocket. Position yourself at the
third line from right side of the statue, then pull out a rocket
and set it up. Walk up to the rocket to launch it up and hit the
bird on the statue's arm.

The next part is a short skateboard ride. You can change from the
top and bottom lanes by holding Down and pressing Action, but you
can easily stay in one lane and just jump when a dog or alien
appears. Remember that the red aliens are on the bottom, and the
blue aliens are at the top.

Walk ahead and jump to spray the birdbath between two aliens, then
jump on that alien in disguise to get another token. For the
Bowlarama sign ahead you will need to stand between the first and
second red aliens in the middle. Then launch a rocket to hit the
sign and turn it red.

Hop on the last alien in disguise to have all the MAGGIE tokens,
then continue to the right. It's possible to jump over the two red
aliens if you walk ahead and jump at the last possible second. And
if you want them there are two coins in the two bushes near those
short-jumping aliens.

You'll run into another alien token guy, and go ahead and get it
if you still need a token. At the end of the E store you should see
another purple birdbath, which means you can go ahead and spray it.
Just watch out for the blue guy walking around underneath it. There
will be two more coins in the bushes next to the birdbath.

Now you'll be at a building with three purple windows. If you look
at the sidewalk you'll notice that a line starts at the right edge
of the window. Position yourself a bit to the right of the third
line from that point and launch a rocket at each window to complete
the goals. Also, if you need to go back, you can use the key on that
door to go all the way back to the yellow building near Moe's. It 
also works to go from the yellow building to the end again.

Go to the right once all the goals are complete.


Boss
- - -

The boss will throw water balloons at you, and you have the same
weapon. But, if you acquired all the alien tokens, Maggie will be at
the top throwing red balloons to the left. If you jump at these
balloons they will rebound back to hit the boss, and they take
a lot more damage than yours. Use a combination of her red balloons
and yours to do major damage.

The boss's balloons and earthquake attack can be avoided with a
simple jump. Just jump when you see an attack and keep firing to
kill him off easily.


--------------------------------------------------------------------
                   3.2  Springfield Shopping Mall
--------------------------------------------------------------------

Goals: 23 hats


Quick List
- - - - - -

There's no need for a list in this stage thanks to a cool trick.
A man will come out of the door, sometimes wearing a hat, and
sometimes it will be an alien. The cool thing is that guy will
continue to come out of the door, over and over and over again.
That means you can walk back and forth near the door until you get
all the hats and alien tokens.

The best place to use the trick is on the 3rd floor, after passing
the pit and platforms. You should easily spot the door with the men
coming out of it, and best of all there aren't any obstacles.
Stand near the door to get the guys to come out and collect all the
hats and alien tokens you need.


1st floor Walkthrough
- - - - - - - - - - -

Make your way to the right, and along the way you should jump on all
trash cans and jump once more to get the coins inside. You can grab
hats if you like, but it's not necessary if you use the trick
described above. USE THE TRICK.

Anyway, the first obstacles you'll come across are two bouncing life
preservers. They best way to avert an attack is to stand still and
wait for them to approach. Move to a safe spot under the bounce of
the first one, then moving slightly left to avoid the second one.

The group of three aliens after that requires some well-timed
running and jumping. Wait for the first one to be up of course,
then hold Action and run forward under the second one. Run forward
again when that one reaches the far left and the third alien is at
the top. You can stand under the second alien's jump if you need
to wait.

Avoid the next two life preservers to find a large pit and some
platforms. Let me tell you this one is tough. These jumps are what
prevented me from playing the game back when I was a kid, and they
are still no easy task. Unless you use the trick, of course.

Jump up to the second moving platform and jump up a few times while
on that platform. It will then fly you all the way to the end of
the pit, saving you the hassle of having to jump from platform to
platform. Note: the trick does not work if you have collected all
of the hats.

