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Noiseland.co

Game: The Simpsons Game
Release Date: November 1, 2007
Platforms: PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, Nintendo Wii, Xbox 360
Publisher: Electronic Arts
Developer: Electronic Arts Redwood Shores
Players: 1 - 2
Where to Play: Amazon

The Simpsons Game (codenamed as project 'XXII', since it was the 22nd Simpsons video game ever released), is an action platformer developed and published by Electronic Arts. The game stars the entire Simpsons family as they jump and fight their way through their first cel-shaded 3D adventure. The entire world of Springfield is rendered to match the animated show's colorful atmosphere, and the game even has the option for a second player to jump in on the action.

EA is of course no stranger to working with the Simpsons license. Before Vivendi Games released the highly successful and critically acclaimed The Simpsons Hit & Run in 2003, EA published 2001's The Simpsons Road Rage and 2002's The Simpsons Skateboarding, followed by several mobile games after 2007 including the freemium mega-success of The Simpsons Tapped Out.

Click to open PDF file.

Manual Manual Manual Manual Manual Manual
Photographs

High Resolution Scans

Screenshots



E3 Trailer

Grand Theft Scratchy

Medal of Homer

Big Super Happy Fun Fun Parody

Land of Chocolate



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===============================================================================
                               THE SIMPSONS GAME
                             FAQ/WALKTHROUGH, v0.9

                         Based on the Xbox 360 Version
                       Written and maintained by SubSane
                         Last Updated February 2, 2008

===============================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 About the Game
     1.2 About the Guide

2.0 BASICS
     2.1 Game Start
     2.2 Status and Menu Screens
     2.3 Controls
     2.4 Items

3.0 HUB EPISODES
     3.1 Springfield
     3.2 Game Engine

4.0 WALKTHROUGH
     4.1 The Land of Chocolate
     4.2 Bartman Begins
     4.3 Around the World in 80 Bites
     4.4 Lisa the Tree Hugger
     4.5 Mob Rules
     4.6 Enter the Cheatrix
     4.7 The Day of the Dolphin
     4.8 Shadow of the Colossal Donut
     4.9 Invasion of the Yokel-Snatchers
     4.10 Bargain Bin
     4.11 NeverQuest
     4.12 Medal of Homer
     4.13 Big Super Happy Fun Fun Game
     4.14 Grand Theft Scratchy
     4.15 Five Characters in Search of an Author
     4.16 Game Over

5.0 BEST TIMES & TIME CHALLENGES
     5.1 Best Time Tips
     5.2 Time Challenges

6.0 EXTRAS
     6.1 Collectibles
     6.2 Clichés
     6.3 Trophies
     6.4 Upgrades
     6.5 Costumes

7.0 ACHIEVEMENTS

8.0 CODES & SECRETS

9.0 LEGAL / MISC.
     9.1 Version History
     9.2 Guide Credits
     9.3 Contact Information
     9.4 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.1  About the Game
-------------------------------------------------------------------------------

Ponder for a moment all of the past Simpsons games. So many games, spread out
across so many platforms, for nearly two decades. Together they add up to 23
individual games all based on a single license. Just the one! I can't think
of any other license or original series that can match the number of games that
have been based on The Simpsons.

Then, one day, EA said "we can do it better than they did." The result of such
an idea is this, The Simpsons Game. Where before The Simpsons found themselves
in wacky situations within their own reality, they now find that they are mere
characters in a video game... and wackiness ensues.

The game was developed/published by EA Games and released on October 31, 2007.


-------------------------------------------------------------------------------
                              1.1  About the Guide
-------------------------------------------------------------------------------

This guide is for The Simpsons Game on Xbox 360. It will also provide help for
the PS3 version of the game, but those who own the PS2, Wii, or PSP versions
may find that the information in this guide is not accurate enough to be
helpful.

This guide is fairly large, and because it is all text it is quite easy to get
lost in the sea of letters. I highly recommend using Ctrl + F and the section
numbers in the Table of Contents above to find exactly what you need.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.1  Game Start
-------------------------------------------------------------------------------

Storage Device
================
First and foremost, you'll need to select a storage device. This should be
either a hard drive or a memory unit (MU).


Saved Games
=============
Select and load one of the four saved games.


Continue Game
===============
This will continue the currently loaded saved game.


Episodes & Challenges
=======================
Here you can replay completed episodes and the unlocked time challenges. Hence,
episodes & challenges.


Video Game Clichés
====================
This lets you pet pretty, pretty ponies.

Nah, Video Game Clichés actually just lets you view discovered video game
clichés.


Movie Browser
===============
Oh, c'mon. These are so obvious it's gettin' ridiculous.

... browse unlocked movies.


Options
=========
Adjust the audio levels, controls, get some info on the downloadable
content for The Simpsons Game, AND check out the credits of all the awesome
people who worked on this game.

Now them is some options!


-------------------------------------------------------------------------------
                          2.2  Status and Menu Screens
-------------------------------------------------------------------------------

Status Screen
===============
Health: You can check the characters' health via the health bars in the
        top-left corner of the screen.

Special Power: In case you forget how to activate the characters' powers, you
               can check in the lower-left corner for an icon and button.

Power Meter: As you collect power-ups you'll see the power meter in the
             lower-left corner increase. Hold B to use the energy.

Boss Health: The boss' health is displayed as a large green bar in the center
             of the screen.

Objectives: A notepad will appear in the top-right side of the screen to
            indicate when an objective has appeared or been completed.


Pause Screen
==============
Resume Game: Resume your game.

Options: Adjust the audio levels, controls, and get some info on the
         downloadable content for The Simpsons Game.

Exit Game: Return to the main menu.


-------------------------------------------------------------------------------
                                 2.3  Controls
-------------------------------------------------------------------------------

Homer Controls
================

Command      |  Action                              |  Other           
----------------------------------------------------------------
Start        |  Pause the game                      |  Return to gameplay
Select       |  View objectives                     |  -
L stick      |  Move Homer                          |  Move in menus
R stick      |  Move camera                         |  -
D-pad        |  Switch character                    |  Move in menus
Y button     |  Use or interact                     |  -
B button tap |  Burp stun, shoot gummi ammo         |  Exit menus
B button hold|  Super burp                          |  -
A button     |  Jump and float, 2 taps to high jump |  Select in menus
X button     |  Attack, dash forward                |  -
LT button    |  Target lock                         |  -
RT button    |  Homerball activate                  |  -
RB button    |  Gummi Homer activate                |  -


Bart Controls
===============

Command      |  Action                              |  Other           
----------------------------------------------------------------
Start        |  Pause the game                      |  Return to gameplay
Select       |  View objectives                     |  -
L stick      |  Move Bart                           |  Move in menus
R stick      |  Move camera                         |  -
D-pad        |  Switch character                    |  Move in menus
Y button     |  Use or interact                     |  -
B button tap |  Slingshot                           |  Exit menus
B button hold|  Power Shot                          |  -
A button     |  Jump, or double tap for high jump   |  Select in menus
X button     |  Attack                              |  -
LT button    |  Target lock                         |  -
RT button    |  Bartman glide                       |  -


Lisa Controls
===============

Command      |  Action                              |  Other           
----------------------------------------------------------------
Start        |  Pause the game                      |  Return to gameplay
Select       |  View objectives                     |  -
L stick      |  Move Lisa                           |  Move in menus
R stick      |  Move camera                         |  -
D-pad        |  Switch character                    |  Move in menus
Y button     |  Use or interact                     |  -
B button tap |  Saxophone stun, HoB lightning       |  Exit menus
B button hold|  Saxophone spin                      |  -
A button     |  Jump, 2 taps high jump, HoB freeze  |  Select in menus
X button     |  Punch, HoB power flick              |  -
LT button    |  Target lock                         |  -
RT button    |  Pick up with Hand of Buddha         |  -
RB button    |  Move Hand of Buddha faster          |  -


Marge Controls
================

Command      |  Action                              |  Other           
----------------------------------------------------------------
Start        |  Pause the game                      |  Return to gameplay
Select       |  View objectives                     |  -
L stick      |  Move Marge                          |  Move in menus
R stick      |  Move camera                         |  -
D-pad        |  Switch character                    |  Move in menus
Y button     |  Use or interact                     |  -
B button tap |  Call mob members, send mob to target|  Exit menus
B button hold|  Megaphone blowback                  |  -
A button     |  Jump, or double tap for high jump   |  Select in menus
X button     |  Attack                              |  -
LT button    |  Target lock                         |  -


Maggie Controls
=================

Command      |  Action                              |  Other           
----------------------------------------------------------------
Start        |  Pause the game                      |  Return to gameplay
Select       |  View objectives                     |  -
L stick      |  Move Maggie                         |  Move in menus
R stick      |  Move camera                         |  -
Y button     |  Use or interact                     |  -
     

-------------------------------------------------------------------------------
                                   2.4  Items
-------------------------------------------------------------------------------

    Item               |  Purpose of item
   ------------------------------------------------------------------
    Power-up           |  Power-ups are blue orbs used to fill the power meter.
    Food               |  All food items serve as power-ups for Homer.
    Bart Ammo          |  These items help fill Bart's power meter.
    Lotus Blossoms     |  Lisa's power meter is increased with these.
    Batteries          |  Power up Marge's megaphone.
    Insanity Pepper    |  Homer is temporarily stronger and invincible.
    RoboBart Helmet    |  Bart is temporarily stronger and invincible.
    Clobber Girl Comic |  Lisa is temporarily stronger and invincible.
    Marge Cop Hat      |  You guessed it: she's stronger and invincible.
    Collectibles       |  Collect these items to unlock the trophies.




===============================================================================

===== 3.0 HUB EPISODES ========================================================


-------------------------------------------------------------------------------
                               3.1  Springfield
-------------------------------------------------------------------------------

- Simpsons' House

Here you'll find the trophy collections and the Costume Select screen at the
door under the stairs.


Guide
=======

Use the Bus Stops located throughout the town to get to locations quickly, as
well as to switch characters.

- Objective #1: Go to the Sequel Stop.

This one is easy enough to accomplish. You'll find the Sequel Stop across from
the Springfield Elementary School and church.


- Objective #2: Learn how to use Homerball.

After completing Bartman Begins you'll be stuck inside a detention area along
with the bullies. Activate Homerball and slam down on the nearby hydrant to
create an updraft. Now Bart can glide over the wall and pull the nearby lever
to open the gate for Homer. Use Homerball to slam through the cracked wall.


- Objective #3: Go to the Duff Brewery.

You'll find the brewery in the south-east corner of Springfield.


- Objective #4: Go to the Auntie Nature Logging Factory.

Look for the light for this episode at the west end of town, on the bridge.
You'll need to switch to Lisa to access it.


- Objective #5: Go to the Sequel Stop.

You know where it is, and if not you can use the map to find it. Make sure
you're using Marge or Lisa to get to the episode.


- Objective #6: Find Professor Frink.

His house just happens to be right across the street from Flanders' place.


- Objective #7: Go to Paradise Pier.

The pier is located at the southern tip of Springfield.


- Objective #8: Go to the Industrial Bridge.

This one's at the south-west bridge.


- Objective #9: Go to the Springfield Mall.

The mall's on the east side of town.


-------------------------------------------------------------------------------
                               3.2  Game Engine
-------------------------------------------------------------------------------

Places to See
===============

- Invasion Springfield

This door in the center will lead you back to the Springfield hub world.


- Mansion Gate

The golden gate at the top of the stairs can only be unlocked after completing
the other four levels in the Game Engine.


Guide
=======

- Objective #1: Acquire each player upgrade from Professor Frink.

Talk to Professor Frink at the booth. The first upgrade will be the Gummi
Homer ability for Homer. Next up is Lisa and her Lightning and Freeze
abilities. Third is Bart and his Wrist Rocket and Super Cape upgrades. And,
finally, Marge gets thrown a bone with her Mega-Megaphone. Once you get all
the upgrades you're free to roam around and complete the next four episodes
in any order.


- Objective #2: Retrieve the key card from Grand Theft Scratchy.

Enter the first door on the right.


- Objective #3: Retrieve the key card from Big Super Happy Fun Fun Game.

Enter the second door from the right.


- Objective #4: Retrieve the key card from Medal of Homer.

Enter the second door from the left.


- Objective #5: Retrieve the key card from NeverQuest.

Enter the first door on the left.


- Objective #6: Visit the mansion of The Creator.

Take all four keycards to the golden gate at the top of the stairs.




===============================================================================

===== 4.0 WALKTHROUGH =========================================================


NOTE: Please search section 6.0 of the guide for collectibles, clichés,
      trophies, and upgrades.


-------------------------------------------------------------------------------
                           4.1  The Land of Chocolate
-------------------------------------------------------------------------------

- Location: This episode is unlocked from the start of the game.

- Enemies: Chocolate rabbits, the white chocolate rabbit


- Objective #1: Follow the white chocolate rabbit through the village.

Quick, that sweet piece of white chocolate tail is getting away! As Homer you
can only punch your way through this level, but it's all you'll really need.
Punch that nearby lamp post for good measure then get after that rabbit. Hop
across the platforms and marshmallow trampolines to get across the river and
into the village.

The village will have a few more obstacles such as chocolate candy carts and
more rabbits, but they're certainly no match for the man with the bottomless
stomach. Punch your way through and continue along the path until it turns to
the right. Don't forget to scoop up the candy from the lollipop poles as well
as the delicious decapitated rabbit heads. What other game lets you do THAT!?


- Objective #2: Break the graham cracker gate.

Just around the corner you'll find a familiar sight: an enemy spawner. In this
case it's a chocolate fountain with a picture of Marge above it. Ignore as
many rabbits as possible and go straight for that fountain to ensure the
rabbits stop appearing. Bust open that gate at the end of the path to continue.


- Objective #3: Climb the cake and eat the white rabbit.

Like before, you may want to concentrate on the enemy spawners before
proceeding. Once you're clear you can go ahead and hit the red button in the
middle of the clearing to reveal two cookie platforms that lead up to the
first layer of the cake. From there you'll have to jump on some marshmallows
to get past layers two and three, then climb up to layer four. Double jump and
grab the edge of the sliced part of the cake to pull yourself up to layer five,
then finally climb up to the very top where the sweet, sweet candy sits idly
by. Well, not idly. He will attack if you allow him, but otherwise a few
punches will put him in his place... Homer's gut.

Once you've eaten the white rabbit's head you'll be frozen in place. Pull RT
to activate Homerball for the first time and crash into he cake's innards.


- Objective #4: Eat the chocolate bunnies.

In here you'll find an arena of pain and destruction unlike any you've ever
seen. Oh, wait, I meant unlike anything the RABBITS have ever seen. Press X to
tear through the poor bastards until all that remains is piles and piles and
chocolate rabbit parts. It's almost sickeningly enjoyable, ain't it?

Continue rolling around until the white fade to reality sets in.


-------------------------------------------------------------------------------
                              4.2  Bartman Begins
-------------------------------------------------------------------------------


- Location: In front of the Sequel Stop store near Springfield Elementary
  School and the church.

- Enemies: Museum guards, Sideshow Mel guards, Dolph, Kearney, Jimbo


- Objective #1: Find the temple.

Run forward and over the gap ahead to reach a ledge and a wooden crate blocking
your way. One shot from Bart's slingshot should take care of that. From there
it's a straight shot to the inside of the temple that for, for some reason,
is hidden in the Springfield sewers.


- Objective #2: Cross the chasm.

This puzzle's a bit trickier than shooting a crate, but dagnabbit we'll figure
it out! Switch to Homer and place him on the first pressure pad to the left.
This will activate some platforms that Bart can use to reach a wooden platform.
Once Bart is on that platform, switch back to Homer and place him on the other
pressure pad. That will activate the next set of platforms giving Bart access
to the very well-endowed statue on the right side of the temple. Now simply
jump and hold RT to glide down to the pressure pad in the center of the
chasm to activate the bridge.

Get across the bridge to reveal the dastardly fiends behind... well, behind
something. They're up to no good, that's for sure.


- Objective #3: Find the secret entrance to the museum.

Use Bart to climb the vines on the right and get on the ledge above the glass
window. Kick down that large drum/trampoline which will give Homer access to
the ledge, reuniting the puzzle-solving duo in the process. After some mad
pressure pad action from Bart and Homer you'll get your precious secret
entrance and enter the museum.


- Objective #4: Drop the dinosaur bones on Dolph.

Fight off the few guards and make your way to the ladder next to the T-rex
skeleton. Homer will need to climb up first and stand on the skull, then Bart
can use the tail to get to the other end of the room. Glide into the second
museum room and pull the lever near the volcano to activate the steam updraft,
then use that updraft to hop onto the pterodactyls above. From here it should
be smooth sailing across the zipline above those pterodactyl displays and onto
the trees at the end.

Hmm... Bart has a slingshot, there's a big red target above Dolph...


- Objective #5: Get into the History of Man exhibit.

Once you figure it out you'll have access to the History of Man exhibit just
ahead. Use the RoboBart helmet to shoot the through the glass door and blow up
the locking mechanism, giving you free reign to the rest of the museum. Yay,
more senseless destruction of precious relics!


- Objective #6: Frighten Kearney through the diorama.

Grab the nearest RoboBart helmet and start shootin' them targets. You'll want
to shoot the target that is nearest to Kearney in this first diorama display.
The order of the second display is 2, 1, 3, since you need to lower the bridge
first to allow Kearney to get across.

The final diorama display has many targets, but you only need to hit certain
ones. Shoot the settler with the shotgun, the donkey, the cavalry guy, and
finally the dude with the cannon to force Kearney all the way through to the
museum room. From there he's open to all your attacks and shouldn't be that
tough to defeat.


- Objective #7: Get into the Planetarium.

Run into the next room.


- Objective #8: Knock out Jimbo.

Get to the left side of the chamber and climb the brown moon rock. You'll
need to get across those jet updrafts, but first you gotta get by with a
little help from your fat friend. Switch to Homer and activate the updraft
in the center then glide your way across as Bart. Get to the top of the
space shuttle and use the pole from that satellite display to reach the planets
and their circling moons. Position Bart on the floating satellite and jump
onto the large ring around the earth globe to finally reach Jimbo's area.

Now you simply jump onto the elevator platforms and get up to the top of the
space ship. Start shooting Jimbo the moment he appears, and once you're on
the ground with it's best to lock onto him and keep moving left and right to
avoid getting hit. Keep unleashing the geode fury until Jimbo falls ass
backwards onto the ground.


-------------------------------------------------------------------------------
                       4.3  Around the World in 80 Bites
-------------------------------------------------------------------------------


- Location: At the Duff Brewery in the south-east corner of Springfield.

- Enemies: Comic Book Guy, Groundskeeper Willie, Bumblebee Man, Kearney, Otto,
  Police Chief Wiggum, Barney Gumble


- Objective #1: Get Homer into Australia.

Start by doing what you're supposed to be doing and grab some of the food lying
around in the first area (China, it seems). Once the power meter is full you're
good to go up the ramp and Homerball dash over the wall and into Australia.


- Objective #2: Take Homer to Mexico.

Simply roll through the archway underneath the brick wall.


- Objective #3: Smash the super taco.

Activate Homerball and slam into the large taco in front of the billboard
with the smiling woman on it. This will open the way to Germany.


- Objective #4: Open the gate and take Homer into Scotland.

Progress through Germany and enter the small France area on the left. Switch
to Bart and jump onto the wooden platform at the end of the path, then use the
umbrellas to get to the updraft coming out of the large beer barrel tap. Glide
to the roof of the beige building and zipline across to the Eiffel Tower.

Stand on the platform at the front end of the tower and push the red button
(always a red button) to get to the top. Now you can jump off and glide all
the way to the Scottish flag on the wall below. Pull the nearby lever to lower
the gate for Homer.


- Objective #5: Open the gate and take Homer into Italy.

Another day, another gate to open. Use Homerball and slam into the Stonehenge
boulders near the first gate. Use them to reach the large bagpipe at the end,
which is just sitting there waiting to get slammed on. Once you do, updrafts
will appear from the pipes. As Bartman might say (well, he might've back in
the 90s): it's glidin' time, man! Glide to the next wall and pull another lever
to open the second gate.


- Objective #6: Smash the super meatball.

Switch back to Homer and use Homerball to destroy the large meatball at the
top of the fork ramp.


- Objective #7: Open the gate and take Homer into America.

Take Bart over the coliseum and onto the bridge. You should see some green
vines growing up along the last bridge support on the right. Climb those vines
to get to the top with a clear view of America just ahead. Glide inside there
and use the ladder to reach the lever next to the gate. Pull 'er down to
finally get Homer to his greatest challenge yet... in this eating contest.


- Objective #8: Destroy the Statue of Liberty and smash the super burger.

Boss: Statue of Liberty

The Statue of Liberty doesn't really fight back since she's on defense the
whole time. Use Homerball to smash the coin platform and lower the shield of
dancing girls from around the Statue. That'll be the chance you need to smash
into the crack in her mid section. After the first hit she'll start to rotate,
but all that means is you'll need to time your smash for the right moment.

After three smashes the Statue will collapse and drop the super burger. Time
to do what gigantic fat men do... No, smartass, I didn't mean have heart
attacks! Go smash the burger already.


-------------------------------------------------------------------------------
                           4.4  Lisa the Tree Hugger
-------------------------------------------------------------------------------


- Location: On the bridge at the west side of town.

- Enemies: Melee loggers, projectile loggers


- Objective #1: Enter the Auntie Nature logging operation.

Time to take the fight to the loggers and clear cut them into oblivion! Eh, eh?

Anyway, run forward and kick their asses. Lisa has a nifty stun attack with her
sax that leaves enemies paralyzed, which should be useful. Once the first few
loggers are destroyed you can move on to the next area with even more loggers
and the game's first Hand of Buddha port.


- Objective #2: Disable the log conveyor system.

Press Y at the port to activate it and use the Hand. Lift the sections of trees
at the opposite corner of the area and place them on the stumps surrounded by
a green glow. This will create a series of platforms that Bart can use to reach
the lever near the gate and open it. If the loggers start to bother you make
sure you take out the port-o-potty (aka enemy spawner) to prevent any more
loggers from appearing.

In the next area you'll face more loggers and a steam pipe. Man, those loggers
sure like to clog up their steam pipes...

Uh, take Bart and destroy the port-o-potty then switch back to Lisa. Use her
Hand of Buddha to lift the cover off that steam pipe in the corner, creating
one of those convenient updrafts for Bart to use. Get to the top of the
conveyor belt and kick down the trampoline so that Lisa can also get to the
top. From there you simply place Bart and Lisa on the red buttons at the end
and voila: the path is clear.

Run ahead as Bart and clear out those loggers on the high branches before
proceeding into the saw blade area. Before going too far into this place
you should remember to steer clear of the one giant saw blade moving in and
out of the middle section. Once it has moved you'll need to quickly get to
the ladder at the other end and climb to the top of the platform. Shoot the
red target on the left side of the machine to shut down the saw blades and
clear the logs from the path ahead.

Onward, further into the belly of this nature-hating beast! Use Lisa and get
to the Hand of Buddha port at the top of the grassy rock. You'll now have to
lift the section of conveyor belt that's across the green sludge and use that
to build a bridge over the sludge. Once the conveyor belt is placed you can
run into the next area to find another Hand of Buddha and several loggers.
Destroy the port-o-potty then use the Hand of Buddha to lift all of the
radioactive containers onto the moving conveyor belt. That will destroy the
log conveyor system and give you access to the next area.


- Objective #3: Open the floodgates.

Switch to Bart and use the zipline to cross the river. You may as well use
Bart to clear out all the enemies and the enemy spawner on this side of the
river, and once the coast is clear go ahead and pull the lever on the dock.
This will release a flow of logs, crocodiles, and turtles from both sides of
the river. If you get the reference then you, my friend, are old.


- Objective #4: Reconfigure the factory pipes.

Back to Lisa once again. Wait for the logs and creatures to populate the
area then start hopping your way across. Use Lisa's shadow as a guide for
your jumps and you'll get across without a problem.

With both characters on the other side of the river it's nearly time to end
this heinous operation once and for all. Use Lisa to activate the nearby
Hand of Buddha and lift the pipes on the right side. The one you want to move
is the straight vertical pipe, and you'll want to place it on the steam vent
farthest to the right. This will extend the steam updraft so that Bart can
use it to get inside the gated area far to the right.


- Objective #5: Save Lenny and Carl.

Quickly pull the lever and rush Lisa in there to activate the Hand of Buddha.
Use it to lift the branch and save the day! Now if they could only remember
their heroes' names...


- Objective #6: Destroy the factory.

This is it! Switch to Bart and shoot the red target inside the machine to
complete the episode.


-------------------------------------------------------------------------------
                                4.5  Mob Rules
-------------------------------------------------------------------------------


- Location: At the Sequel Stop in north Springfield.

- Enemies: Cops, GTS fans


- Objective #1: Destroy 3 Grand Theft Scratchy floats.

Start building up your mob by coercing Flanders to join. Once you have him
lock onto the nearby float and send him to destroy it. One down, two to go!
Recruit Hibbert and Krabappel in the alley on your way to the next float.

Once you get to the next street you'll be attacked by some GTS fans and find
Frink, Lenny, and Carl to build your mob up to six. Beat up the GTS fans and
then destroy that third float to get the next objective.


- Objective #2: Block the fire hydrant.

Use Lisa and activate the Hand of Buddha atop the Sequel Stop roof. Use that
to pick up cars and kill off enemies then pick up the large black case in the
parking lot next to Sequel Stop and use drop it in front of the hydrant.
That'll stop the water and clear the way for you to take the mob into the next
area.


- Objective #3: Destroy 2 Grand Theft Scratchy floats.

At this point you should keep in mind that your mob will get smaller if any
of them are beaten up and they go off screaming into the streets. Keep your
megaphone handy to wrangle them back into the herd.

Beat up all the cops then send the mob to destroy those two GTS floats at the
other end of the parking lot.


- Objective #4: Find and destroy 2 billboards.

... but before you can get to those billboards, there's going to be some
work involved. Ehhh, quitcher bitchin and get to it!

Use Lisa's Hand of Buddha to lift the two destroyed floats and use them to
create a bridge across the gap in the path. Get rid of those pesky law
enforcement officers (pffft, the law) then have two of Marge's mob members
attack the crack in the wall. This will take you into the parking garage area.

Here you'll find Cletus, Moe, and Reverend Lovejoy to bring your mob total up
to nine members. Get rid of the cops then take Lisa up to the top level using
that tire trampoline. Lift the cars so that the mob can join Lisa up on the
top level, then direct them to destroy the first billboard. And now to the
roofs we go...

Approach the second billboard (don't touch it!) and turn left to find a small
vent hole. Press Y in front of it to send Maggie inside. You'll control
Maggie from a first person view and all you can really do is move forward,
backward, and turn from side to side. Take Maggie to the end of the vent and
press the button to shut down the electricity protecting the billboard. Now
you're clear to show that flat advertisement who's boss!


- Objective #5: Destroy 3 Grand Theft Scratchy floats.

Get your mob to the elevator and direct them all to stand on it. Then, use
Lisa and her handy Hand of Buddha to lift the power generator and lower the
elevator to the ground floor. From here it's as simple as destroying the
three floats one at a time or by splitting your mob into three groups.


- Objective #6: Get to Town Square.

Get Lisa to the Hand of Buddha on the roof of a building on the left side
then use it to lift the three construction sets and place them into their
appropriate spots. Now switch back to Marge and do something constructive
(for once) by directing the mob to build the three sets into a ramp.

The next area will yield three new mob members and a couple of annoying
hydrants. Have the mob build up the pile of wood below the Hand of Buddha
port then use Lisa to lift one of the black crates and block the hydrant next
to the port. This will open the path to a small alley behind the Springfield
Police Station. Be a pal and spring Snake from the jail cell to add another
mob member to your numbers.


- Objective #7: Destroy the Grand Theft Scratchy statue.

This part can get a little nuts, but you should be okay if you just focus on
running around and collecting as many mob members as possible. As you're
running the mob will split off and start taking out the cops on their own
which leaves you with plenty of breathing room. Once you've gathered up all
of the mob you'll have a cool twenty mob members on your side!

Finish off the cops then set them all loose on the statue. You'll have more
cops appear so make sure to either use Lisa's Clobber Girl item or keep your
thumb on the megaphone at all times. Once the statue has been destroyed it'll
be time for the End Game.


- Objective #8: Turn up the heat on Quimby.

Get to the roof of Town Hall and place Maggie inside the vent. Make your way
past the turns and steam to get to the first cutscene. After watching Quimby
accept a "charitable donation," turn that first steam wheel. Turn right to
find another steam wheel straight ahead.

Make another left and follow the path to the end where you'll find the third
and final steam wheel. Give 'er a turn to bring on the heat and end the
mob madness... for now.


-------------------------------------------------------------------------------
                            4.6  Enter the Cheatrix
-------------------------------------------------------------------------------

- Location: Across the street from Flanders' place.

- Enemies: Street fighters, football players, Stubborn Ape


- Objective #1: Follow the Ape.

Run forward as Bart and pick up the Bartman Grapple cheat upgrade. This gives
Bartman the ability to grapple onto specific hook points and pull himself in
that direction.

Use the grapple to get across the three hook points ahead and onto the platform
with the large green pipe at the end. Pull the lever to open the pipe at Lisa's
end of the area and switch to her to jump inside the pipe. Use both characters
to stand on the red pressure pads and enter the next area.

This next area seems to be a manufacturing line for crates, barrels, and health
packs (oh yea, keepin' it ol school). Run forward as Bart and grapple to the
platform with the lever on it. Give 'er a pull to shut down the first machine.
Here you'll be attacked by football players, but before you defeat them make
sure you push the button next to the door that they spawn from to prevent them
from continually spawning. Hop on the trampoline as Bart and pull the next
lever to shut down the second machine.

Continue along and destroy the next few football players until the conveyor
line is clear. Now use Bart and grapple up to the coin machine on the right
side of the room. Pull the lever to activate the coin platform and give Lisa
access to the coin machine as well.

Use the Hand of Buddha to lift the stacked blue gears and place them on the
pegs sticking up out of the sludge. Stack them along the left so that you
can get the rotations from the engine gear at the bottom to the other engine
gear at the top. Jump down as Bart and get up to the green pipe to continue.


- Objective #2: Get to the next teleport pipe.

Get Bart and Lisa across the ledge and onto the next set of pressure pads to
open the pipe and proceed to the next room.


- Objective #3: Find the exit pipe.

Hey hey, it's the blood room! So this is where the gory magic comes from...

Progress along and destroy any street fighters that get in your way. Bart's
slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha
on the machine next to the conveyor. Use her to lift the gray pipes below the
blood tanks and empty them out, revealing two sections of the walkway that
you can now put in place. Once that's done cross the bridge to the other side
and grab the cheat guide page sitting near a spawn door.

Climb the pole and fight off the enemies until you get to a lever. Pull it to
shut down the next machine and continue along. Hop up to the next level and
pull the lever to shut off the sword machine, which will clear the way to the
exit pipe.


- Objective #4: Get to the next teleport pipe.

Jump on the trampoline as Bart and shoot the blue hedgehog operating the
conveyor belt. This will cut off the stream of sludge blocking your way across
the bridge. Get to the next pipe to continue.


- Objective #5: Follow the Ape.

Run forward and get across the conveyor to the black/yellow poles. Climb up and
then shimmy across the ledge to the trampoline, which should get you up to the
top of the contraption. Run across the bridge and then hop down to face an
army of street fighters and football players. Grab Lisa's Clobber Girl
power-up of Bart's RoboBart to defeat them more easily, but focus on destroying
the spawners before you spend time beating up enemies.

Once the enemies are all cleared out you're free to move Bart onto the
electrified wall on the left and across the conveyor with the EA logo stamps.
Grapple to the nearby hook and then switch to Lisa.

Back on the ground, get Lisa to the nearest scaffolding tower and into the
Hand of Buddha. Lift the orange target platform and place it on the next
tower ahead to get it to move into position.

Back to Bart and his super amazing Bartman Grapple, but this time you're
headed for the platform Lisa just set up. Get onto it and then switch back to
Lisa to pick up the platform he was on and place it on the next tower. Continue
until Bart is on the highest tower at the end and can jump down to the tower
with the lever on it. Pull the lever to reveal the two pressure pads in front
of the green pipe. You know what to do, right dingus?


- Objective #6: Drain the goo and confront the Ape.

Hop onto the trampoline and zip across to the rim of the large sludge tank.
Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get
her to the Hand of Buddha to get a new upgrade and a puzzle as well. Line the
hand up with the red button above the field goal, then flick one of the
football players so that he hits the red button. This will drain the sludge
and reveal the pipe to finally get the darned Stubborn Ape.


- Objective #7: Defeat the Ape.

Start by defeating all of the football players and street fighters that appear
from the doors beneath the platform. Once it's clear you can go ahead and
hop on the Hand of Buddha to attack Stubborn Ape with the power flick attack.
Try not to waste any of the power meter attacks as the enemies start to stream
out after you hit the ape, but if you should happen to need it you can always
hop off the Hand and collect some power-ups from the enemies.

Continue defeating waves of enemies and hitting Stubborn Ape until he is sent
past the barrels and into the vat of sludge.


-------------------------------------------------------------------------------
                           4.7  The Day of the Dolphin
-------------------------------------------------------------------------------

- Location: At the pier in the southern tip of Springfield.

- Enemies: Dolphins, dolphins, and more dolphins!


- Objective #1: Get past the boathouse.

You'll start at one end of the pier whereas your goal is all the way at the
other end. Don't bother attacking the dolphin horde head-on as they'll keep
on comin', so instead switch to Lisa and hop on the Hand of Buddha. Use the
flick attack and drop mines on the dolphins to easily defeat them, and to
get past the boathouse you'll need to flick a dolphin at the large billboard
on its side. Once the path is clear you're free to continue.

Enter the boathouse and slide down the rope on the right side to find dingy.
On the far end of these sections of the pier you'll see a red target just
ripe for the shooting, so take a shot as Bart to bring down the other dingy.
Jump across to continue onto the main part of the pier.


- Objective #2: Build a bridge to the next pier.

Now you'll be facing more dolphins and another Hand of Buddha "puzzle." Hop
on as Lisa and start by flicking dolphins onto the three large billboards
standing over some booths. Once all three billboards have been brought down
you can proceed to lift them up and place them on the bare wooden posts at
the north end of the pier. They'll connect to form a bridge to the next area.


- Objective #3: Enter the aquarium through the hatch.

Hop onto the Hand of Buddha on top of one of the booths and use it to flick
dolphins at the swinging dragon ride, then kill off the rest of the lot. Use
Bartman's grapple to reach the strategically placed hook on the billboard past
the dragon, then zipline across the gap to reach a wooden platform with a
lever on it. That lever will open the hatch and give you access to the next
area.


- Objective #4: Dunk and defeat King Snorky.

Let the Captain take care of the dolphins while you take Lisa and Bart to the
platform on the right side. Hit the button in front of the tank to seal it
then climb up and hop on the Hand of Buddha. You'll first have to lift a
giant jellyfish and drop it in the electrified tank, then pick it up again and
drop it in the King Snorky tank. From there you'll have to quickly use Bart and
shoot the red target underneath the platform in order to dunk King Snorky in
the electrified water. If you miss your chance you can just grab another
jellyfish and try again. It'll take three shocks to end King Snorky's reign
of maritime terror.

Once you finally get Snorky in that water he'll be out for the count and your
mission here will be complete.


-------------------------------------------------------------------------------
                       4.8  Shadow of the Colossal Donut
-------------------------------------------------------------------------------

- Location: At the industrial bridge in the south-west corner.

- Enemies: Lard Lad, miniature Krustys, aliens


And we're off! This entire level revolves around opening the three hatches
along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat
him. You'll find that each hatch becomes progressively harder to reach and will
require some more precise jumps from the few tall structures in the level.

First things first, let's see who you're fighting other than Lard Lad and his
barrage of lasers, stomps, and metallic roars. The miniature Krustys come from
the billboard and will merely serve as a nuisance while you run from one area
to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a
few simple attacks. There are also a few places where you'll have to fight
green aliens that looks like Kang and Kodos' mini doppelgangers. These guys
aren't so tough either, but you should avoid those lasers of theirs just to
be sure.

The main event, at quite a few tons and what looks to be two or three stories:
Lard Lad! Unlike his first appearance in which the citizens of Springfield
played the smrt card and killed him by simply turning away their attention,
Bart and Homer are going to go mano a mano with the obese steel mascot.


- Objective #1: Open Lard Lad's first hatch and disable his wiring.

Honestly, you'll really only need Bart to take down lardo. Run around behind
Lard Lad and stay far enough away to avoid the stomp attack's area of effect.
Once that first hatch is in plain view, give it a tap with the slingshot. That
hatch'll fly open like a... well, like a hatch. Hop on and pull the wiring to
complete the first objective.


- Objective #2: Open Lard Lad's second hatch and disable his wiring.