Grab the extra life at the end and jump off to continue. Go under
the next pair of preservers and you'll reach a couple of moving
barber poles. Walk under the first two, then jump over the third
one and land as close to it as possible without touching it.
Walk under the third one to continue.

Get through the next three aliens and move onward until you reach
a store called CLYDE. Quickly jump onto the trash can near the
store to prepare for a boss battle.


1st floor Boss
- - - - - - - -

The bald man (as I like to call him) is pretty swift and can kill
you quickly if you don't move fast. Get on the trash can to the
left as quickly as possible. Wait there to avoid hits shots, then
jump on his head when he gets near and return to the trash can.
Repeat the hits from the top of the trash can to avoid his shots
and move on to the 2nd floor.


2nd floor Walkthrough
- - - - - - - - - - -

You can jump over the walking black shoes when they pause between
steps, and the small ballet shoes can also be jumped over. Just
hold Action to make the big jumps and ensure you don't get hit.

The hopping shoes are much like the blue aliens from the 1st
floor. Walk under the first one and pause, then walk to the right
when the middle shoe is on the right. Run under the middle shoe
the jump hits its crest, then walk to the right and under the third
shoe.

Next up are the stomping boots. Simply walk under them to get through.
You can get under the spring shoes and holding Action and running
under them as fast as possible. Keep on to the right and through the
last couple of ballet and spring shoes to reach the BIG shoe.


2nd floor Boss
- - - - - - - -

The big shoe is a big pain in the ass until you get the attack
pattern going. It's best to wait on the left or right edge until
the big shoe jumps towards you. Then, with your thumb on the Action
button to speed up, run towards the big shoe and jump. Aim your
jump for the big shoe's head and bounce to the opposite side, the
whole time still holding Action.

Do the same thing when the big shoe turns around and repeat the
pattern until the big shoe floats off to the shoe spirit in the
sky...

On to the 3rd floor.


3rd floor Walkthrough
- - - - - - - - - - -

As always go to the right. There will be some more of the same
blue aliens from before, and their jumping patterns are pretty much
the same. You don't even have to hold the Action button; walk under
them at regular speed.

After the aliens you'll face a few running and jumping briefcases.
Jump over the ones that run and walk under the jumping ones to keep
going. Remember to grab the Krusty icon to get an extra life when
you reach the courtyard.

The bunny hats actually count as hats, so if you want to grab them
you'll have to wait for the bunnies to be in the hats. Walk across
and grab them when you get the chance. That blue alien in the middle
won't crash down until you get near, and as soon as it goes back up
you run under it.

Get across the next part with more of the same obstacles to reach
another large pit with platforms above it. This one doesn't have a
trick to get across, which means you'll have to do it one platform
at a time. The first one is the hardest one to get to, but I used
a certain strategy. Jump toward the first platform when it starts
heading down, and quickly press Jump again when you get on it. Keep
going right and use that second jump to land on the second platform.
You can try to land and stick to the first one, but I found it nearly
impossible.

Once you do get on the platforms the rest will be easy. Regular jumps
will get you to the end easily enough, but wait for that briefcase to
walk all the way to the left first. Jump off and go on to the right
while avoiding the next couple of suitcases until you reach three
stores that each have an awning. Men will come out of he door in the
middle, and of course they'll come out one after another. Stand there
and collect any alien tokens and hats that you still need, and proceed
to the right when you're done.


3rd floor Boss
- - - - - - - -

The magician is very much like the bald man from the 1st floor,
except this guy teleports instead of running. Wait for him to
teleport and he will immediately shoot off a white card, which
can easily be avoided if you get ready to jump. Jump over the
white cards and onto his head several times to kill him off and
move on.


4th floor Boss
- - - - - - - -

A guy dropping suitcases... wow. I think the big shoe was tougher
than this guy. Anyway, I know you got all the alien tokens, and
I know Marge is up there. I know it because it's impossible not to
get all the alien tokens in this stage.