Now the second one won't be so easy. Wait for Lard Lad to run off like a scared
little girl and make your way to the construction site. Chances are Lard Lad
will walk by the site eventually, giving you a good chance at shooting the
panel when he's close enough to jump onto. You can also try to reach him from
the roofs of the tall buildings near the pier if he happens to take a stroll
down the street in that area. Either way you don't need too much height to
reach the second panel.


- Objective #3: Open Lard Lad's third hatch and disable his wiring.

If you managed to open the second hatch then you probably won't have much
trouble here. I highly recommend using the really high platform in the
construction site or the destroyed building across the street to reach the
panel on Lard Lad's head, but you're free to try from lower platforms if you
want to be all "challenged" and feel like you've "accomplished" something.


-------------------------------------------------------------------------------
                      4.9  Invasion of the Yokel-Snatchers
-------------------------------------------------------------------------------

- Location: The entrance to the Springfield Mall on the east side.

- Enemies: Aliens


- Objective #1: Find the tractor beam.

Collect the RoboBart power-up and use his lasers to kill off the horde of
approaching aliens as quickly as possible. Once they're cleared you can proceed
to the tractor trailer with the black net on the side. Climb the net as Bart
and use the helium tank next to the next as Homer.

Kill more aliens and continue along to the next helium tank and obstacle. Use
Homer's dash as Helium Homer to cross the chasm, then pull the lever to
activate an updraft. This is Bartman's time to shine! Float across then shoot
even more of those rambunctious aliens to clear the area. Turn left from there
to find yet another chasm, but this time it's up to Homerball to get across.
Activate Homerball and dash onto the lower ledge on the other side, and from
there use the tires to bounce up and reach the lever that will release the next
steam updraft. Now Bart can simply glide across to join Homer. Have both of them
step on the pressure pads in front of the doors to enter inside and find the
most obvious video game reference ever.

Start by shooting at the aliens, but don't shoot too quickly or recklessly or
your ammo will run out. If you find them getting too close you can run out
and punch them for a quick defeat but be warned that the passing ship's lasers
cause a lot of damage, so don't stay out past the barriers for too long. Each
wave will be faster than the last so I suggest starting with Bart's shooting,
then switching to Homerball's attacks to clean up the rest as quickly as
possible.


- Objective #2: Rescue Cletus.

Pull the lever near the giant probing machine to free everyone's favorite
yokel.


- Objective #3: Disable the alien portals.

This task is entirely up to Homerball and his powers of... being a big fat
ball. All you have to do is dash at the glowing green platforms that stick
put around the spaceship, indicating your target. It will always be one
platform at a time, so simply attack one and look around for the next target.
Towards the end you'll see some floating green aliens firing lasers that can
really cause damage. Stop and destroy crates to collect some food before you
continue on to destroy the last couple of portals.


- Objective #4: Turn off the tractor beam.

Approach the newly emerged button and press it. What's next? A boss fight? A
labyrinth of doom and despair? SOME UNGODLY EVIL THAT CANNOT POSSIBLY BE
DEFEATED!?

... no, just a video and something Hollywood types call a "cameo."


-------------------------------------------------------------------------------
                              4.10  Bargain Bin
-------------------------------------------------------------------------------

- Location: Front yard of the Simpsons' house.

- Enemies: Will Wright


- Objective #1: Shut down the cartridge incinerator.

This is what's called a timed mission, folks. That means no lollygagging, no
dragging your feet, and DEFINITELY no belly aching!

Move Bart to the edge closest to Wright and grapple the hook across the gap to
get across, then pull the lever to extend a bridge. Now switch to Homerball and
use him to break through the door along the walkway. Get down to the next
walkway and turn left to find a target for Bart to shoot, and guess which gap
you can then cross?

Get up the spiral walkway and use Bartman's grapple to get him across, while
Homerball's dash should get him through the wall of crates. Cross this platform
and get onto the next smaller platform to find some trampolines. Use them to
bounce up to another walkway on top. Follow that walkway to the end and then
use grapple or a dash yet again to reach a door and two large, red pressure
pads. You know what to do, young video game nerd. And after that there's a
lever, so yea, you know what to do again. YOU DAMN WELL BETTER KNOW!!!


-------------------------------------------------------------------------------
                               4.11  NeverQuest
-------------------------------------------------------------------------------

- Location: The first door on the left in the Game Engine.

- Enemies: Selmatty Dragon, Morcs, Otto Ghosts


- Objective #1: Stop the Dragon before she burns down 3 houses.

Simple enough, provided you've gathered enough Mobbits. First of all, you
don't need to save all three houses. You can get by with just one, so all you
have to do is gather a whole bunch of Mobbits and wait on the center island
as Marge.

Once you've set up Marge, it's Homer's turn. There are several spots (mainly
next to bridges) where Homerball can dash directly into Selmatty to attack her.
Do this to bring her down then use Marge and the Mobbits to damage her before
she can fly up and away. Repeat this two more times to make her flee to her
lair in the mountains. The chase is on!


- Objective #2: Find the entrance to the Dragon's lair.

Run forward to enter a large stone hall and meet many Morcs. The first thing
you want to do, as usual, is destroy the spawner from which the Morcs or any
enemy appears. You can use the Mobbits trapped in the crates to easily
destroy the spawners. Make sure to collect all Mobbits as you go along or
you may find yourself in need of help later in the episode.

Fight your way through the Morcs and use the Mobbits (as well as Homerball if
you need to) until you can get to the elevated area that's to the right of the
large wooden door. That's where you'll find your goal: a shiny lever! Pull that
lever to open the door and enter the next area.

Those Otto Ghosts blow themselves up when they get near so it's best to avoid
them or use Mobbits as shields when you're around them. Get rid of the spawners
as quickly as possible. You should recognize your old friend the pressure pad
at this point, so hop on and get ready for some overhead POV action!

Getting through the "maze" should be simple enough, since the path is linear.
You'll face the usual enemies as well although the overhead POV makes it easier
to use Homerball and his dash over Marge and the Mobbits. Your first goal is to
get the key required to open the yellow gate on the left side. You'll find this
key on the right side in a small room with a bunch of Morcs. Homerball through
the gate then destroy all the Morcs with several dashes. After that you're free
to take the key to the yellow gate.

The next area starts you off amid many Morcs. Move up and destroy the spawners
then collect the key from above to open the gate below. The main key needed for
the yellow gate is inside another small area with a bunch of Morcs. Use
Homerball again and handle the situation then collect the key to open the gate
and continue.

The small chamber with the warrior statue holding a chalice isn't that tough
to figure out. Kill everything and destroy the spawners to reveal two pressure
pads that open the gate into the red dragon chamber. 


- Objective #3: Open the Dragon's teeth and enter the lair.

Do yourself a favor and collect all of the meat from the warrior chamber to
make sure Homer's power meter is as charged as possible, then start destroying
all of the spawners in the red dragon chamber. Once they're all clear you can
focus on the remaining enemies and clear the area.

Target the red dragon's left claw and place some Mobbits underneath it to
sacrifice them (HAHAHAHA!!!) and reveal a gold coin platform up to the
dragon's snout. Jump up and place Maggie inside the eye to enter a small
labyrinth of sorts. Crawl through and get onto the elevator to move up to an
upper level where there's another red button. Press it and then enter inside
the dragon's mouth to find Selmatty's lair.


- Objective #4: Slay the dragon.

This part is all up to Helium Homer. Use the tank to inflate and float up so
you face her, then dash into her head. You'll do this for two waves while she
drops eggs containing Morcs and changes her flight pattern, but it's not tough
to manage. The Egg Wave is just a bonus wave for revealing collectibles.

The final wave will be just Helium Homer and Selmatty flying across as quick as
she can, no platforms. Simply float straight up and wait for her, then quickly
dash into her head. Once she hits the lava you're all done and the keycard's
yours.


-------------------------------------------------------------------------------
                             4.12  Medal of Homer
-------------------------------------------------------------------------------

- Location: The second door from the left in the Game Engine.

- Enemies: Frenchies, tanks, turret guns, Sailor Smithers, Private Burns


- Objective #1: Rendezvous with Grampa Simpson and Private Burns.

Land and run ahead to see a short video of le French and their capitulatin'
ways, then you'll meet up with Grampa and Burns.


- Objective #2: Collect all the flags.

The most important thing to do while collecting flags is press Back and the
Y button to open the map and check your position and the location of the
flags. This will be the easiest way of finding them all. I would suggest
starting as Bart and collect any flags you can along the left, then turn
around and collect all the roof flags on the right side of the village. If
it seems like a flag should be in a certain spot but you don't see it, try
looking up. You will be able to collect 22/24 flags inside the village as
Bart.

The remaining two flags are at the church on the east side. One is beside the
waterwheel, and the other is on top of the church hanging from the steeple.


- Objective #3: Protect and escort the truck through the canyon.

Your goal here will be to stay ahead of the truck and clear the road of
mines, turret guns, and tanks. Bartman's slingshot would be most effective for
this, and the nearby crates will provide much needed power-ups. Start by
shooting a mine in front of the truck then get ahead and blast through any
enemy attackers. They'll start to pile up after the halfway point, but as long
as you keep blasting you'll do just fine.


- Objective #4: Knock out Private Burns.

The objective is simple, but getting to Burns will not be an easy task. You
will need to make your way from the deck of the ship to the crow's nest
where Burns is hiding out. Start by using Bartman's grapple to get to the
lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white
poles will require somewhat precise jumping with your back to the spot you
want to jump to. The buddy NPC will cross the poles on his own. The final part
of this low section of the ship will be Homer planting C4 on the pipe and Bart
gliding up to the deck.

Kick down the orange life preservers for Homer, then plant C4 on that nearby
turret gun to get it out of the way. Run to the other end of the ship and
jump on the crashed airplane to reach level D-1.

Plant C4 on the turret gun to blow it up, then use that updraft to get Bart
to level D-3. Climb the black net up to level D-4 and fight your way through
the sailors up to level D-5. Run across and climb down the next black net
to level D-3. Kick down the blue steamer trunk to give Homer access to D-3.

Now it's back to Homer for a bit. Blow the steel door on D-3 and run around to
the other side to find a pipe. Blow that pipe and use the updraft to get Bart
up to the life preservers. Kick those bad boys down for Homer then get both
characters around to the turret gun on the other side. Blow it up then get Bart
up there and, once again, kick down the orange life preservers. Get Bart over
to the steel door at the end while Homer finds his own way. Blow open the door
on level D-5 to get around to another turret gun. Blow up this last one and
clear the area to get both characters ready for the final stretch.

Use the helium tank to get Homer up to the smoke stacks at the top, while
Bart will have to use the updraft from the destroyed turret gun. Once on the
smoke stack level you'll have to use the helium tank to get Homer up to the
crow's nest with another helium tank on it, then float across the smoke to the
spot where Private Burns is hiding. Beat him up to defeat him, get the
paintings, AND find the keycard. Now THAT'S multi-tasking!


-------------------------------------------------------------------------------
                       4.13  Big Super Happy Fun Fun Game
-------------------------------------------------------------------------------

- Location: The second door from the right in the Game Engine.

- Enemies: Dirt sumos, fire sumos, ice sumos, sky sumos


- Objective #1: Find Mr. Sparkle.

Proceed up the path and jump along the bamboo poles in the river to find
Mr. Sparkle trapped inside a giant toilet.


- Objective #2: Find and place three lanterns to free Mr. Sparkle.

There are three Hand of Buddha ports located around the giant toilet, and
likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa
and make your way from one port to the next, killing sumos if they get too
near and dropping lanterns into their spot near the toilet. Make sure to lift
all houses around the Hand of Buddha in case they are hiding a lantern or
other important items. Once you place the third lantern you'll meet the most
honorable Mr. Sparkle.


- Objective #3: Find the Well of Fire.

Progress up to the first Hand of Buddha and use it to place the three
balancing logs on their pillars. Once that's set up get Lisa and Homer across
to the next open area and use Homerball to knock down the cracked pillars
on the left. Use Lisa's Hand of Buddha to place the pillars in the two open
lava holes on the right side.

Jump up along the pillars to the next area. Cross the lava by using the
elevator platforms, pillars, and Homerball's smash attack to clear the cracked
pillars out of the way. Use Lisa's B button attack to stun the sumos while
Gummi Homer shoots the old tree on the left side to create a bridge. The next
part requires Lisa to use the Hand of Buddha and the ice attack to create
frozen blocks that can then be used to create a bridge to final area. Get near
Jimbo to activate the Well of Fire.


- Objective #4: Defeat and capture Jimbo's Sparklemon.

Your best bet for an easy victory against Ratachu-lax is to start with the
top attacks, then switch to the third attacks. The middle attacks won't do
any damage. Keep using the third attacks until the Summon! command appears,
then select it and watch the fireworks.


- Objective #5: Find the Well of Ice

Proceed to the land of ice and enter inside. The first goal is to get to the
helium tank farthest away from the door. Get to the left side of the land of ice
as Homer and dash up along the steep snow bank to get on the ledge above.
From there you can Homerball dash over to the next ledge where the helium tank
is located. Use that to float to the high ice pillar ahead of you, then
Homerball smash it to break the ice. Now there are two pillars left, one on the
left side and one on the right side. One helium tank can be reached by using
another steep snow bank, and the other is simply a few jumps and ledge grabs
away. Repeat the same float-and-smash pattern to break the ice of the other
two pillars.

Get Lisa to the Hand of Buddha in the center and use it to lift the three
black pillars and place them in the slots near the Well of Ice. You'll need to
make sure you place them in order to height so you can reach the top of the
column and the well.


- Objective #6: Defeat and capture Ralph's Sparklemon.

This time the third attacks will be useless, so use the second attacks to
whittle away Turdle's health until you can use the Summon! attack.


- Objective #7: Board the airship.

Head north to the final gate.


- Objective #8: Prevent Sky Sumos from shutting down the airship.

The easiest way to prevent the sky sumos from advancing is to use Lisa's
saxophone stun on them and continue moving to any area that either has a
engine shut down or a new batch of unstunned sky sumos. Never stay still and
I would suggest waiting by one of the levers if you've used up all of Lisa's
power so you can recover and protect the lever until you can head out and
attack again. Keep it up until the airship reaches the top of the meter and
the final Well.


- Objective #9: Defeat and capture Sherri and Terri's Sparklemon.

Dirty Dirty Donkey is immune to the second attacks, so it'll be third attacks
all the way. Just get to the Summon! attack to capture the final Sparklemon
and free Mr. Dirt from the giant toilet. Oh, and get a keycard as well I
suppose.


-------------------------------------------------------------------------------
                           4.14  Grand Theft Scratchy
-------------------------------------------------------------------------------

- Location: The first door on the right in the Game Engine.

- Enemies: Itchy gangstas, Scratchy gangstas, Itchy pimps, Scratchy hos


- Objective #1: Clean up 7 buildings.

Here you'll need to gather the dogs as mob members to accomplish various
tasks, and of course Lisa will be good for any areas requiring some Hand of
Buddha action. Destroy the pet carriers you see along the way to gather more
mob members, since you'll need them to fight off the gangstas that appear
after every building you repair. Once you've cleaned up seven buildings along
this first street you'll get a Hand of Buddha near the elevator at the end of
the street.


- Objective #2: Destroy support wires on the suspended highway.

Target the elevator and place the mob members inside, then move Marge inside
as well. Switch to Lisa and activate the Hand of Buddha. You now have to take
one of the batteries (one on the roof of Happy Times, one in the alley behind
it) and place it into one of the generators to lift Marge and her mob up to
the middle level of the highway. Run to the end and destroy the wires to bring
down a section of the highway, then return to the elevator and use Lisa to
bring Marge back down.


- Objective #3: Clean up the next 9 structures.

The next nine structures are all lined up along the next couple of streets,
and most require more of the same ol' mob fixing to clean them up. There
are, however, a few buildings that will need special attention. One is the
WUUF radio station. Jump on the trampoline behind the station and then place
Maggie in the vent. Crawl through and navigate to the main floor, then press
the button inside the control room to change the music and clean up the
building. The other special case is the Clip Joint building. Start by using
Lisa's Hand of Buddha to lift the building out of the water and place it on
its base. After that you're free to use the mob to fix the place and any other
buildings you may have missed.


- Objective #4: Create a path to the next island.

Hop into the Hand of Buddha and use frozen gangstas from the other side of
the water to create an ice bridge to the final island.


- Objective #5: Clean up the island.

Once the bridge is set take your mob across and destroy all spawners like you
did in the previous areas. The final things to clean up are the Kwikki Shoppe
and those two gray trucks.


- Objective #6: Protect the ice cream trucks.

Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha
and explosive barrels to take out the hos as they appear, and remember to drop
the barrels well ahead of the hos along their path. The explosions burn for
a while so there's no need to drop barrels directly overhead. Poochie's hos
give up after only three waves.


- Objective #7: Destroy Poochie's stage.

Gather up Marge's mob and attack the stage to defeat Poochie and bring some
wholesome sickly goodness to this raunch-filled game. Just take the keycard
and slink away...


-------------------------------------------------------------------------------
                  4.15  Five Characters in Search of An Author
-------------------------------------------------------------------------------

- Location: The golden gate at the top of the stairs.

- Enemies: Lawyers, Zoidbergs, Benders, Matt Groening


- Objective #1: Destroy the limousines.

Run forward and prepare for every American's dream come true: kill the
lawyers! Gummi Homer will be the easiest way to kill the lawyers while you
make your way to the limousines in front of the mansion. You'll need to destroy
them all to stop the influx of lawyers, and don't stop spend too much time\
killing lawyers because they'll like finish you before you finish them.


- Objective #2: Ring the 'front door bell.'

Rush to the front door of the mansion. You'll find a series of buttons on the
floor in this pattern:

       45
      3  6
     2    7
    1      8

Hit the buttons in the following orders:

4, 5, 6
4, 5, 6, 8, 7
4, 5, 6, 8, 7, 5, 4, 3

This will open the door to the inner sanctum of the Creator himself. If you
get caught by lawyers while trying to complete the door puzzle, spend some
time getting rid of them. Enter the mansion when you're ready.


- Objective #3: Stop Matt Groening.

At last, the create faces the creator! Er... creation faces the creator...

Groening's something of a wuss (okay, he's a huge wuss) so he'll never fight
you directly. He'll just send his minions from the future to attack you. Avoid
the Zoidbergs and Benders and get to Groening's first spot on the left side.
Use Homerball to roll up the ramp and hit the button underneath Groening's
doorway.

Next he'll be across from that door. As Bart, get to the entrance and use the
grapple hook to get to the top of the nearest chandelier. Grapple from one
chandelier to the next and then glide down to the lever. Activate it to close
the curtains and force Groening into the next spot.