So Marge will assist by hitting those suitcases out of the guy's
hands. I guess she means well, but you actually need the suitcases
to attack the guy. Keep walking left and right to avoid getting
hit, then quickly jump on a suitcase after it has dropped, and stay
in the same spot. The guy follows your movements, so if you stand
there after jumping on the suitcase it will smack him straight in
the face.

Keep jumping on the suitcases until the stage is completed.


--------------------------------------------------------------------
                   3.3  Krustyland Amusement Park
--------------------------------------------------------------------

Goals: 24 balloons


Quick List
- - - - - -

Once again we don't need a list because the balloons can be obtained
very easily. Proceed through the first part of the game until you see
a tall ladder. You can jump up onto the steps of the ladder and hit
or grab any balloons that pass by, just don't touch the little guy if
he's hanging from one of them.

Much like the hat trick of the previous level, the balloons will
continue to appear from the right, and all you have to do is jump up
onto the ladder and grab them until you have all 24.


Walkthrough
- - - - - -

To the right, as always, and jump over the rolling logs to save some
hits. Run under the little purple guys with some speed, and jump up
next to that row of white numbers. This is a little game you can play
to win an extra life. Simply choose a number and hope that the wheel
stops at the one you picked.

Walk under the next purple guy and jump at the ducks booth to play
a shooting game. You control the cross with the joystick and shoot
the ducks by pressing Action. The goal here is to get 100 points
in 35 seconds, which isn't as easy as it may seem. At only 5 points
a duck you have to move that cross around pretty quickly, and since
there's limit to the ammo you can go for rapid fire. If you do get
100 points or more your reward will be an extra life.

Proceed ahead to find a strength game (the kind where you hit a bell
with a hammer), and a moustache man holding a balloon. Steal the guy's
balloon (hah hah!), then grab the slingshot from the right corner
of the prize stand. The slingshot is good for hitting those high
balloons, but you won't need to. Read on.

Go to the right to find the ladder. Another moustache man will come
in from the right, but if you put on the x-ray specs you'll see its
an alien. Jump up to avoid a hit and pounce on his head to grab the
first alien token in the stage.

Now jump up the ladder and start gathering the balloons. This is the
best spot to collect all the balloons for the stage, so go ahead and
get them all. Remember not to touch the purple guys hanging from
the balloons.

The next couple of problems are up ahead. Don't jump on the tent
window right away because two small aliens will pop out from it, but
get your x-ray specs ready for the moustache man. Turn them on and
jump on the freak's head to get the second alien token.

Next to that is a small pool and a guy sitting on his high chair.
He'll be shooting small rocks as soon as you get into view, so hold
back for a second. His rocks come out at regular intervals, so as
soon as he shoots one hold Action and run ahead. Quickly run next
to him and use the slingshot to shoot the white target and knock
him into the water.

Jump over the blue alien from the tent and continue on. If you
grab the slingshot you can use it to shoot the purple guy and balloon
above, but there's no need when you use the balloon tricks explained
above. Keep going and jump over the alien and log when you get to
the fun house door.

The first room in the fun house will be another game. In this one
you have to open and close the doors and figure out how to get them
ALL closed. I'll tell you right now that the prize is 9 balloons,
but they aren't really necessary when you use the balloon trick.
But if you want to give it a shot, I found a way to get all the
doors closed. Use the diagram below as reference.

   1    2    3

   4    5    6

   7    8    9

For the first part you'll have to open and close doors at random,
but once you have door 1, door 2, and door 4 open, there is a
consistent pattern. So with those three doors open, go and close
door 1. This will open doors 2, 3, 4, and 7. Now close door 4 to
have doors 1, 2, and 3 open. Close door 2 to close them all and
score the nine balloons.

Next up are the steam pipes. Here the steam from the pipes will
blow you up into the air, but only when you're directly over the
pipe. The easiest way to get across is to wait for the first pipe
to blow some steam and use it to get to the first platform. To get
to the next platform you'll have to wait for the first pipe to the
right to blow, and wait a few seconds. Time it so that you get
blown up by the first pipe, then hold Right and get blown up by the
next pipe. You can also jump straight to the second pipe by holding
Action.