Get Homer to bottom of the next ramp and switch to Homerball. Face the center
and when you see that the pencil in the middle is gone, dash straight up the
ramp. That should hit the button and move Groening across the room to the next
doorway.

Get back to the entrance of the room and grapple up to the first chandelier,
then again to the higher chandelier. Look across towards Groening and wait for
the moving chandelier on that side to be at it's lowest point then glide across
to it. From there you can reach the lever and activate it to get Groening to
his last point of attack... well, point where he can toss down papers and
create more goons.

Switch to Homerball and get to the base of the newly created ramp. There'll
be some Zoidbergs and Benders near the top, but just roll towards them and jump
over. Dash to the button underneath Matt Groening's door to finally defeat
him and give him a good talkin' to.


-------------------------------------------------------------------------------
                                4.16  Game Over
-------------------------------------------------------------------------------

- Location: In the Simpsons' house.

- Enemies: William Shakespeare, alien, logger, dolphin, Benjamin Franklin, God


- Objective #1: Defeat William Shakespeare.

Shakespeare's a relative push-over, provided you use the right character. 
Use Gummi Homer and wallop him but good using the gummi grenades. The crates
will provide plenty of power-ups.


- Objective #2: Open the side gates.

So now the front gate is wide open, but apparently God is somewhat protective
of the hallowed grounds of Heaven. WAY too much security. Enter inside and
approach the two buildings to reveal aliens and loggers. There are various
power-ups scattered around the two buildings that will aid in getting rid of
all the enemies if you feel inclined to do so.

The first place to go is the ramp near the second gate on the right side. Here
you can either use Homer and the helium tank on the first cloud to float to
the path beyond the side gates, or you can use Bartman's grapple hook to
grapple to the top of the clouds and then glide down to the path beyond the
side gates. Once you're there just run to the center and pull the lever to
open the side gates.


- Objective #3: Open the gates to the steam baths.

Use Homerball to dash up the long set of stairs in front of the steam baths
and dash over the wall. Quickly pull the lever near the front gate before
the dolphins overwhelm you.


- Objective #4: Get the Simpsons out of the steam baths.

Use Lisa and the Hand of Buddha to freeze some dolphins and then drop them
on top of the hot rocks in the center. Use that updraft to get Bart to the
roof of the building on the right side. Drop down onto the other side and
then switch to Homer. Get him on the other side of the building by using
the helium tank. Once both Bart and Homer are on the other side of the gate
have them stand on the golden pressure pads.


- Objective #5: Build a coffee shop.

It's finally Marge's turn to be useful. Gather the Mobbits and assign them
to the building materials on the other side of the path.


- Objective #6: Defeat Benjamin Franklin.

Start by assigning the Mobbits to attack (well, more like assign to be
distractions) and use Marge's charged megaphone to attack Franklin. Once he
divides into two smaller Franklins you should be using the Mobbits as
lightning fodder while you keep attacking. Once Marge's power meter is
depleted switch to Gummi Homer and drop some gummi grenades on those tiny
fools, and if Homer should fall then use Bart's charged slingshot or Lisa's
charged saxophone to finish them off.


- Objective #7: Find God.

Run inside the final gate and approach the escalator.


- Objective #8: Win a Dance Dance Revelation dance-off with God.

So, after all that, the final battle will be decided by a rousing game of DDR.
Unlike DDR, however, rhythm is not required. Simply watch the dancers approach
and press the appropriate button on the D-Pad when the dancer reaches the
square. Make sure you look out for the closest dancers to you, and not the ones
further away.

The number of dancers will increase, as well as the speed, with each subsequent
round. There will also be a few instances where it appears as if two of the
dancers are approaching at the same time, however they are not. Pay close
attention and you'll see that one dancer is always slightly ahead of the other.
You may have to press two buttons quickly, but never at the same time. The
patterns are ultimately the same every time, so a couple of lost rounds will
only improve your chance of beating God.

Once you complete round 3 you'll be done with the match and God will finally
have to explain himself and the meaning of existence. Well, the Simpsons'
existence. You'll have to wait until you meet your own maker, buddy.

                                     ---

That'll do it! Enjoy the ending and make sure to go back for the challenges,
collectibles, Springfield exploration, or whatever freaky stuff you like to do
with your video games. THANKS FOR PLAYING!!!




===============================================================================

===== 5.0 BEST TIMES & TIME CHALLENGES ========================================


-------------------------------------------------------------------------------
                              5.1  Best Time Tips
-------------------------------------------------------------------------------

- Needless to say (though I'll say it anyway), DO NOT stop for collectibles
  or sightseeing. Just stick to your goals and complete the level.

- Play through the entire game before going back for best times. It will be
  easier for you to complete levels once you have the experience of every
  level completed.

- Collect all the collectibles to get the Infinite Power upgrade. This will
  make it possible to easily run through enemies in any level.

- Practice makes perfect, so keep playing levels until you have the quickest
  possible path memorized.




-------------------------------------------------------------------------------
                              5.2  Time Challenges
-------------------------------------------------------------------------------


Land of Chocolate
===================
Simply punch like a mad man to beat this one.


Bartman Begins
================
Float from one updraft to the next, but make sure you float all the way to the
top of each one to make sure you get the high ones that are out of sight.


Around the World in 80 Bites
==============================
For this challenge you'll want to use the Homerball dash the entire time and
line up your dashes so you destroy two or three tables with one dash. Don't
go too far out of your way to collect food and try to grab food as you dash
around.


Lisa the Tree Hugger
======================
This one's easy as long as you wait around in the middle and don't stray to
the sides looking for that next log or gator. Ignore the loggers' attacks as
they can't really hold you up.


Mob Rules
===========
Collect a large mob and then simply focus them on the cops. Make sure to grab
the police cap power-up to give your mob those sweet ranged attacks.


Enter the Cheatrix
====================
This challenge isn't about worrying about the time, it's about watching your
health meter. While it may seem like rushing in and just looking for each of
the game slaves is the ideal way to complete the challenge, it isn't. The more
logical approach is the patient one.

Start by killing the Street Fighter ahead, then get up to the first enemy
spawn door and shut it down. Stay away from that next Street Fighter and shoot
him from afar. Go for the first slave and the RoboBart power-up ahead.

Turn right and cross over the red vats while shooting the enemies ahead. You
want to make sure they're dead before you proceed to area they're on. Get to
the yellow/black pole and collect everything along the way, and don't worry
about the spawn door near the pole. Enemies will not be coming out of it.

Once at the top of the roof near the pole, look left. You'll see a lone
walkway and a turtle slave standing out on a platform. Jump your way over
there to avoid the footballs and fireballs. Return to the pole and jump back
on the roof.

From this roof, jump down and shoot like crazy along the way to hopefully take
out a few enemies. Turn right around the first corner and quickly pull the
lever to clear the conveyor belt path, then jump and make a mad dash for the
nearby RoboBart power-up. With that equipped shut down the spawn door and then
kill ALL enemies in the area, including a few football players that will come
down from the area above. Once the area is clear (which should happen around
the same time that the power-up wears off), continue along.

Get the blue slave near the crates and head straight for the trampoline,
ignoring the spawn door and enemies behind the crates. They won't be much of
a bother. Shoot all enemies (especially football players), and get to the next
spawn door at the end. Shut it down then turn around and slowly, patiently,
kill all enemies from very far away. You don't want to get killed rushing into
a close fight when you're so close to completion. Collect the slave near the
lever (ignore the lever), and jump onto the gray generator. Follow it past the
blue contraption and turn right to see a lone turtle out on a ledge. From there
you are clear to run to the blue/gray roof at the end and collect the final
slave wearing a white suit.


The Day of the Dolphin
========================
All directions are based on the player facing Snorky's tank.

- 1 in the middle in front of the entrance stairs.
- 1 in the middle behind the higher fish tank.
- 1 on the ground in the middle, right in front of Snorky's tank.
- 3 on the left side, along the ledges and nets.
- 2 on the right side along the ledges and nets.
- 1 inside the shark's mouth on the right side.
- 1 above the large blue whale on the right (use jellyfish trampolines).
- 1 above the small blue whale on the left (glide from the large blue whale).


Shadow of the Colossal Donut
==============================
- 5 in the construction area.
- 3 in the prison yard.
- 1 on the roof of the Ritz Hotel for Transients.
- 2 inside the wrecked building south of the construction area.
- 1 on the roof of the building behind the wrecked.
- 1 at the Springfield Youth Center.
- 3 behind the Home of the Colossal Donut.
- 1 on the roof of the Home of the Colossal Donut.
- 2 on the roof of the large green factory.
- 1 on the roof of the Grease Recycling Plant.


Invasion of the Yokel-Snatchers
=================================
Start by shooting at the aliens, but don't shoot too quickly or recklessly or
your ammo will run out. If you find them getting too close you can run out
and punch them for a quick defeat but be warned that the passing ship's lasers
cause a lot of damage, so don't stay out past the barriers for too long. Each
wave will be faster than the last so I suggest starting with Bart's shooting,
then switching to Homerball's attacks to clean up the rest as quickly as
possible.

If either character dies you should stop, hide behind a barrier until the coast
is clear, then run out and press Y to revive him. You always want both
characters to be alive in case your main character dies.


Bargain Bin
=============
This is what's called a timed mission, folks. That means no lollygagging, no
dragging your feet, and DEFINITELY no belly aching! Remember to revive your
buddy the moment he dies since you need to get both characters to the end.

Move Bart to the edge and grapple the hook across the gap to get across, then
pull the lever to extend a bridge. Use Bart's slingshot to quickly kill the
football player. Now switch to Homerball and use him to break through the door
along the walkway. Get down to the next walkway and turn left, using Homer's
fists of fury to handle all football players and Bart's slingshot for any
enemies further away. Shoot the target to extend the bridge and continue.

Get up the spiral walkway and use Bartman's grapple to get him across, while
Homerball's dash should get him through the wall of crates. Homerball's dash
and slam are effective for taking out multiple enemies, such as the football
players and Street Fighters on the helium platform. Bart's grapple can get him
to the trampolines while Homer's helium (or a well-timed dash over the gap),
will get them both to the trampolines and walkway above.

Follow that walkway to the end and then use grapple or a dash yet again to
reach a door and two large, red pressure pads. Bart's slingshot should handle
the Street Fighter and football player fairly easily. Once both characters are
on the platform you're clear to activate the pressure pads and pull the lever
ahead.


NeverQuest
============
This one's fairly easy as long as you dash up and down between the top of the
labyrinth and the bottom. Remain in Homerball the entire time and focus on
dashing through the narrow area between the left side of the wall in the
bottom-right corner and the top wall. Dash up and down, as quickly as possible,
and you'll hit 500 well before the time runs out.


Grand Theft Scratchy
======================
Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha
and explosive barrels to take out the hos as they appear, and remember to drop
the barrels well ahead of the hos along their path. The explosions burn for
a while so there's no need to drop barrels directly overhead.

You'll have to think ahead starting at wave 3, as the hos will start appearing
in higher numbers. You can also simply drop barrels just in front of the
trucks since all the hos are headed to the same spot at the trucks anyway.


Medal of Homer
================
This is another "collect stuff before time runs out" challenge, however unlike
the other challenges this one has a map to guide you. Just like the story mode
episode, press Select then Y to access the map and check your progress as you
make you way up the map. I suggest you collect everything laterally so that
you don't find yourself at the north end of town with a flag still located at
the southern part of town. Don't go for the north-east corner or the church
until you have collected every flag on the south and west sides.


Big Super Happy Fun Fun Game
==============================
This strategy has to be a bit more deliberate than just "run around and collect
everything." Start by turning left and head for the helium tank. There are
three clouds near this tank, and you'll have to float to each cloud (use
X bursts to get to each one quickly), then turn back towards the tank and
use Homerball dash to get to the deck again. Collect all three sushi rolls (3)
from the clouds then turn towards the bowsprit and run out to the sushi roll
at the very tip (4).

Turn around and get to the tank again. This time, use it to float/burst to the
mast of the ship and collect the roll at the top (5). Drop down ahead and get
the sushi roll on the ground (6). Now you'll be facing a single wide ramp and
two steep ramps on either side of it. Roll up the center of each of the yellow
ramps to collect the sushi rolls in mid-air (8), then get to the helium tank.
Collect the sushi rolls from the clouds on either side (10).

All that remains are the rolls on the ground. Roll left and get to the outer
edge to dash across and get three rolls (13), turn right and collect the roll
on the deck in the center (14), and turn left to smash the grate and collect
another roll (15). Roll to the other edge and dash across to collect the last
few rolls (18).


Five Characters in Search of An Author
========================================
Collect a couple of donuts and use them to kill all nearby enemies, especially
those on the left side. Once it looks like the area above is clear make your
way to the collection of donuts in the center of the room. Now your goal is to
use Gummi Homer and kill all enemies as they are released by Matt Groening from
his doorways. Keep moving and rotating the camera to prevent enemies from
getting the drop on you or catching you off guard, all the while shooting
enemies all around. Make sure the target reticule is locked onto an enemy
before you shoot to prevent from wasting ammo.

If Gummi Homer should die and there are only a few more enemies to kill, try
using Bart and some super combos (X, X, Y) to kill off more than one at a time.
If you still have a lot of enemies to kill you should just revive Homer.


Game Over
===========
Here you have to float up and dash through circular rings, each set of rings
containing three angel cakes. It's simple enough as long you do two things:

1. ALWAYS line yourself up so you don't have to rotate the camera while dashing
   through the rings.
2. ALWAYS dash twice after reaching the appropriate height. Two dashes is
   enough to guarantee you get through the rings and grab all three cakes.

You can even fall a couple of times and still recover with enough time to
collect the cakes.




===============================================================================

===== 6.0 EXTRAS ==============================================================


-------------------------------------------------------------------------------
                               6.1  Collectibles
-------------------------------------------------------------------------------

The Land of Chocolate
=======================

  #1 As you progress along the first path in the village, you'll notice a
     marshmallow trampoline on the right side. Hop on it to get blasted up to
     the roof of the adjacent building where you'll find the bottlecap.
  #2 You'll see another marshmallow trampoline next to the first Marge
     fountain. Jump on it to get to the roof and the precious collectible.
  #3 Jump up to the second layer of the cake and run around to the other side.
     The bottlecap will be on the path.
  #4 After entering the giant cake, press X to crash on top of or through the
     giant rabbit head on the mound in the center of the area. The bottlecap
     will be inside.
  #5 The final collectible is along the curved wall that surrounds the area
     inside the cake. You'll need to locate it then use the Homerball dash
     to reach it. Look high.


Bartman Begins
================

  Homer
  =======

  #1 Run to the left as soon as you enter the temple to find a statue of a
     Trojan guy. The collectible is next to his left foot.
  #2 Place Bart on the lone pressure pad after crossing the chasm in the
     museum. A secret door will open in the left wall. Run inside as Homer
     to the bottlecap.
  #3 After entering the museum, turn around and run up the stairs that lead
     back towards the temple. You'll find the room where Jimbo and his
     cronies discussed their plans along with the bottlecap.
  #4 Defeat Kearney then enter inside the final diorama display to find the
     bottlecap.
  #5 Climb the satellite pole in the Planetarium to reach the bottlecap on
     top of the space shuttle.
  #6 Use the same satellite pole to jump onto the planet rings and reach the
     ring around the earth globe. Homer's collectible is next to the
     satellite.


  Bart
  ======

  #1 Once you cross the chasm in the temple, look to the left to find a wall
     of vines leading into a hole in the wall. Climb the vines to reach the
     Koupon.
  #2 As Bart, run to the right after crossing the chasm in the temple. You'll
     have to climb some vines to find the collectible on top of a broken
     pillar.
  #3 This one's next to the dinosaurs in the second museum room.
  #4 At the end of the diorama display hallway, inside the reception desk.
  #5 Inside the Planetarium, climb onto the brown moon rock next to the wall.
     The Koupon is sitting on top of the highest part of the rock.
  #6 Use the same satellite pole to jump onto the planet rings and reach the
     ring around the earth globe. Bart's collectible is next to the satellite.


Around the World in 80 Bites
==============================

  Homer
  =======

  #1 On the ramp in China.
  #2 Smash the piñata in Mexico and use that ramp to jump onto the orange
     umbrellas. These will lead you to a large bowl of beans and the
     Insanity Pepper power-up. This will make you invincible, which is just
     what you need to roll into the barbed wire area near to that bowl of
     of beans. You'll find the collectible inside.
  #3 Enter Germany and look on the left side for a red/black/yellow pole.
     Climb the pole and search the red roof for the bottlecap.
  #4 Once you get to France you'll see a large beige building on the right
     side. Stand near that building and turn to face back towards Germany.
     You'll see the bottlecap on a ledge.
  #5 Inside the large tower in Scotland.
  #6 Enter the eating area below the bridge at the end of the episode. The
     collectible is tucked away in the corner nearest to the bridge.


  Bart
  ======

  #1 On the wall between Australia and Mexico. Use the red rock on the
     Australia side to get on the wall.
  #2 On the wall between China and Australia. You'll need to get onto
     the brick wall where you found the first collectible then jump onto
     the orange umbrellas.
  #3 Use the updraft from the large fan in Mexico to get to the nearby
     roofs. From there you simply use the zipline to cross over the barbed
     wire and reach the collectible on a roof at the far end.
  #4 Enter Scotland and look for a blue/white pole. Use it to reach the
     nearby vines and climb your way across the wall (but look out for those
     nasty flames from the furnaces). You'll find the collectible on a ledge
     at the other end of the wall.
  #5 Get to the top of the coliseum in Italy and look for a ladder that
     leads to the top of the ruined arches. Jump along the arches to reach
     the collectible at the end.
  #6 Climb to the top of the bridge just before you enter America. Look to
     your right near several large beer tanks to find a lonely walkway with
     a collectible sitting at the end of it.


Lisa the Tree Hugger
======================

  Lisa
  =======

  #1 Use the Hand of Buddha to lift all the tree stumps and place them where
     they are supposed to go. The collectible will appear from underneath one
     of the stumps.
  #2 Once you get past the two red buttons and spinning spiked cylinders,
     you'll be on a conveyor belt and there will be a trampoline on the ground
     on the left side. Jump down and look underneath the conveyor belt for the
     collectible.
  #3 Jump down onto the ground in the giant saw blade area. You'll find Lisa's
     collectible on the grass on the left side of the conveyor belt.
  #4 Look on the left side between some trees in the area with the radioactive
     containers.
  #5 This last one is on the right side of the Frogger river, near the end of
     the level. Use the slow-moving logs to reach the platform on the right
     side that contains the collectible.


  Bart
  ======

  #1 Use Lisa's Hand of Buddha to lift the boulder from the bulldozer in the
     first part of the level. Bart can use the bulldozer scoop to reach the
     Koupon in the tree.
  #2 Shoot the target in the giant saw blade area. Once the giant saw has
     stopped you can use it to get to the collectible hovering over the
     middle of the machine.
  #3 Use the Hand of Buddha in the area near the green sludge to lift the
     giant saw blade lying flat on the ground. Place that saw blade in the
     wedge cut into the nearby tree. That will complete the platforms that
     Bart needs to get to the collectible on the highest saw blade.
  #4 After crossing the bridge over that green sludge, look to your left. You
     should easily spot the collectible sitting on a ledge.
  #5 This one's on the island in the center of the Frogger river.
  #6 Lift the pipes at the end of the level and place them so that the T-pipe
     is the first one on the left and the small curved pipe is placed above
     it. Then, simply use Bart and the updraft from the curved pipe to reach
     the collectible on the left.


Mob Rules
===========

  Lisa
  =======

  #1 In the parking lot area behind Sequel Stop, use Lisa's Hand of Buddha
     to lift the green ladder on top of the roof next to the HoB port and
     place it under the nearby collectible.
  #2 This one is located on a ledge above the first Maggie vent hole.
  #3 Proceed to the courtyard area where you're required to build a ramp
     to get out. This collectible is on a ledge near the start of the area
     where you need to use the green poles to get to the ledge.
  #4 Destroy the crates inside a narrow gap between the red building and
     gray wall on the right side of the courtyard area. The collectible
     will be inside.
  #5 Get to the spot blocked off by fire hydrants on two sides. Lift the
     black crate and use that to stop the hydrant and get the collectible.
  #6 Pick up the cars in front of Town Hall to find this one.
  #7 Get to the roof of Town Hall after the statue is destroyed but BEFORE
     you send Maggie into the vent. The last collectible is on the roof over
     the entrance.


  Marge
  ======

  #1 In front of the "FEELING UNATTRACTIVE?" sign that's across the street
     from Sequel Stop.
  #2 Take the mob down into the bottom level of the parking garage and have
     them attack the cracked wall.
  #3 Inside Maggie's first vent hole near the electric billboard.
  #4 Destroy the crates inside a narrow gap between the buildings nearest to
     the Hand of Buddha in the courtyard area (with the three floats and
     green grass square). The collectible will be inside.
  #5 Destroy the wall behind the police station to free Snake and get the
     collectible inside.
  #6 Inside the Maggie vent in Town Hall. You'll find it in a side vent on the
     left near the start.


Enter the Cheatrix
====================

  Lisa
  =======

  #1 After you pass the crate machine in the barrels/crates/health room,
     destroy the nearby crates. This will reveal the collectible.
  #2 Get to the Hand of Buddha in the barrel/crate/health room and turn
     around to see a collectible sitting on a platform over the sludge.
  #3 Sitting on the gear near the green pipe in barrel/crate/health room.
  #4 This one's located on the gray ledge on your way to the second
     teleport pipe (AFTER the barrel/crate/health room).
  #5 Get to the end of the first conveyor in the blood room and hop onto
     the black wire as Lisa. Slide down to find the collectible under
     the conveyor.
  #6 On the top level of the blood room you'll see a long gray tube across
     from a "Poor Sportsmanship" sign. The collectible is sitting on top
     of the tube.
  #7 You'll find a bunch of pink platforms floating in the sludge in the
     marketing room. Hop along the platforms to get to the collectible.
  #8 Inside a crate on the left side during the Stubborn Ape battle.


  Bart
  ======

  #1 On the platform near the first lever in the barrels/crates/health room.
  #2 Use Lisa's Hand of Buddha in the barrel/crate/health room and stack the
     blue gears on the right side, so that they lower the Bartman zipline.
     This will give Bart access to a collectible floating above one of the
     blue gears.
  #3 Sitting above the health pack machine in the barrel/crate/health room.
  #4 After climbing the black/yellow pole in the blood room you'll be on a
     slanted blue roof. Look to the left to see a conveyor leading to a large
     moving piston. The collectible is on that platform.
  #5 On the top level of the blood room you'll see a long gray tube across
     from a "Poor Sportsmanship" sign. Get across this tube and then jump
     onto the adjacent blue roof. The Koupon is in the corner.
  #6 Look for the QA room off to the side in the marketing room. You'll need
     to grapple up to a nearby platform them jump inside that QA room to get
     the collectible.
  #7 Get past the large EA stamps in the marketing room and look to the left
     to find this one.
  #8 Inside a crate on the right side during the Stubborn Ape battle. 


The Day of the Dolphin
========================

  Bart
  ======

  #1 Shoot the three Duff cans in the "Tipsy Balls" booth at the beginning of
     the episode.
  #2 On a ledge behind the boathouse.
  #3 Pop the balloons at the "Pop-N-Win" booth on the pier after the boathouse.
  #4 Grapple onto a red hook sitting out on a lonely piece of pier beyond the
     platform with the lever that opens the hatch.
  #5 First, shoot the red target underneath the large blue whale. Next, hop on
     the pink jellyfish along the wall in the King Snorky fight and get to the
     top of the large blue whale. From there you can use the updraft to float
     onto the smaller blue whale on the other side of the room.
  #6 Seal the dolphin tank on the left side of King Snorky's tank and use it to
     reach the nets that will take you all the way to the collectible.
  #7 On the right side of the King Snorky tank use Bartman's glide to float up
     on an updraft from a large clam shell. The collectible's on a ledge above.

  
  Lisa
  ======

  #1 On a ledge on the left side of the boathouse.
  #2 On a rusty hatch platform near the swinging dragon ride.
  #3 On the ground next to the stairs at the start of the King Snorky fight.
  #4 Hop on the pink jellyfish along the wall in the King Snorky fight and
     get to the top of the large blue whale.


Shadow of the Colossal Donut
==============================

  Bart
  ======

  #1 Look for three stacked gray pipes and jump inside the top one to find it.
  #2 Use Homerball to crush the hydrant next to the prison, then use Bartman's
     glide with the updraft from the hydrant to get inside. The koupon can be
     found on the left side of the prison building.
  #3 Run into the alley behind the orange Home of the Colossal Donut building,
     then look for a wall where the paint is chipped away exposing the wooden
     slats underneath. Climb up along the slats to find the koupon.
  #4 Stand in front of the Home of the Colossal Donut building and look across
     the street for a blue dumpster. Hop onto the dumpster to get to the second
     level of the construction site. The koupon is located on that second level
     towards the nearby crane.
  #5 Look for the brown Ritz Hotel for Transients building near Krusty Burger.
     Jump onto the roof of the adjacent low building and then onto the updraft
     from the vent on the Ritz building. From the roof, hop down onto the blue
     marquee sign in front of the building to reach the koupon on the awning.
  #6 Look for The Frying Dutchman at the pier, then approach the bright blue
     three-story building across the street. Enter the alley to find the
     koupon sitting on a broken brown awning.
  #7 Get to the brown Youth Center building next to the pier, then stand near
     the radioactive tanks on one side to find a grapple hook. Use it to reach
     the ledge of the building and the koupon.
  #8 You'll find a huge green factory at the pier. Use the dumpster and old
     mattresses on one side to get to the top and find the koupon at the rear
     section of the roof.
  #9 This koupon is located on the roof of the Grease Recycling Plant at the
     pier. You'll need to jump onto the roof of the adjacent building to get
     to the Grease Recycling Plant.
  #10 You'll find this one on a portion of the wooden pier next to the
      Grease Recycling Plant.


  Homer
  =======

  #1 Turn left from the start and look for a Krustylu Studios sign. The
     collectible is above the sign.
  #2 Approach the crane nearest to the start of the level and search around
     it for a helium tank. Use the helium and float to the pipe being held
     by the crane. The bottlecap is inside.
  #3 Approach the crane nearest to the start of the level and run up along
     the crane arm to find this one.
  #4 Run into the alley behind the orange Home of the Colossal Donut building.
     There's another small alley on the left side above a ledge where you'll
     find this bottlecap.
  #5 Use the dumpster behind the Home of the Colossal Donut building to reach
     the bottlecap on the roof.
  #6 Use an upside down blue car to get onto the crane in the middle of the
     construction site. You can then use that as a ramp to get to the second
     level of the construction site and access a helium tank. Use it to float
     to the platform above the tank and find the bottlecap.
  #7 Look for The Frying Dutchman at the pier, then approach the bright blue
     three-story building across the street. The collectible is on the roof
     of that building.
  #8 You'll find a Grease Recycling Plant near the Krusty Burger in the corner
     of the area. The bottlecap is on a section of the pier near the building.
     The easiest way to get to it is from the roof.
  #9 Get to The Frying Dutchman at the pier and look for the large pink
     fish sign next to it. Use the helium tank below it to float to the top
     and grab the collectible.


Invasion of the Yokel-Snatchers
=================================

  Bart
  ======

  #1 Grapple onto the lights high above the wall near the starting point.
     The collectible is at the end of the row of lights, on a FED UPS truck.
  #2 Jump on top of the first trailer as Bart, then turn left and float down
     onto an island surround by chasms. The collectible is sitting right in
     the middle.
  #3 Have Homer activate the steam updraft directly across from the ruins
     at the end of the parking lot. Use Bartman to float across the steam
     and onto the lonely light pole out in the middle of the lava. From
     there you can float directly to the nearby platform and collectible.


  Homer
  =======

  #1 Float onto the top of the first trailer then turn left and use Homerball
     dash to get onto the concrete island. The Duff bottlecap is sitting on a
     ledge at the far end.
  #2 Near the end of the parking lot, next to a "Alternative Knifestyles"
     trailer, hop on the tires as Homer to reach a red steel I-beam. Get
     across the beam and hop onto the nearby ledge to reach a Duff bottlecap
     sitting all by itself on the ledge.
  #3 Near the end of the parking lot there will be a chasm that can only be
     crossed by using Homerball's dash to reach a lower ledge. The collectible
     is sitting on that lower ledge.
  #4 You'll find an Insanity Pepper power-up on that same low ledge where you
     found the second collectible. Grab the Pepper and use that to roll across
     the lava to west/left side of the map (past a column with a pole on top of
     it). The Duff bottlecap is just sitting on top of the lava in plain sight.


Bargain Bin
=============

  Bart
  ======

  #1 After the door broken down by Homerball, look for a grapple hook onto a
     higher walkway.
  #2 On a walkway to the right of the target Bart must shoot to extend a
     bridge.
  #3 On the large platform with the forklift, tucked behind some crates in a
     corner.
  #4 On the small platform where the first trampoline is located.


  Homer
  =======

  #1 After the door broken down by Homerball, fall down onto the lower walkway
     and turn right to find the Duff bottlecap behind some crates.
  #2 Use the helium tank on the large forklift platform to reach a high
     platform and the collectible.
  #3 On the small platform where the first trampoline is located.


NeverQuest
============

  Marge
  =======

  #1 Approach the first house on the right side of the waterfall in the
     open area at the beginning. The collectible is sitting on the
     window sill.
  #2 Collect 30 Mobbits and place them at the tables near the Health and
     Mana bar. The collectible will appear at the door.
  #3 Get to the bridge in the first chamber and look to the right to see a
     collectible sitting out on a rock in the middle of the lava.
  #4 Get to the bridge in the first chamber and look to the left to see a
     collectible sitting out on a ledge across the bridge.
  #5 Get to the large wooden door at the end of the first chamber and turn
     left to see an enemy spawner and a coffin. Open the coffin to get the
     collectible.
  #6 Get to the large wooden door at the end of the first chamber and turn
     left to see an enemy spawner and small sealed area with a Morc platform
     inside. The collectible is in the corner behind the platform.
  #7 Get to the large wooden door at the end of the first chamber and turn
     right to see an elevated area. Cross the bridge to get to it and then
     open the wooden chest near the spawners to find the collectible.
  #8 Turn left in the second chamber (with the overhead POV) and open the
     chest.
  #9 In the second part of the maze you'll find a small room with an
     enemy spawner and two wooden chests. Open the chest on the right for
     the collectible.
  #10 Face the red dragon and look to the left of his head to see the
      collectible on a ledge. To reach it, place the Mobbits underneath the
      right claw to sacrifice them and bring up some coin platforms.
  #11 Crawl inside the red dragon's eye as Maggie and go around to the back of
      the other eye to find a coupon.
  #12 Grab every egg during the Egg Wave to reveal the collectible.


  Homer
  =======

  #1 On top of a picnic table in the open area at the beginning.
  #2 Approach the first house on the right side of the waterfall in the
     open area at the beginning. Use Homerball's dash to dash from the roof
     of the house to the top of the nearby tree, where you'll find the
     collectible.
  #3 Enter the first chamber, and look to the right past a stack of barrels.
     You'll see the collectible floating above a gray wall. Use Homerball's
     dash to get to it.
  #4 Enter the first chamber and enter the small area past the stacked
     barrels on the left. Open the coffin to find the Duff bottlecap.
  #5 Cross the bridge in the first chamber and look up and to the right
     along a gray column. You'll see that the column is curved and at the top
     of the column is a collectible. Use Homerball's dash to reach it.
  #6 Get to the bridge in the first chamber and look up and to the left to see
     a Duff bottlecap floating high in the air. To reach that one you'll have
     to use one of the columns on the sides and Homerball's dash at an angle.
  #7 Get to the far right side in the second chamber (with the overheard POV)
     and open a wooden chest along the wall on the right.
  #8 In the second part of the maze you'll find a small room with an
     enemy spawner and two wooden chests. Open the chest on the left for
     the collectible.
  #9 In the smaller chamber with the warrior statue holding a chalice,
     look for a purple ramp along the wall leading up to a Duff bottlecap.
  #10 Enter the red dragon chamber and look to the left to see a platform
      with a pink donut box on top. The collectible is behind that box.
  #11 Dash up to the helium tank across from the red dragon's left claw and
      use it to dash to the Duff bottlecap floating on top of that left claw.
  #12 Grab every egg during the Egg Wave to reveal the collectible.


Medal of Homer
================

  Bart
  ======

  #1 Follow the buildings on the left in the village and look for the
     collectible between a ledge and a balcony.
  #2 On a small balcony in the center of the map.
  #3 Check your village map for a lonely building on the left side, not
     attached to other buildings. You'll find the collectible sitting on
     a low part of the roof.
  #4 Get to the north end of the village and jump on the red/white awning,
     then use the nearby roof to get to the top of the bridge. Jump on the
     tree then onto the next roof to find the collectible.
  #5 Run behind the church and enter the wooden door to find a collectible
     inside.
  #6 Jump up along the ledges at the rear of the church and get to right
     side of the roof to see the koupon.
  #7 From the roof of the church, glide down and towards the island in the
     south-east corner.
  #8 Cross over the first bridge in the escort mission then turn and cross
     over the second bridge nearby. You'll see the collectible sitting next
     to a crate.
  #9 Stay on the top of the cliffs next to those bridges and follow the red
     arrows to the end. Glide onto the rock column in the middle of the
     road to get the collectible.
  #10 You'll see an ancient building carved out of the rock just before you
      get to the gate at the end of the escort mission. The collectible
      is at the entrance to this building.
  #11 Plant some C4 on the turret gun that's on the deck of the ship and
      then have Bart glide on the black smoke updraft.
  #12 On the deck of the carrier. Run around the left side of the structure
      and look for the collectible sitting on an edge behind the structure.
  #13 Jump down from the point where Homer plants C4 on a pipe on level D-3
      of the ship. You'll be on a small walkway on level D-2, with the
      collectible sitting at the end of the walkway.
  #14 Get to the crow's nest with Homer's helium tank using the updrafts
      from the smoke stacks. The collectible is out on a steel beam
      extending from that platform.


  Homer
  =======

  #1 Hop down from the elevated area where you start and turn right. Hug the
     wall to find the collectible in a corner near the water.
  #2 Look for a tall pole across from the starting point. Climb the pole and
     jump onto the balcony to get the Duff bottlecap.
  #3 Pass the second bridge and look for the first red/white awning on the
     left. Hop on it then get to the chimney at the top. From there you can
     reach the Duff bottlecap sitting on the balcony.
  #4 Jump behind that house with the red awning to find a collectible tucked
     away behind a barrel.
  #5 Get to the north end of the village and jump on the red/white awning.
     From there cross the bridge and hop on the cheese wheels to reach
     the collectible on the roof.
  #6 Get to the north end of the village and jump on the red/white awning.
     From there jump onto the roof and get to the top of the tree, then
     jump towards the high balcony of the next building, where the Duff
     bottlecap is located.
  #7 Run behind the church and enter the wooden door to find a collectible
     inside.
  #8 On top of the waterwheel by the church.
  #9 Jump up along the ledges at the rear of the church and get to the low
     roof on one side of the church. Use Homerball's dash to get to the top of
     the church and reach the collectible at the west side.
  #10 User Homerball's dash to get over the first broken bridge along the path.
      You'll grab the collectible from mid-air.
  #11 On the deck of the carrier. Run around the right side of the structure
      and look for the Duff bottlecap sitting on the edge under a walkway.
  #12 Destroy the crates on the deck to reveal a collectible.
  #13 On level D-5 of the ship, use the helium to get on top of the column
      with the gold B on it.
  #14 Use the helium tank on the crow's nest at the top of the ship to float
      up to the steel beams above that helium tank.


Big Super Happy Fun Fun Game
==============================

  Lisa
  ======

  #1 Use the Hand of Buddha near the large group of houses on the wooden
     platforms. Lift the house furthest to the left, then lift the lantern
     to reveal the collectible.
  #2 In the land of fire. Get past the first set of pillars that Lisa must
     lift using the Hand of Buddha then look to your left to see an elevator
     platform moving up and down. Use that to get to the collectible on a
     ledge.
  #3 Again in the land of fire. This one is located on a pillar out on the
     left side of the open lava pool before the part where you must freeze
     the sumos. Use the various elevator platforms to get to it.
  #4 Freeze two lava sumos and use the blocks to create platforms to the
     collectible on the right side near the Well of Fire.
  #5 Next to the Hand of Buddha where Lisa must create a bridge of frozen
     fire sumos, look below for a series of ledges and mushroom
     trampolines. Lisa's collectible is in the corner far on the left side
     when facing the ocean.
  #6 On an ice platform floating in the water on the right side of the land
     of ice.
  #7 On a ledge on the right side of the land of ice. Jump over a small pool
     and into a niche carved out of the ice to reach it.
  #8 Get to the rear of the airship and jump down behind it to find a platform
     and several items, including a collectible.