Jump from the second platform to the ground and keep going to the
right. Use your x-ray specs to the through the moustache guy's
disguise, then jump over the little purple guys when they appear.
They'll keep on comin' as you make your way to the right, but once
you reach the platform you can stand under the arch of their jump.
Wait for your chance and jump up to the lowest platform.

Now jump up to the top-right platform and jump straight up to reach
the next platform above. Go to the right until you reach the
platforms above Krusty's eyes, then fall straight down in the middle
of his head. If you went down in the right spot you'll land inside
Krusty's mouth. Jump to go inside. Wait a few seconds to grab the
coins hanging from above, then exit to go to the other side of
Krusty's face.

Quickly slip on the x-ray specs and hop on that guy's head to get
the final alien token, and continue on to the right. Avoid the purple
guys to reach the exit and leave the fun house.

Jump over the two blue aliens and make your way to the right. There
will be another chance to get all the alien tokens if you missed any.
Get the final alien token in the stage by putting on the x-ray specs
and jumping on the moustache man when he appears.

The ferris wheel is the final obstacle before the boss. It doesn't
move, but the jump involved can be pretty tough. Start by holding
Action to speed up (you don't need the slingshot anymore), and jump
from the left car to the car in the bottom-center. This one will
bounce you up, so keep holding Action to keep the speed and bounce
all the way to the right. Run past the tent to get to the stage's
boss, Sideshow Bob.


Boss
- - -

It looks like Sideshow Bob is still trying to kill Krusty, but for
now he'll settle with getting in your way. Bob's only attack will
be a jump in the air, and it's really rather slow. You should have
no problem dodging it.

To attack Bob you'll have to jump on his feet right after he lands
from a jump. You'll know if you hit him because he'll jump up while
holding his foot in pain.

So yea, it's easy right? Then if you got all the alien tokens Lisa
will be at the top throwing down marbles. If she's tossing down
marbles you can pretty much avoid Sideshow Bob and let Lisa finish
him off.


--------------------------------------------------------------------
             3.4  Springfield Museum of Natural History
--------------------------------------------------------------------

Goals: 4 EXIT signs


Quick List
- - - - - -

1. Over the door at the start of the stage.
2. Over the door after the lasers, near the start of the stage.
3. In the jungle after passing the spiders.
4. After re-entering the museum from the jungle, above the lasers.
5. Over a door just before the Egyptian exhibit area.
6. In the museum part right after the mummy fight.
7. Over a door right after the mummy fight.
8. Over a door just before the prehistoric exhibit.
9. Jump on the dino's head to reach this one.
10. Above the lasers after the prehistoric exhibit.


Walkthrough
- - - - - -

Oy, let me tell you this stage is a hell of a challenge. It seems
like every where you go there's an enemy waiting to bite or shoot,
and the jumps are certainly no easy task. Read on and I will guide
you to the best of my abilities...

Start by immediately jumping on the guard (alien) to get the alien
token. Go to the right from there and stop to avoid the red alien's
attack from above, then jump over the crawling blue alien. Jump on
the glass case a hop a few times to get the Krusty icon inside for
the extra life.

Now turn left and hold Action to speed up. Wait for the red alien to
go down and quickly jump onto his window, then jump to the left again
to reach the window with the gun. This dartgun is pretty useful when
trying to get the EXIT signs, and you can even test it with the sign
on the left. Shoot it to get the first goal out of the way.

Head to the right again and run under the red aliens to get to the
lasers. The perimeter lasers will head down to the left, but don't
let that fool you. Pay attention to the holes in the wall that
the lasers come out of, and run under the lasers when the bottom
two holes are empty. Do the same thing with the next set of lasers,
then jump over the blue alien.