  Homer
  =======

  #1 Use the Hand of Buddha near the large group of houses on the wooden
     platforms. Lift the house to the right of the Hand of Buddha to reveal
     the Duff bottlecap.
  #2 In the land of fire, get across the first balancing log then turn
     right and use Homerball's dash to get to a ledge near a lavafall.
  #3 Next to the Hand of Buddha where Lisa must create a bridge of frozen
     fire sumos, look below for a series of ledges and mushroom
     trampolines. Hop along the ledges to get to a Duff bottlecap near the
     lavafall.
  #4 Use Homerball's dash along the black cliff wall on the right side of the
     Well of Fire. This should get you onto the gray rock ledge on that same
     side. From there jump to the highest purple pillar near you, then
     Homerball dash to the next set of pillars on the other side of the
     Well of Fire. The collectible is sitting right there on the highest
     pillar.
  #5 Homerball dash up the steep snow bank on the right side to get to a
     narrow white ledge. Homerball dash up along the curve on the left to
     get the collectible at the top.
  #6 Use the first helium tank on the left of the land of ice to reach the
     Duff bottlecap on a ledge further along the left wall.      
  #7 Proceed to the front of the airship and run out onto the yellow bowsprit
     to find a Duff bottlecap at the very tip.
  #8 Homerball dash up along the mast in the center of the ship to get to a
     gray platform with a collectible on it.


Grand Theft Scratchy
======================

  Lisa
  ======

  #1 Inside the garage of the blue building near the starting point.
  #2 Face the blue house and look left to the first dilapidated house. Run
     behind the house to find the collectible.
  #3 Face the blue house and look left to the second dilapidated house. Run
     behind the house and climb the palm tree to get the collectible.
  #4 On the top level of the orange building that is under construction.
  #5 Look behind the Hush Hush Cleaners/Happy Times building.
  #6 Immediately after crossing the gray bridge and entering the second
     street, look left and up to see a collectible on some scaffolding. To
     reach it, use the nearby Hand of Buddha to lift a piece of scaffolding
     from the roof of A Touch of Class/Knowledge Center and place it on the
     lower scaffolding on the right.
  #7 Behind A Touch of Class/Knowledge Center.
  #8 Jump on the trash dumpster trampoline behind the radio station.
  #9 Have Lisa remove the car from the hydraulic jack next to the car repair
     place, then place Lisa on the low jack. Have Marge press the red button
     then take Lisa up to the roof.
  #10 Climb and jump along the poles behind the Tom Jackson billboard and get
      to the hollow point on the far left.
  #11 Jump along the rocks in the water behind the Pop In and Pump Up/Yoga
      Flame building. 
  #12 Out on a gray pipe on the right side of the final island.


  Marge
  =======

  #1 Use Lisa's Hand of Buddha to pick up the battery behind the first old
     house to the left of the blue house. Drop it into the generator near the
     building with the large garage. Inside the garage you'll find Marge's
     collectible.
  #2 Look to the left of the large violet house with the yellow flower over
     the door (after it's repaired) and order two dogs to destroy the cracked
     wall.
  #3 Hop on the dumpster trampoline next to Hush Hush Cleaners/Happy Times
     and look for the collectible beside a metal air duct.
  #4 Use Lisa's Hand of Buddha to place two batteries in the two generators
     near the elevator at the end of the first street. This will lift Marge
     and her mob to the top level and the collectible.
  #5 Climb the brown ladder on the side of A Touch of Class/Knowledge Center.
  #6 Have Lisa remove the car from the hydraulic jack next to the car repair
     place, then place Marge on the low jack. Have Lisa press the red button
     then take Marge up to the roof and up the ladder to the collectible.
  #7 Behind the Clip Joint/Book Depository.
  #8 Inside the radio station as Maggie, behind the desk closest to the front
     door.
  #9 Out on a wooden beam about halfway along the ice bridge.
  #10 Underneath the broken section of highway on the final island.
  #11 Follow the beach on the right side until you get to the collectible
      near the gray boulders at the end.
  #12 On the left side of Poochie's stage (make sure to get it BEFORE you
      destroy the stage).


Five Characters in Search of An Author
========================================

  Homer
  =======

  #1 On the hedge on the left side of the driveway. Use the money piles to
     jump up there.
  #2 Above the pile of money in the center of the driveway.
  #3 Turn left after entering Matt Groening's mansion and run behind the
     pile of money in the corner.
  #4 On the right side of the dinner table, in the middle of the pool of
     liquid gold.
  #5 Get to the area near Matt Groening's desk and turn left to find a
     couch with a glowing light on it. Bounce on the couch to get the
     collectible.


  Bart
  ======

  #1 Jump on the hedge on the left side of the driveway then look towards
     the pile of money in the center to see the collectible floating above
     a pillar.
  #2 On the left side of the dinner table, in the middle of the pool of
     liquid gold.
  #3 Wait until Groening has moved to the other side of the room, then grapple
     to the first chandelier from the entrance. Grapple up to the next, higher
     chandelier and look across the room. You should see one chandelier moving
     up and down. Glide to it when it's at it's lowest then glide to the
     collectible above the lever.
  #4 From the same moving chandelier, glide towards the pillar on the right
     side of the entrance.


Game Over
===========

  Homer
  =======

  #1 Enter the main grounds and look for a large golden joystick with a
     "2600" sign on it. Press the button to reveal the collectible.
  #2 On the roof of the Maude Flanders house on the left lawn. Use the
     wooden cart ramp.
  #3 Use the stairs near the "Reserved for Elvis" house on the right lawn
     to get to the roof and collectible.
  #4 Between some trees outside the steam baths complex, on the left side.
  #5 Activate the helium tank inside the steam baths and float up to the
     roof of the building on the left side. Enter inside the rear
     steeple.
  #6 Activate the helium tank inside the steam baths and float up to the
     roof of the building on the right side. Enter inside the center
     steeple.
  #7 From that same roof as #6, head to the front and look down along the
     left side for a balcony. Drop down onto the balcony to get the
     collectible.


  Bart
  ======

  #1 Enter the main grounds and look for a large golden joystick with a
     "2600" sign on it. Press the button to reveal the collectible.
  #2 Grapple to the roof of the arcade and run inside the steeple to find
     a collectible.
  #3 On the roof of the second to last house on the right lawn, near the
     "Reserved for Elvis" house. Use the grapple to get to it.
  #4 On the roof of the second house on the left lawn. Use the grapple to get
     to it.
  #5 On the roof of the Maude Flanders house on the left lawn. Use the
     grapple hook.
  #6 Grapple to the roof of the building on the left outside the steam
     baths and search inside the steeple.
  #7 Use Lisa and the Hand of Buddha to freeze some dolphins and then drop
     them on top of the hot rocks in the center. Use that updraft to get Bart
     to the roof of the building on the right side. The collectible is inside
     the first steeple.
  #8 On a balcony attached to the right building in the steam baths. You can
     reach it from the roof or vines on the Skybucks side.


  Lisa
  ======

  #1 Enter the main grounds and look for a large golden joystick with a
     "2600" sign on it. Press the button to reveal the collectible.
  #2 On the roof of the second house on the right lawn, near the arcade.
     Use the cloud trampoline to get up there.
  #3 On the roof of the first house on the left on the left lawn. Use the
     tent trampoline.
  #4 On the terrace next to the first side gate on the left.
  #5 Between some trees outside the steam baths complex, on the left side.


  Marge
  =======   

  #1 Enter the main grounds and look for a large golden joystick with a
     "2600" sign on it. Press the button to reveal the collectible.
  #2 In front of the Bible Blaster machines in the arcade.
  #3 Behind the first house on the right lawn, near the arcade.
  #4 Next to the second side gate on the right side.
  #5 Outside the steam baths complex, on the left side.


Springfield
=============

  Homer
  =======

  #1 In the street in front of the Simpsons' house.
  #2 Behind the house east of the Simpsons' house.
  #3 Roof of faded red house across the street from the Simpsons' house.
  #4 Between the bushes on the west side of Flanders' house.
  #5 Chimney on the roof of Flanders' house.
  #6 Roof of Professor Frink's house (across from Flanders' house).
  #7 On the stairs in the basement of Professor Frink's house.
  #8 Next to a tree on the grassy hill behind Frink's house.
  #9 On the roof of the Springfield Retirement Castle (Marge must build).
  #10 On the roof of Skinners' purple house (east end of the Simpsons' street).
  #11 Underneath the car in the First Church of Springfield parking lot.
  #12 Inside the First Church of Springfield (use the helium tank).
  #13 Next to the trash cans outside the First Church of Springfield.
  #14 On the roof of the Grocery store in the north part of town.
  #15 West roof of Springfield Elementary School (Homerball from front grass).
  #16 Underneath the mini van in the Springfield Elementary School lot.
  #17 Behind crates in the backyard of the house across from Krusty Burger.
  #18 Behind the house across from Krusty Burger (north side of town).
  #19 Top of KBBL radio tower (use Lisa's Hand of Buddha to place black cases).
  #20 Homerball dash from KBBL radio tower to roof of Krusty Burger.
  #21 Inside the Krusty burger behind the trash can on the left.
  #22 Crates behind Krusty Burger.
  #23 Enter Android's Dungeon and smash the poster, then bounce on the chair.
  #24 Use wooden ramp behind The Android's Dungeon.
  #25 Inside crack in the ground behind Noiseland Arcade (Homerball smash).
  #26 Roof of Springfield Department of Motor Vehicles (use case to reach it).
  #27 Outside corner of Springfield Department of Motor Vehicles.
  #28 Behind crates and dumpster next to the First Bank of Springfield.
  #29 Roof of Planet Hype (use the helium tank).
  #30 Corner behind Barney's Bowlarama.
  #31 Crates behind Springfield Courthouse.
  #32 Roof of Springfield Courthouse (use the helium tank from Planet Hype).
  #33 Top of tree in south-east corner of Museum (use Moe's Tavern roof ramp).
  #34 Inside wooden barrel in Moe's Tavern.
  #35 Corner outside Aztec Theatre.
  #36 Roof of the Aztec Theatre (use helium tank in back alley).
  #37 South side of pink apartment building next to Aztec Theatre.
  #38 Air conditioner on east side of pink building next to Aztec Theatre.
  #39 Top of tree in front of Springfield Town Hall.
  #40 Roof of Sleep-Eazy Motel.
  #41 Inside crates next to Kwik-E-Mart.
  #42 Front of Springfield Town Hall.
  #43 Roof of Turn Your Head And Coif (use Marge to build platform).
  #44 Roof of purple building next to SequelStop.
  #45 Next to vending machine adjacent to the Adult Education Center.
  #46 Roof of lime green building near Pay & Park & Pay sign.
  #47 Above the Pay & Park & Pay sign.
  #48 Top level of parking structure.
  #49 Roof of bright pink building near the parking structure.
  #50 High roof of the bright pink building (from roof of sky blue building).
  #51 Next to the same pink building as #30, below fire escapes.
  #52 Helium from Dr. Monroe's to water tower on pink building roof.
  #53 Above awning of green building with fenced roof, near parking structure.
  #54 Roof of high brown building with 3 windows on top (grassy courtyard).
  #55 On the grass of the courtyard near the parking structure.
  #56 Roof next to Dr. Monroe's Family Therapy Center.
  #57 Corner behind Dr. Monroe's Family Therapy Center.
  #58 Roof of narrow pink building near Police Station (use alley trampoline).
  #59 In front of Springfield Police Station.
  #60 Inside a prison cell in Springfield Police Station (press red button).
  #61 Roof of Junkytown Legal Clinic (use ramp on roof of pink building).
  #62 Roof of brown building next to Springfield Youth Center.
  #63 Fire escape attached to brown two story building near Youth Center.
  #64 Roof of Bloodbath and Beyond Gun Shop.
  #65 In alley behind Army Surplus store.
  #66 Metal balcony above Army Surplus store.
  #67 Roof of The Ritz Hotel for Transients.
  #68 Behind wooden shack in south Springfield.
  #69 Shimmy across the ledge on the south-west corner of Duff Brewery.
  #70 Next to a blue tank in the south-east corner of the Duff Brewery.
  #71 Behind light blue building at the pier shops in the south-east corner.
  #72 Group of crates behind Touch of Glass building in south-east corner.
  #73 Same building as #64, use Hand of Buddha and awning to reach it.
  #75 Next to green building in south-east corner (Hand of Buddha on roof).
  #75 East side of the courtyard with the green grass, behind a 


  Bart
  ======

  #1 In the treehouse behind the Simpsons' house.
  #2 On the street east of the Simpsons' house.
  #3 West from Skinner's house (purple house east of the Simpsons' house).
  #4 Next to top window, west side of pink house east of Simpsons' house.
  #5 Roof of Springfield Retirement Castle.
  #6 Behind dirty brown house across from Springfield Retirement Castle.
  #7 Behind Frink's house (across the street from Flanders' house).
  #8 Behind faded red house across from the Simpsons' house.
  #9 Inside Krusty Burger, next to vent behind the counter.
  #10 Top of tree near Krusty Burger (use radio tower to access).
  #11 Roof of Krusty Burger (use radio tower to access).
  #12 Top of Krusty Burger sign (hydrant and Homerball to access).
  #13 Top of tree behind Springfield Elementary School.
  #14 Under trees behind Springfield Elementary School.
  #15 Inside the crack in Springfield Elementary parking lot (use Homerball).
  #16 Ledge behind the shack in the Springfield Elementary school.
  #17 Roof of Springfield Elementary School.
  #18 Roof of First Church of Springfield.
  #19 Steeple of First Church of Springfield (use zipline to reach it).
  #20 Parking lot of First Church of Springfield.
  #21 Inside First Church of Springfield (use grapple).
  #22 Top of SequelStop billboard near Grocery store (use updraft from house).
  #23 Top of Grocery store sign.
  #24 Under pink mini van in the Grocery store parking lot (use Homerball).
  #25 Roof of the Springfield Department of Motor Vehicles.
  #26 Above tree near the First Bank of Springfield.
  #27 Inside the Android's Dungeon.
  #28 Roof of Planet Hype.
  #29 Behind Planet Hype.
  #30 Above blue pillar at Barney's Bowlarama.
  #31 West roof of the Springfield Courthouse (use zipline from Planet Hype).
  #32 Flag pole on roof of Springfield Courthouse.
  #33 Between some bushes in front of the Springfield Courthouse.
  #34 Climb the curtains inside the Mayor's office at Springfield Town Hall.
  #35 Glide from roof of Springfield Museum to the Jebediah Springfield statue.
  #36 Glide from roof of Springfield Museum to south-east pole in town square.
  #37 Roof of Springfield Police Station.
  #38 Roof of Junkytown Legal Clinic.
  #39 Roof of purple building next to SequelStop.
  #40 Roof of SequelStop, next to the rotating sign.
  #41 Roof of pink building near SequelStop.
  #42 Above awning of Cash For Your Eyes shop (near Pay & Park & Pay sign).
  #43 Next to a trash can on the main level of the parking structure.
  #44 Roof of high pink building near the parking structure.
  #45 Inside locked gate in the grassy courtyard near the parking structure.
  #46 Roof of orange building in the grassy courtyard near parking structure.
  #47 Roof of low bright pink building on the same block as SequelStop.
  #48 Next to trash can adjacent to orange building on the SequelStop block.
  #49 Above Springfield Youth Center sign.
  #50 In the alley behind Bloodbath and Beyond Gun Shop.
  #51 Roof of Bloodbath and Beyond Gun Shop.
  #52 In front of Dr. Monroe's Family Therapy Center sign.
  #53 Roof of low yellow building in grassy courtyard near parking structure.
  #54 Roof of green building next to Ritz Hotel for Transients.
  #55 Above awning in south part of grassy courtyard near parking structure.
  #56 Glide, high pink building in courtyard to water tower on south building.
  #57 Glide from billboard above Duff Brewery to water tower to the south.
  #58 On a steel I-beam in the south part of the grassy courtyard.
  #59 Behind building with three skylights in south part of grassy courtyard.
  #60 Roof of pink building next to Army Surplus store.
  #61 Roof of Springfield Museum.
  #62 Above the Aztec Theatre marquee.
  #63 Roof of Aztec Theatre.
  #64 Behind the Kwik-E-Mart.
  #65 Inside the Kwik-E-Mart.
  #66 Roof of pink apartment building south of Aztec Theatre (use grapple).
  #67 Above a tree south-west of that pink apartment building.
  #68 Roof of the Sleep-Eazy Motel.
  #69 Roof of the Sleep-Eazy Motel.
  #70 Roof of Moe's Tavern.
  #71 Roof of wooden shack in south Springfield.
  #72 On the ground on west side of Duff Brewery.
  #73 On the top roof of the Duff Brewery.
  #74 On top of the billboard on the roof of Duff Brewery.
  #75 On the east roof of the Duff Brewery. 