Jump on the glass case and use your dartgun to hit the sign over the
door for your second goal. Jump back down and cross the last set
of lasers to enter the jungle exhibit.

Avoid the bug on the ground by jumping over it and running to the
right, but don't forget to pounce on that guard for another alien
token. Two more bugs will appear as you head to the right, as well
as a mosquito at the tree. Quickly jump over the mosquito and onto
the tree branches to get away from all the pests.

The next series of jumps is going to be a pain. Start by holding
Action to speed up for the long jumps, and start jumping across.
The mosquitoes will simply fly under you, and there's no need to even
touch the ground.

Stop when you reach a large pool and wait on the right branch.
Eventually an alligator's head will pop up from the water, and of
course that's your ride out of here. Hold Action and jump from the
right branch to the alligator's head. It'll float along for a while
until another alligator appears, at which point you should quickly
jump onto that next gator. Jump onto the next alligator when it
appears and ride it until you hit land. Hold Action to jump over the
bug that's waiting for you on the shore.

Jump on the guard's head for another alien token and keep to the
right to avoid the monkey's coconuts. You can pause on the lower-
left branch of the tree without risking a hit, if you feel like it.
Jump up when you're ready and avoid the coconuts, then make a long
jump to the left to get the dartgun hidden among the leaves. Return
to the top branch of the tree and jump to the next one.

After the next few jumps you'll reach a field of large spiders. It's
simple as long as you walk under one spider at a time. After passing
them you'll see an EXIT sign. Wait under it for a few seconds and
a guard will appear from the right. Jump on his head to get the alien
token AND the sign above. 3 goals down, 1 to go.

The lasers ahead operate kinda strangely compared to the first few
sets you saw, but it's still not that tough. Just wait for the laser
at the top to appear and quickly run under them. Then, jump over the
blue alien and onto the glass case. Hop a few times to get that
Jebediah Springfield icon and be invincible for a while. Use this
temporary invincibility to get the last EXIT sign on the left.

Head to the right again and you should spot another window with
another dartgun inside it. Walk to the right near the red alien and
a guard will appear. Return to the left and use the guard to jump
up and get the gun, as well as the alien token that he drops. Now
the word HOMER should be completed down at the bottom corner.

Continue to the right and jump over the blue alien along the way.
At the end of this section you'll reach the Egyptian exhibit,
starting with an insanely hard jumping section.

The red bricks are the spots you can stand on, and for some reason
the blue bricks kill you. Start by standing on the first red brick.
Eventually a red brick will appear to the right. Hold Action to
speed up and make the long jump over there, but release Action 
while you're in the air. Hopefully you aimed it correctly and landed
without sliding off (which is why you need to release Action), and
you get what to do from there. You don't have to hold Action for the
small jumps, bug anything that is more that one space away needs a
long jump. Here's a diagram of the floor and the order in which you
need to jump:


_______1 _ _ _ _ 2 _ 4 _ 3 6 _ 5 _ _ 7 _ _ _ _ 8___

Remember not to hold Action after the final jump or you will fall off
the edge to the right.

Now it's on to more jumping, but it's not as hard as the last part.
Jump from the ground to that large yellow platform, then wait for
the next one on the right to appear. Hold Action and continue to
easily jump from one platform to the next until you see solid
ground again. Make a long jump to reach the ground and continue.

The snakes will not actively attack, but you can get hurt nonetheless.
Get close to them and make a simple jump directly over their heads.
They'll turn to face you, but that's it.

Walk ahead to face the... thing.


Egyptian boss: Yellow thing!
- - - - - - - - - - - - - - -

I honestly can't tell what the hell it is. Anyway, the thing's only
attack is to shake down some bugs from the ceiling. You can avoid
the bugs by staying on the statue platforms and continually moving
from one to another (hold Action for those long jumps). To defeat
this thing you need to grab the Egyptian crosses that appear on the
statue platforms. Jump from one platform to the next and keep getting
the crosses to finish it off and move on.

Keep moving to the right to immediately fight another boss.


Egyptian boss: The mummy!
- - - - - - - - - - - - -

Bah, this guy is child's play. Stand on the platform to the far left
and use the vantage point to jump on the mummy's head. A few jumps
and he'll float off to join the other guys you've defeated.


Walkthrough continued...
- - - - - - - - - - - - -

Enter the museum area again and watch out for the usual lasers and
aliens. Jump on the first glass case a few times to get the Jebediah
icon (and the invincibility that comes with it), then jump up to the
left window and grab the dartgun. Now continue to the right to find
a glass case with a Krusty icon and another window with another
dartgun. If you're still missing an EXIT sign (which you shouldn't be),
shoot the sign over the door to the right to complete your goals.
Proceed to the right after you've had your fill of goodies.

Now you're in the prehistoric exhibit. Jump on that guard to get
another alien token, then step up to the black river ahead. This
thing's sort of tough to cross, but after all the jumping you've
done to get this far it should be a breeze.

Wait for a raft to approach, then hold Action to speed up and land
on the raft just as it reaches the right spot. Hold action and
quickly jump off to the right to return to solid land.

The next guard has yet another alien token, and after him are a
bunch of platforms. The pterodactyls can't get hurt by the dartgun,
so just hold Action and wait for the dinos to pass overhead. Jump
from platform to raft and back to platform, and continue until you
reach the end.

Next up is one of the big boys...


Prehistoric boss: Dinosaur!
- - - - - - - - - - - - - -

Eh, he's not so big. The dino's only attack is a red beam or hairball
or something, and they come out in regular intervals. Run to the
right while jumping over the shots until you're on the land right
under the dino's snout. Jump up twice to reach a high platform, then
jump on top of the dino's head. Make sure it's the very top or you'll
fall down into the hole.

After each hit you will rebound back to the left. DO NOT hold Action
during this rebound. If you let go of every button you'll land on
the ground without moving, but if you go too far to the left you'll
fall into the black river.

Hit the dino three times to continue.


Walkthrough continued, again...
- - - - - - - - - - - - - - - -

Jump onto the platforms in front of the dinosaur and hold Action to
jump onto its back. The EXIT sign can be reached by jumping on the
head, but you shouldn't need it anyway. Go on to the right to run
past a few lasers and meet the final stage boss.


Boss
- - -

I'll call him... beardy. Beardy here can be a tough cookie, the kind
of tough cookie that you've faced several times before. Jump on his
head once to bounce up to one of the windows where Homer is dropping
spikes from. Let Homer toss down about ten of those spikes (and of
course beardy will hit every single one), then jump on his head once
or twice to finish him off. Stage complete!


--------------------------------------------------------------------
                3.5  Springfield Nuclear Power Plant
--------------------------------------------------------------------

Goals: 16 power rods


Quick List
- - - - - -

1. Near the aliens at the stage start.
2. Accessed through the left doorway on the 2nd floor. Far right.
3. Accessed through the left doorway on the 5th floor. Far right.
4. To the right of the elevator on the 1st floor. Above an alien.
5. Use the left elevator on the 2nd floor and go up to the 3rd
   floor. The power rod is on the left.
6. In the same area as rod 5. On the right.
7. Use the left elevator on the 2nd floor and go up to the 4th
   floor. The power rod is on the left.
8. In the same area as rod 7. On the right.
9. Use the left elevator on the 2nd floor and go up to the 5th
   floor. The power rod is on the left.
10. In the same area as rod 9. On the right.
11. Ride the right elevator on the 2nd floor and go to the 4th
    floor. The rod is on the right.
12. Ride the right elevator on the 2nd floor and go to the 5th
    floor. Go through the door on the left and get the power rod.
13. Ride the left elevator on the 2nd floor and go to the 1st
    floor. The power rod is on the far right above the door.
14. Go up the doorway on the right and stop at the 3rd floor. The
    power rod is on the left.
15. Go up the doorway on the right and stop at the 4th floor. The
    power rod is on the left.
16. Go find Maggie after collecting the 15 power rods.