  Lisa
  ======

  #1 Inside Lisa's bedroom.
  #2 Under the doghouse in the Simpsons' backyard (use Hand of Buddha).
  #3 In Flanders' backyard.
  #4 Above car in the driveway of the hot pink house next to Flanders'.
  #5 On the ground in the north-west corner of Springfield Retirement Castle.
  #6 On the front porch of Skinner's house (east of the Simpsons' house).
  #7 Behind the house across the street from the Simpsons'.
  #8 In Professor Frink's basement (across the street from Flanders').
  #9 Roof of the house across the street from Krusty Burger.
  #10 Behind the counter inside Krusty Burger.
  #11 Behind Krusty Burger.
  #12 On the ground next to the SequelStop billboard near the Grocery store.
  #13 Inside a crack in the ground in Grocery store parking lot (Homerball).
  #14 Next to the dumpster behind the Grocery store.
  #15 In the south-east corner of the Grocery store parking lot.
  #16 Roof of the First Church of Springfield.
  #17 On a high ledge north of the First Church of Springfield.
  #18 Underneath shack behind Springfield Elementary School (Hand of Buddha).
  #19 Behind Springfield Elementary School.
  #20 Inside Springfield Elementary School.
  #21 On the sidewalk south-west of Springfield Elementary School.
  #22 On the roof of the KBBL radio station (use Hand of Buddha and cases).
  #23 On the awning in front of the Springfield Department of Motor Vehicles.
  #24 Near the dumpster next to First Bank of Springfield.
  #25 Parking lot in front of First Bank of Springfield.
  #26 Roof of Noiseland Arcade.
  #27 Roof of Barney's Bowlarama (use Marge's mob to build).
  #28 Behind west side of Barney's Bowlarama.
  #29 Underneath the car in front of Barney's Bowlarama (use Homerball).
  #30 In front of Springfield Town Hall.
  #31 Behind Springfield Town Hall.
  #32 In the Springfield town square.
  #33 Underneath yellow car on the east side of Springfield Museum.
  #34 Behind the Springfield Museum of Natural History sign.
  #35 Behind the Springfield Museum.
  #36 West side of Springfield Museum on a vent (use Marge to build).
  #37 Roof of the Kwik-E-Mart.
  #38 Inside the Kwik-E-Mart.
  #39 Underneath yellow car in alley behind Aztec Theatre.
  #40 North side of apartment building near Aztec Theatre (use vent and case).
  #41 Underneath Sleep-Eazy Motel sign.
  #42 Behind the Sleep-Eazy Motel.
  #43 Inside a prison cell in Springfield Police Station (red button).
  #44 Behind the Springfield Police Station.
  #45 Roof of SequelStop.
  #46 In a crate behind Turn Your Head and Coif (north Springfield).
  #47 Next to building near Turn Your Head and Coif (use awning and wall).
  #48 In bottom level of parking structure (break through wood).
  #49 Halfway up the ramp to the top level of the parking structure.
  #50 Inside a crate on the top level of the parking structure.
  #51 On the wall on the west side of the parking structure.
  #52 North from the pier, before entering the parking structure.
  #53 Behind the building across from the Duff Brewery.
  #54 Across the street from the Duff Brewery entrance.
  #55 Up the ladder of the orange building behind SequelStop.
  #56 Roof of the orange building behind SequelStop.
  #57 Next to pink building at south part of courtyard near parking structure.
  #58 North of the grassy courtyard near the parking structure.
  #59 On the road west of #58, next to a PAWN sign.
  #60 Roof of building next to Bloodbath and Beyond Gun Shop.
  #61 Inside a locked gate at Dr. Monroe's Family Therapy Center.
  #62 On the ground next to east side of Dr. Monroe's Family Therapy Center.
  #63 On the grass in the courtyard near parking structure (lift black cases).
  #64 South part of the grassy courtyard next to a power generator.
  #65 Behind the Army Surplus store.
  #66 The roof of the building behind the Army Surplus.
  #67 Front porch of the wooden shack in south Springfield.
  #68 North-east corner of the Duff Brewery parking lot.
  #69 On the ground in the south-west corner of the Duff Brewery.
  #70 Climb the poles in the south-west corner of the Duff Brewery.
  #71 Roof the Duff Brewery.
  #72 On the ground on the east side of the Duff Brewery.
  #73 Awning from orange building in south-east Springfield (Hand of Buddha).
  #74 On the beach on the east side of pier in south-east Springfield.
  #75 On the beach south of the Duff Brewery.


  Marge
  =======

  #1 In Marge's bedroom.
  #2 Use the Maggie vent across from Bart's room.
  #3 In Flanders' backyard.
  #4 Behind Skinner's house (east of the Simpsons' house).
  #5 Behind the Springfield Retirement Castle.
  #6 Roof of the Springfield Retirement Castle.
  #7 Inside Frink's basement (across the street from Flanders' house).
  #8 Destroy the SequelStop billboard near the Grocery store.
  #9 Inside a Maggie vent behind the Grocery store.
  #10 Inside a Maggie vent behind the Grocery store.
  #11 Roof over the door of the Grocery store entrance.
  #12 Roof of the First Church of Springfield.
  #13 Maggie vent on the roof of the First Church of Springfield.
  #14 Inside the First Church of Springfield.
  #15 On the east side of Springfield Elementary School.
  #16 Roof of Springfield Elementary School.
  #17 In Skinner's office through a Maggie vent in Springfield Elementary.
  #18 Roof of KBBL radio station (use Hand of Buddha to access).
  #19 Maggie vent on the roof of KBBL radio station.
  #20 Roof of the First Bank of Springfield.
  #21 Garbage pail behind the Springfield Courthouse.
  #22 Roof of the Noiseland Arcade.
  #23 Maggie vent on the roof of Planet Hype.
  #24 Maggie vent on the roof of Planet Hype.
  #25 In front of Planet Hype.
  #26 Maggie vent on the west side of Barney's Bowlarama.
  #27 Blue pillar above Barney's Bowlarama (use Hand of Buddha and boxes).
  #28 Roof of Springfield Town Hall.
  #29 Inside a Maggie vent on the Springfield Town Hall roof.
  #30 Inside a Maggie vent on the Springfield Town Hall roof.
  #31 Inside the mayor's office in Springfield Town Hall.
  #32 Fix the Jebediah Springfield statue in the town square.
  #33 In front of the Springfield Museum.
  #34 East side of the Springfield Museum.
  #35 At the entrance to the Aztec Theatre.
  #36 Inside the Kwik-E-Mart.
  #37 Roof of the Kwik-E-Mart.
  #38 Maggie vent on the roof of the Kwik-E-Mart.
  #39 Maggie vent on the roof of the Kwik-E-Mart.
  #40 Ground on the east side of the building south of the Aztec Theatre.
  #41 Same as #40 (Hand of Buddha, place vent and box on metal balcony).
  #42 Roof of same building as #40 and #41, inside a Maggie vent.
  #43 Garbage pile on west side of Sleep-Eazy Motel.
  #44 Balcony above same spot as #43.
  #45 Ground on south side of Sleep-Eazy Motel.
  #46 Behind Moe's Tavern.
  #47 Inside Moe's Tavern.
  #48 South side of Springfield Police Station.
  #49 Roof of SequelStop.
  #50 Roof of Adult Education Center.
  #51 Maggie vent on roof of green building next to Adult Education Center.
  #52 Maggie vent on roof of green building next to Adult Education Center.
  #53 Maggie vent on roof of green building next to Adult Education Center.
  #54 Roof of Turn Your Head and Coif.
  #55 Crate on the side of Turn Your Head and Coif.
  #56 Next to building near Turn Your Head and Coif (use awning and wall).
  #57 Under yellow car in bottom level of parking structure.
  #58 Top level of parking structure, south-east corner.
  #59 Bounce on tire trampoline in north-west corner of parking structure.
  #60 Next to pink garage with purple doors behind SequelStop.
  #61 Roof of Bloodbath and Beyond Gun Shop.
  #62 Alley behind Bloodbath and Beyond Gun Shop.
  #63 Maggie vent on roof next to Dr. Monroe's Family Therapy Center.
  #64 Garbage pile on roof in south-east corner of grassy courtyard.
  #65 Roof west of the parking structure top level.
  #66 Along edge of roof of pink building near #65.
  #67 Underneath roof on ground level in south-east corner of grassy courtyard.
  #68 Inside a locked gate on west side of grassy courtyard (shoot as Bart).
  #69 Roof of building behind Army Surplus store.
  #70 North of the pier, left side before entering the parking structure tunnel.
  #71 Ground on the north-west corner of the Duff Brewery.
  #72 Maggie vent on south side of the Duff Brewery roof.
  #73 Narrow spot on south side of the Duff Brewery, ground level.
  #74 Alley behind A Touch of Glass shop in south-east Springfield.
  #75 Roof of A Touch of Glass shop in south-east Springfield.


-------------------------------------------------------------------------------
                                 6.2  Clichés
-------------------------------------------------------------------------------

  #1 Double Jump - Land of Chocolate
     Simply press jump and then jump again in the air. Repeat this several
     times to unlock the cliché.

  #2 Wooden Crate - Bartman Begins
     Lock onto the first crate and shoot it.

  #3 Pressure Pads - Bartman Begins
     Get to ledge at the end of the temple in Bartman Begins. You'll get the
     cliché after both Bart and Homer step on the Pressure Pads.

  #4 Temporary Power Up - Around the World in 80 Bites
     Collect the Insanity Pepper on top of the bowl of beans in Mexico.

  #5 Combo Punch - Around the World in 80 Bites
     Perform the X, X, Y combo attack about 25 times.

  #6 Giant Saw Blades - Lisa the Tree Hugger
     Enter the saw blade area.

  #7 Explosive Barrel - Lisa the Tree Hugger
     Shoot the explosive barrels.

  #8 Invisible Barrier - Mob Rules
     Jump towards the police barricades that say "KRUSTY SEZ-GET BACK" at the
     beginning of the episode.

  #9 Cracked Up - Mob Rules
     Take the mob down into the bottom level of the parking garage and have
     them attack the cracked wall.

  #10 Rift Portal - Enter the Cheatrix
      At the start of the episode.

  #11 Switches and Levers - Enter the Cheatrix
      Pull the final lever inside the marketing room.

  #12 Collectible Placement - Invasion of the Yokel-Snatchers
      Collect the Krusty Koupon from the top of the FED UPS truck at the start
      of the episode.

  #13 Can't Swim - The Day of the Dolphin
      Fall into the water.

  #14 Obvious Weakness - Shadow of the Colossal Donut
      Open Lard Lad's first hatch and pull the wiring.

  #15 Chasm Death - Bargain Bin
      Fall into the pit below any of the walkways or platforms.

  #16 Time Trial - Bargain Bin
      Reach the end of the episode.

  #17 Lame Tutorials - Game Engine
      Complete all of Professor Frink's tutorials.

  #18 Trampolines - Medal of Homer
      Jump on one of the red/white awnings in the village area.

  #19 Escort Mission - Medal of Homer
      Get to the Africa portion of the level.

  #20 Enemy Spawners - NeverQuest
      Destroy an enemy spawner somewhere in the level.

  #21 Infinite Ledge Hang - Grand Theft Scratchy
      Hang onto the steel beams of the orange building that is under
      construction near the start of the episode, and wait about 10 seconds.

  #22 Lava - Big Super Happy Fun Fun Game
      Fall into the lava in the land of fire.

  #23 Flying Boat - Big Super Happy Fun Fun Game
      Reach the airship at the end of the episode.

  #24 Elemental Enemies - Big Super Happy Fun Fun Game
      Defeat ice sumos in the land of ice.

  #25 Key Card - Game Engine
      Use the four keycards on the golden gate in the Game Engine.

  #26 Evil Genius - Five Characters in Search of An Author
      Enter Matt Groening's mansion.

  #27 Re-Used Enemies - Game Over
      Fight the enemies.

  #28 AI Running into Walls - Springfield
      Enter inside The Android's Dungeon.

  #29 Steep Slope Barrier - Springfield
      Jump against the steep dirt slope behind the Grocery store.

  #30 The Doors - Springfield
      Approach the back door of the Simpsons' house.

  #31 Collecting Every Collectible - Anywhere
      Collect all other clichés in the game.


-------------------------------------------------------------------------------
                                6.3  Trophies
-------------------------------------------------------------------------------

Trophies can be viewed inside the Simpsons' house. They are obtained when all
of the collectibles in an episode have been found.

  - Homer's Duff bottles are in the garage... er, car hole.
  - Bart's Krusty posters are in his room.
  - Lisa's Malibu Stacy dolls are in her room.
  - Marge's cans of hair spray are in the master bedroom.


Homer
=======

  #1 Choco Duff Dark - The Land of Chocolate
  #2 Dino Duff - Bartman Begins
  #3 Hi-Cal Duff - Around the World in 80 Bites
  #4 Deep Fried Duff - Shadow of the Colossal Donut
  #5 Gloxnar Duff - Invasion of the Yokel-Snatchers
  #6 8-Bit Duff - Bargain Bin
  #7 Ye Olde Duff - NeverQuest
  #8 Star Spangled Duff - Medal of Homer
  #9 Turn Based Duff - Big Super Happy Fun Fun Game
  #10 Special Reserve Duff - Five Characters in Search of An Author
  #11 Pearly Duff - Game Over
  #12 Giant Duff Keg - Springfield


Bart
======

  #1 Krusty Begins - Bartman Begins
  #2 Krusty Burger - Around the World in 80 Bites
  #3 Krusty Toothpick - Lisa the Tree Hugger
  #4 Krusty's Stop & Go - Enter the Cheatrix
  #5 Marine World - The Day of the Dolphin
  #6 Krusty Meal - Shadow of the Colossal Donut
  #7 Attack of the 50 ft. Klown - Invasion of the Yokel-Snatchers
  #8 Krusty Krappy Kartridge Klassics - Bargain Bin
  #9 Saving Krusty's Privates - Medal of Homer
  #10 Krusty Klownface - Five Characters in Search of An Author
  #11 The Passion of the Krust - Game Over
  #12 Giant Krusty Doll - Springfield


Lisa
======

  #1 Tree Hugger Stacy - Lisa the Tree Hugger
  #2 Political Scandal Stacy - Mob Rules
  #3 Next Gen Stacy - Enter the Cheatrix
  #4 Marine Biology Stacy - The Day of the Dolphin
  #5 Anime Stacy - Big Super Happy Fun Fun Game
  #6 Teen Pregnancy Stacy - Grand Theft Scratchy
  #7 Heavenly Stacy - Game Over
  #8 Malibu Stacy Dream House - Springfield


Marge
=======

  #1 Hair Street Blues - Mob Rules
  #2 Lord of the Ringlets - NeverQuest
  #3 Gangsta Clean - Grand Theft Scratchy
  #4 Hairway to Heaven - Game Over
  #5 Salon Chair - Springfield


-------------------------------------------------------------------------------
                                6.4  Upgrades
-------------------------------------------------------------------------------

All Characters
================
- Power Meter Level 1
  Unlock 6 trophies.

- Power Meter Level 2
  Unlock 11 trophies.

- Power Meter Level 3
  Unlock 18 trophies.

- Power Meter Level 4
  Unlock 24 trophies.

- Power Meter Level 5
  Unlock 30 trophies.

- Power Meter Level 6
  Unlock 36 trophies.

- Infinite Power
  Collect all collectibles.

- Family Health Level 1
  Complete Enter the Cheatrix.

- Family Health Level 2
  Complete Bargain Bin.


Homer
=======
- Helium Homer
  Complete Enter the Cheatrix.

- Gummi Homer - Game Engine
  Talk to Professor Frink.


Bart
======
- Bartman Grapple - Enter the Cheatrix
  At the start of the episode.

- Bartman Wrist Rocket - Game Engine
  Talk to Professor Frink.

- Bartman Super Cape - Game Engine
  Talk to Professor Frink.


Lisa
======
- Lisa's Super Saxophone - Enter the Cheatrix
  Near a street fighter spawn door in the blood room. This door appears right
  after crossing the bridge over the blood tanks.

- Lisa's Power Flick - Enter the Cheatrix
  On the Hand of Buddha along the outer rim of the large sludge tank in the
  final area.

- Lisa's Lightning and Freeze - Game Engine
  Talk to Professor Frink.


Marge
=======
- Marge's Mega-Megaphone - Game Engine
  Talk to Professor Frink.


-------------------------------------------------------------------------------
                                6.5  Costumes
-------------------------------------------------------------------------------

Homer
=======
Homer's Street Clothes - Default.
Anime Homer - Complete the Big Super Happy Fun Fun Game episode.
GI Homer - Complete the Medal of Homer episode.
NeverQuest Homer - Complete the NeverQuest episode.


Bart
======
Bart's Street Clothes - Default.
GI Bart - Complete the Medal of Homer episode.


Lisa
======
Lisa's Street Clothes - Default.
Anime Lisa - Complete the Big Super Happy Fun Fun Game episode.


Marge
=======
Marge's Street Clothes - Default.
NeverQuest Marge - Complete the NeverQuest episode.




===============================================================================

===== 7.0 ACHIEVEMENTS ========================================================


- Press START to Play (5G): Easiest achievement... ever

- Chocolate Victory (10G): Finish The Land of Chocolate

- Heist Hijinx (10G): Finish Bartman Begins

- Burger Victory (10G): Finish Around the World in 80 Bites

- Burns Baby Burns (10G): Finish Lisa the Tree Hugger

- Fight the Power (10G): Finish Mob Rules

- Power Up! (15G): Finish Enter the Cheatrix

- The Alienator (15G): Finish Invasion of the Yokel-Snatchers

- A Passive Fish (15G): Finish The Day of the Dolphin

- Mmm Donut (15G): Finish Shadow of the Colossal Donut

- Save the Simpsons (15G): Finish Bargain Bin

- Victory at Sea! (25G): Finish Medal of Homer

- Doggie Dazed (25G): Finish Grand Theft Scratchy

- Sparkling Defeat (25G): Big Super Happy Fun Fun Game

- On the Matt (40G): Finish Five Characters in Search of an Author

- Cloud Nine (100G): Finish Game Over

- Goes to 11 (30G): Find all of the collectibles in Springfield

- Dufftacular Finish (50G): Find all of Homer's Duff Bottle Caps

- Hairs to You (50G): Find all of Marge's Try-n-Save Coupons

- Doll Crazy (50G): Find all of Lisa's Malibu Stacy Seals

- Poster Paster (50G): Find all of Bart's Krusty Kollectible Koupons

- Worst Cliché Ever (50G): Find all of the Video Game Cliché Moments

- Complete Package (150G): Finish every episode, find every collectible,
  discover every Video Game Cliché moment.

- Fast Times (50G): Beat every episode target time

- Heavenly Score (20G): Get a perfect score on the final Boss battle

- Pwnd (0G): Dude, need help? You've died, like, 10 times...

- Challenger (50G): Win every time challenge

- Chocolate Heaven (5G): Win time challenge for The Land of Chocolate

- Up and Atom (5G): Win time challenge for Bartman Begins

- Table Smasher 2000 (5G): Win time challenge for Around the World in 80 Bites

- Wood Chippin' (5G): Win time challenge for Lisa the Tree Hugger

- Steady Mobbin' (5G): Win time challenge for Mob Rules

- Engine Fun (5G): Win time challenge for Enter the Cheatrix

- Mall Rising (5G): Win time challenge for Invasion of the Yokel-Snatchers

- Clown Around (5G): Win time challenge for Shadow of the Colossal Donut

- Nice Cans! (5G): Win time challenge for The Day of the Dolphin

- Sim Sandwich (5G): Win time challenge for Bargain Bin

- My Precious (5G): Win time challenge for NeverQuest

- Shooters Rejoice (5G): Win time challenge for Medal of Homer

- Maki Roll Mania (5G): Win time challenge for Big Super Happy Fun Fun Game

- Hot Coffee (5G): Win time challenge for Grand Theft Scratchy

- Back to the Futurama (5G): Win time challenge for Five Characters in Search
  of an Author

- Heavenly Joy (5G): Win time challenge for Game Over




===============================================================================

===== 8.0 CODES & SECRETS =====================================================


None that I know of, but there are any feel free to let me know.




===============================================================================

===== 9.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             9.1  Version History
-------------------------------------------------------------------------------

February 2, 2008: Version 0.9
===============================
The guide is complete.