Floor combinations
- - - - - - - - - -

1st floor: 2
2nd floor: 31
3rd floor: 23
4th floor: 10
5th floor: 8


Walkthrough
- - - - - -

Yes indeed, 16 power rods. They're spread out all over the place,
so I figure the easiest way to do this would be by entryway and by
floor. Let me explain.

There are two doorways that you can use to travel up and down, and
there are also two elevators. I will start with the door on the far
left of the 1st floor and guide you up through each floor, then I
will go on to the elevator on the 1st floor, and so on. Just follow
along and you should be fine.

So collect the power rod that is near the aliens at the stage start.
Wait for the alien to slow down and quickly up from the barrel to
grab it. Jump down and press Up to jump inside the door, then hold
Up and press Action to move up to the 3rd floor.

Press Action to get out of the door, then walk to the left and grab
the yellow box of donuts. Jump back in the door, hold Down and press
Action to return to the 2nd floor.

Press Action to jump out of the door. Jump over the blue alien on
the ground, then go to the right to find a trio of red aliens and
another power rod. Access the box of donuts from your pause options
to have Homer crush all the aliens on the screen, leaving the area
free for you to grab the power rod on the right. Get it and enter
the door and continue going up until you reach the 4th floor.

Grab the donuts to the left and return to the door go up to the
5th floor. Wait for that alien on the right to slow down and quickly
grab the power rod. Return to the door and keep going down until
you see the 1st floor again.

Head to the right once you're on the 1st floor and avoid the aliens.
Grab the box of donuts when you see it and then approach the
combination door right after. Press Action to input the combination
for this floor, which is 2. Go on to the right and you will soon see
Marge walking around in front of the elevator. Don't worry about
either one for now and keep going to the right.

Lisa will appear from behind some barrels to tell you the combination
number (a bit late, don't ya think), but there is also a power rod
and some aliens behind her. Go ahead and use a box of donuts to kill
off the aliens and grab the power rod.

Now return to the left to meet Marge again. At any point in the stage
you can enter an elevator and go to the basement to drop off the rods,
and the maximum you can hold at any time is four of them. But Marge
is there to help you out. Stand near her when you have four rods and
she will take them down to the basement for you.

Call the elevator with the Action button and choose the 2nd floor to
go there. Walk to the left and avoid the aliens, then take a note of
Lisa's message. The combination for this floor is 31. Enter the
elevator on the left and go up to the 3rd floor.

Walk to the left and jump over the barrels, and of course you want
to avoid the aliens. Lisa will appear and give you the combination
for this floor (23), then you can grab the power rod on the left.
DO NOT jump and fall into the hole on the left because you will get
stuck. Hold Action, then jump and quickly hold Right to return to
the barrels.

Go to the far right to find some blue aliens and another power rod,
then return to the elevator and go up to the 5th floor.

Walk to the left and use a box of donuts to get rid of the red aliens,
and grab the power rod. Go to the right and avoid those aliens to
get another rod. Now you could take the elevator all the way down to
the basement or Marge, but let's take a shortcut. Go to the left 
again and wait by the left wall until Marge appears. She will take
the four rods you have down to the basement for you.


Well, if you've been following my walkthrough you now have half the
rods. Let's continue...


Get in the elevator and go down to the 4th floor. Avoid the aliens
on the left and grab the power rod, then avoid the aliens on the
right and get that power rod. Return to the elevator and go down
to the 2nd floor.

Walk to the right and go inside the next elevator you see. Ride that
one up to the 4th floor. Walk to the right once you get there and
get the power rod by jumping on the barrels, then return to the
elevator and go up to the 5th floor. Walk to the left and enter the
combination (8 for this floor), and keep going to the left while
avoiding all aliens. Grab the power rod next to the wall and return
to the right to give the power rods to Marge. Only four more to go!

Return to the elevator and go down to the 2nd floor, then walk to
the elevator on the left and go down to the 1st floor. 

You will now be in a different part of the 1st floor. Go to the right
and avoid all aliens, or kill them if you have a box of donuts.
Grab the power rod from high above the door, then go inside the door
and head up to the 5th floor. Grab the box of donuts and go down to
the 2nd floor.

Don't worry about the little purple thing crawling around: that's
just Maggie. You'll need her later on, but for now return to the
door and go up to the 3rd floor. Grab that power rod and go back to
the door. Proceed to the door and go up to the 4th floor. Go through
the combination door (10 for this one), and get the power rod, then
return to the door and go down to the 2nd floor.

Run to the left and input the combination (31), then go get inside
the elevator and go down to the basement to drop off the three rods
in your possession. Where's the last rod, you ask? You've actually
passed it a few times. Go back up to the 2nd floor and go to the
right to see Maggie. Touch her to get the final rod in the basement
and finally complete the stage, as well as the game.

Watch the ending and feel proud: you have just completed one of the
most difficult games in gaming history. Thanks for playing, and...

                          CONGRATULATIONS!!!




====================================================================

===== 4.0 CODES & SECRETS ==========================================


--------------------------------------------------------------------
                        4.1  Level 1 Shortcut
--------------------------------------------------------------------

First you need to buy the key from the shops. Once you have it you
can access the shortcut. You can use the key on that door of the
building at the end to go all the way back to the yellow building
near Moe's. It also works to go from the yellow building to the end
again.


--------------------------------------------------------------------
                        4.1  Level 2 Shortcut
--------------------------------------------------------------------

This shortcut is for the first pit on the 1st floor. Jump up to the
second moving platform and jump up a few times while on that platform.
It will then fly you all the way to the end of the pit, saving you
the hassle of having to jump from platform to platform. Note: the
trick does not work if you have collected all of the hats.




====================================================================

===== 5.0 LEGAL / MISC. ============================================


--------------------------------------------------------------------
                        5.1  Version History
--------------------------------------------------------------------

May 15: Version 0.9
- - - - - - - - - -
Well, here we are. All done. As always, there may be updates.


--------------------------------------------------------------------
                         5.2  Guide Credits
--------------------------------------------------------------------

Thanks to:

1. Matt Groening. The man created 'The Simpsons' and 'Futurama', two
   hilarious shows that can't be topped. Shine on you crazy bearded
   bastard!

2. If I thank Matt Groening, then I also have to praise the hundreds 
   of individuals who are involved with the show. To the writers, 
   voice actors, animators, producers, gofers, and every other person 
   involved... thank you!

3. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired
   me to write FAQs.

4. OCEAN, Arc Developments, and Imagineering Inc. for creating the
   game. Can't have too many Simpsons games, no sir.

5. The whole freakin' FAQ community for their hard work and
   dedication. Rock on.

6. Thank YOU for reading. After all, I didn't write this for my own 
   health...


--------------------------------------------------------------------
                      5.3  Contact Information
--------------------------------------------------------------------

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely 
respond to any questions (for now). But, I do delete e-mails without 
a subject. Put 'Bart vs. the Space Mutants' or something similar 
in the subject line.


--------------------------------------------------------------------
                          5.4  Legal Stuff
--------------------------------------------------------------------

1. "Bart vs. the Space Mutants" is copyright © 1991 OCEAN and Arc
   Developments. The Simpsons and any related Simpsons characters are
   property of Twentieth Century Fox Film Corporation.

2. This guide copyright © 2004 SubSane. This guide may be distributed 
   freely as long as it remains in it's ORIGINAL and UNALTERED form. 
   It is only for private use and may not be reproduced for commercial
   purposes.

   If I discover that this guide has been altered in any way and is 
   being displayed publicly, I reserve the right to have the guide 
   removed from that location.


Click to open PDF file.

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