I can't help but get nostalgic, completing this guide in a February. I began my
first guide for Bartman Meets Radioactive Man (NES) back in February 2002.
Six years and thirty one Simpsons guides later here I am, another notch on
the proverbial belt. Something tells me that FOX and whoever they decide to
give the license to next will always have a Simpsons video game up their
sleeves, and you can bet I'll be back to write a guide for it. See ya then.
 

November 20: Version 0.5
==========================
Everything's complete up to Shadow of the Colossal Donut.


November 5: Version 0.3
=========================
Everything's complete up to Mob Rules.


-------------------------------------------------------------------------------
                              9.2  Guide Credits
-------------------------------------------------------------------------------

Thanks to:

1. Matt Groening. The man created 'The Simpsons' and 'Futurama', two hilarious
   shows that can't be topped. Shine on you crazy bearded bastard!

2. If I thank Matt Groening, then I also have to praise the hundreds of
   individuals who are involved with the show. To the writers, voice actors,
   animators, producers, gofers, and every other person involved... thank you!

3. EA Games and FOX for a fantastic game that looks and feels as awesome
   as the show. Feels like 1991 all over again...

4. Wilson Lau, whose 'Bart vs. the Space Mutants' guide was the inspiration for
   the nearly sixty guides I've written to date.

5. The whole freakin' FAQ community for the hard work and dedication. Rock on.

6. Thank YOU for reading. After all, I didn't write this for my own health...


-------------------------------------------------------------------------------
                           9.3  Contact Information
-------------------------------------------------------------------------------

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely respond to
any questions (for now). But, I do delete e-mails without a subject. Put
'The Simpsons Game guide' or something similar in the subject line.


-------------------------------------------------------------------------------
                               9.4  Legal Stuff
-------------------------------------------------------------------------------
 
1. The Simpsons Game software ™ and © 2007 Electronic Arts Inc. All rights
   reserved.

2. This guide copyright © 2007 SubSane. This guide may be distributed freely
   as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.

End Quote:

- "Don't mistake bravado for pussy-ness!"










===============================================================================
                               THE SIMPSONS GAME
                             FAQ/WALKTHROUGH, v1.0

                       Based on the Nintendo Wii Version
                       Written and Maintained by SubSane
                            Last Updated 2013.07.07

===============================================================================

 
Use Ctrl + F and the section numbers in the Table of Contents below to find
exactly what you need.


TABLE OF CONTENTS

1.0 INTRODUCTION
    1.01 About the Game
    1.02 About the Guide

2.0 BASICS
    2.01 Game Start
    2.02 Status and Menu Screens
    2.03 Controls
    2.04 Items

3.0 HUB EPISODES
    3.01 Simpsons' House
    3.02 Game Engine

4.0 WALKTHROUGH
    4.01 The Land of Chocolate
    4.02 Bartman Begins
    4.03 Around the World in 80 Bites
    4.04 Lisa the Tree Hugger
    4.05 Mob Rules
    4.06 Enter the Cheatrix
    4.07 The Day of the Dolphin
    4.08 Shadow of the Colossal Donut
    4.09 Invasion of the Yokel-Snatchers
    4.10 Bargain Bin
    4.11 NeverQuest
    4.12 Grand Theft Scratchy
    4.13 Medal of Homer
    4.14 Big Super Happy Fun Fun Game
    4.15 Five Characters in Search of an Author
    4.16 Game Over

5.0 WII MOMENTS
    5.01 Bite Night
    5.02 Bart Wings

6.0 EXTRAS
    6.01 Best Time Tips
    6.02 Collectibles
    6.03 Clichés
    6.04 Trophies
    6.05 Upgrades

7.0 CODES & SECRETS

8.0 LEGAL / MISC.
    8.01 Version History
    8.02 Guide Credits
    8.03 Contact Information
    8.04 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.01  About the Game
-------------------------------------------------------------------------------

In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers
to defend their home town from rising chaos. While the Simpsons have general
abilities that can be used to fight opponents, interact with environments, and
finish puzzles; each one has been imbued with special abilities that are unique
to their personalities. These abilities grow and change as they progress
through the story to battle tougher and tougher enemies in their quest to save
Springfield!

To help the Simpsons, gamers must journey through their home town (as well as
vast worlds beyond!), vanquish an amazing array of villains, and fight their
way through parodies of multiple popular games. 100% original script from the
writers of the show with 4 distinct acts divided into 16 episodes and over
8,000 lines of dialogue. The open-world Springfield was designed as a central
locale to jump into episodes with iconic locations to visit, characters to be
visited and interact with, and hundreds of collectibles to be found. With
parodies of the video game industry, pop culture and current events, the game
has the same gut wrenching hilarity as the show.

The game was developed by EA Redwood Shores and Rebellion Developments, and
published by EA Games. All versions were released on October 31, 2007.


-------------------------------------------------------------------------------
                              1.01  About the Guide
-------------------------------------------------------------------------------

This guide is for The Simpsons Game on Nintendo Wii. It will provide some help
for the PS2 and PSP versions of the game, but differences such as controls and
Wii Moments will not be found on those platforms. Owners of the Xbox 360
or PS3 versions can find my guide for those platforms here:

http://www.gamefaqs.com/xbox360/939416-the-simpsons-game/faqs




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.01  Game Start
-------------------------------------------------------------------------------

Storage Device
================
First and foremost, you'll need to create a new game or load an existing game.


Episode Replay
================
Here you can replay completed episodes.


Wii Moments
=============
This lets you pet pretty, pretty ponies.

I kid. Wii Moments are actually exclusive mini games for the Wii version of
the game. They are unlocked are you progress through the story mode.


Options
=========
Adjust the audio levels, subtitles, controls, and toggle the autosave option.


Extras
========
View the (long) list of developer credits, the game's clichés, and all movies
unlocked so far.


Exit Game
===========
Return to the front end.


-------------------------------------------------------------------------------
                          2.02  Status and Menu Screens
-------------------------------------------------------------------------------

Status Screen
===============
Health: You can check the characters' health via the health bars in the
        top-left corner of the screen.

Special Power: In case you forget how to activate the characters' powers, you
               can check in the lower-left corner for an icon and button.

Power Meter: As you collect power-ups you'll see the power meter in the
             lower-left corner increase. Perform the gesture to use the powers.

Homer Ball Meter: This meter is red and only appears while Homer Ball is
                  activated.

Gummi Homer Meter: This meter is green and only appears while the Gummi Homer
                   power is activated.

Boss Health: The boss's health is displayed as a large green bar in the center
             of the screen.

Objectives: A notepad will appear in the top-right side of the screen to
            indicate when an objective has appeared or been completed.


Pause Screen
==============
Resume Game: Resume your game.

Options: Adjust the audio levels, controls, 

Quit Episode: Return to the main menu.

Exit Game: Return to the front end screen.


Things To Do
==============
Objectives: The first page of this menu lists your objectives in the level.

Collectibles Found: Stating the obvious.

Player Deaths: Don't die.

Clichés: Shows you how many there are in the level, and how many you've found.


-------------------------------------------------------------------------------
                                 2.03  Controls
-------------------------------------------------------------------------------

Homer Controls
================

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera 
A button                 | Jump
B button                 | Attack, fire Gummi balls
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
- button                 | Turn into Homer Ball
+ button                 | Turn into Gummi Homer
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Homer Ball dash/air slam, helium dash, Gummi blast
Waggle Wiimote + Nunchuk | Use burp power


Bart Controls
===============

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera 
A button                 | Jump, hold to glide
B button                 | Attack, shoot slingshot
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera, target things/enemies
Waggle Wiimote           | Bartman grapple
Waggle Wiimote + Nunchuk | Release a swarm of attack bats


Lisa Controls
===============

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera
A button                 | Jump, use Hand of Buddha
B button                 | Attack, exit Hand of Buddha
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Use saxophone stun, use Buddha Smash
Waggle Wiimote + Nunchuk | Saxophone Spin attack


Marge Controls
================

Command                  | Action
---------------------------------------------------------------------------
D-pad                    | Move camera
A button                 | Jump, use Hand of Buddha
B button                 | Attack, exit Hand of Buddha
B, B, A                  | Combo attack (uses power meter)
1 button                 | View objectives, level goals
2 button                 | Pause the game
Nunchuk Stick            | Move characters
C button                 | Switch characters
Z button                 | Reset camera
Waggle Wiimote           | Recruit characters to Marge's mob
Z + waggle Wiimote       | Target objects and send mob to destroy it
Waggle Wiimote + Nunchuk | Mega-Megaphone attack


-------------------------------------------------------------------------------
                                   2.04  Items
-------------------------------------------------------------------------------

    Item               |  Purpose of item
   ------------------------------------------------------------------
    Power-up           |  Power-ups are blue orbs used to fill the power meter.
    Food               |  All food items serve as fuel for Homer Ball.
    Gummi              |  Eat the Gummi statue to gain Gummi powers.
    Bart Ammo          |  These give Bart stronger ammo for the slingshot.
    Gold Shield        |  Temporary invincibility.
    Collectibles       |  Collect these items to unlock the trophies.




===============================================================================

===== 3.0 HUB EPISODES ========================================================


-------------------------------------------------------------------------------
                             3.01  Simpsons' House
-------------------------------------------------------------------------------

Places to See
===============

- Homer's Garage

Go in here and check the tool bench to see the Duff bottle collection.


- Bart's Room

Check the book case to see the Krusty poster collection


- Lisa's Room

The Malibu Stacy collection is found in Lisa's room.


- Marge's Room

The makeup dresser contains Marge's hair spray can collection.


- The Backyard

You can access the backyard via the door in the TV room.


- The Rift Portal

This computer in the living room takes you to the Game Engine hub.


Guide
=======

- Objective #1: Go to the front door.

You heard the notepad. Levels 2, 3, and 4 will be available at the front door.


- Objective #2: Take the side gate to Frink's house.

Go to the backyard and exit through wooden gate at the side of the house. This
leads to level 5.


-Objective #3: Stop Lard Lad's rampage through Springfield.

Exit through the hole in the fence facing toward Lard Lad.


-Objective #4: Fight off the Dolphin invasion.

Exit through the hole in the fence leading to the rampaging dolphins.


-Objective #5: Prevent the aliens pillaging the mall.

Exit through the hole in the backyard fence leading to the Springfield Mall.


-Objective #6: Return to the house.

Go back inside after you've completed levels 7, 8, and 9.


-Objective #7: Use the TV portal to the Game Engine Hub.

Levels 11 and up are all found through the Game Engine. You can wander around
in the house if you'd like to check for clichés or the trophy collections.


-------------------------------------------------------------------------------
                               3.02  Game Engine
-------------------------------------------------------------------------------

Places to See
===============

- Invasion Springfield

This door in the center will lead you back to the Simpsons' house.


- Mansion Gate

The golden gate at the top of the stairs can only be unlocked after you
complete the other four levels in the Game Engine.


Guide
=======

- Objective #1: Learn how to use the upgrades from Professor Frink.

Talk to Professor Frink at the booth. The first upgrade will be the Gummi
Homer ability for Homer. Next up is Lisa and her Lightning ability. Bart's and
Marge's upgrades will be automatically applied after Lisa's.

Once you get all the upgrades you're free to roam around and complete the next
four episodes in any order.


- Objective #2: Retrieve the key card from NeverQuest.

Enter the first door on the left.


- Objective #3: Retrieve the key card from Medal of Homer.

Enter the second door from the left.


- Objective #4: Retrieve the key card from Big Super Happy Fun Fun Game.

Enter the second door from the right.


- Objective #5: Retrieve the key card from Grand Theft Scratchy.

Enter the first door on the right.


- Objective #6: Go to the mansion gate.

Take all four keycards to the golden gate at the top of the stairs.




===============================================================================

===== 4.0 WALKTHROUGH =========================================================


NOTE: Please search section 6.0 of the guide for collectibles, clichés,
      trophies, and upgrades.


-------------------------------------------------------------------------------
                           4.01  The Land of Chocolate
-------------------------------------------------------------------------------

- Enemies: Chocolate rabbits, the white chocolate rabbit


- Objective #1: Follow the White Rabbit through the village.

Quick, that sweet piece of white chocolate tail is getting away! As Homer you
can only punch your way through this level, but it's all you'll really need.
Punch that nearby lamp post for good measure then get after that rabbit. Hop
across the platforms and marshmallow trampolines to get across the river and
into the village.

The village will have a few more obstacles such as chocolate candy carts and
more rabbits, but they're certainly no match for the man with the bottomless
stomach. Punch your way through and continue along the path until it turns to
the right. Don't forget to scoop up the candy from the lollipop poles as well
as the delicious decapitated rabbit heads. What other game lets you do THAT!?

The first Wii Moment of the game is unlocked in the first part of the village.
Look for two red gloves floating in the air and a yellow circle of light to
unlock and play Bite Night. You can return to the village when you're finished
playing.

Just around the corner you'll find a familiar sight: an enemy spawner. In this
case it's a chocolate fountain with a picture of Marge above it. Ignore as
many rabbits as possible and go straight for that fountain to ensure the
rabbits stop appearing. Run to that gate at the end of the path to continue.


- Objective #2: Climb the cake and eat the White Rabbit.

Like before, you may want to concentrate on the enemy spawners before
proceeding. Once you're clear you can go ahead and hit the red button in the
middle of the clearing to reveal two cookie platforms that lead up to the
first layer of the cake. From there you'll have to jump on some marshmallows
to get past layers two and three, then climb up to layer four. Double jump and
grab the edge of the sliced part of the cake to pull yourself up to layer five,
then finally climb up to the very top where the sweet, sweet candy sits idly
by. Well, not idly. He will attack if you allow him, but otherwise a few
punches will put him in his place... Homer's gut.

Once you've eaten the white rabbit's head you'll crash into the cake.


- Objective #3: Use Homer Ball to defeat the chocolate bunnies.

In here you'll find an arena of pain and destruction unlike any you've ever
seen. Oh, wait, I meant unlike anything the RABBITS have ever seen. Waggle the
Wiimote to tear through the poor bastards until all that remains is piles and
piles and chocolate rabbit parts. It's almost sickeningly enjoyable, ain't it?

Continue rolling around until the white fade to reality sets in.


-------------------------------------------------------------------------------
                              4.02  Bartman Begins
-------------------------------------------------------------------------------

- Enemies: Museum guards, Sideshow Mel guards, Dolph, Kearney, Jimbo


- Objective #1: Use Bart to find a way across the chasm.

Run forward and over the gap ahead to reach a ledge and a wooden crate blocking
your way. One shot from Bart's slingshot should take care of that. From there
it's a straight shot to the inside of the temple that for, for some reason,
is hidden in the Springfield sewers.

This puzzle's a bit trickier than shooting a crate, but dagnabbit we'll figure
it out! Switch to Homer and place him on the first pressure pad to the left.
This will activate some platforms that Bart can use to reach a wooden platform.
Once Bart is on that platform, switch back to Homer and place him on the other
pressure pad. That will activate the next set of platforms giving Bart access
to the very well-endowed statue on the right side of the temple. Now simply
jump and hold A to glide down to the pressure pad in the center of the
chasm to activate the bridge.

Get across the bridge to reveal the dastardly fiends behind... well, behind
something. They're up to no good, that's for sure.


- Objective #2: Find the secret entrance to the museum.

Use Bart to climb the vines on the right and get on the ledge above the glass
window. Hit the lever to give Homer access to the ledge, reuniting the
puzzle-solving duo in the process. After some mad pressure pad action from Bart
and Homer you'll get your precious secret entrance and enter the museum.

Fight off the few guards and make your way to the ladder next to the T-rex
skeleton. Homer will need to climb up first and stand on the skull, then Bart
can use the tail to get to the other end of the room.


- Objective #3: Drop the dinosaur bones on Dolph.

Glide into the second museum room and pull the lever near the volcano to
activate the steam updraft, then use that updraft to hop onto the pterodactyls
above. From here it should be smooth sailing across the zipline above those
pterodactyl displays and onto the trees at the end.

Hmm... Bart has a slingshot, there's a big target above Dolph...

Before you leave, wait around in the trees to collect more geode ammo.


- Objective #4: Frighten Kearney through the diorama.

Once you figure it out you'll have access to the History of Man exhibit just
ahead. Enter inside to get free reign over the rest of the museum. Yay,
more senseless destruction of precious relics!

Move Homer onto the pressure pad to activate the exhibit, then start shootin'
them targets. You'll want to shoot the target that is nearest to Kearney in
this first diorama display. Then shoot target 3 to lower the monolith.
Finally, shoot target 2 and Kearney will move on to the next diorama.

The order of the second display is 2, 1, 3, since you need to lower the bridge
first to allow Kearney to get across.

The final diorama is also straightforward. Shoot the settler with the shotgun,
the donkey, the cavalry guy, and finally the dude with the cannon to force
Kearney all the way through to the museum room.


- Objective #5: Defeat Kearney.

From there he's open to all your attacks and shouldn't be that tough to defeat.
Move into the planetarium exhibit hallway to continue.


- Objective #6: Scare Jimbo off the UFO.

Get to the left side of the chamber and climb the brown moon rock. You'll
need to get across those jet updrafts, but first you gotta get by with a
little help from your fat friend. Switch to Homer and activate the updraft
in the center then glide your way across as Bart. Get to the top of the
space shuttle and use the pole from that shuttle claw display to reach the
planets and their circling moons. Run to the red platform and press the button
to lower a ladder so that Homer can reach the satellite and hold it down for
Bart.

Now you simply jump onto the elevator platforms and get up to the top of the
space ship. 


- Objective #7: Defeat Jimbo.

Once you're on the ground with Jimbo it's best to lock onto him and keep moving
left and right to avoid getting hit. Keep unleashing the geode fury until Jimbo
falls ass backwards onto the ground.


-------------------------------------------------------------------------------
                       4.03  Around the World in 80 Bites
-------------------------------------------------------------------------------

- Enemies: Comic Book Guy, Groundskeeper Willie, Bumblebee Man, Kearney, Otto,
  Police Chief Wiggum, Barney Gumble, Statue of Liberty


- Objective #1: Use Homer Ball to get into Australia.

Start by doing what you're supposed to be doing and grab some of the food lying
around in the first area (China, it seems). You can also enter another Bite
Night Wii Moment by walking to the food stand.

Once the power meter is full you're good to go up the ramp and Homer Ball dash
over the wall and into Australia.

Simply roll through the archway underneath the brick wall to continue.


- Objective #2: Find and smash the super taco.

Activate Homer Ball and slam into the large taco in front of the billboard
with the smiling woman on it. This will open the way to Germany.


- Objective #3: Get Bart to the top of the Eiffel Tower.

Progress through Germany and enter the small France area on the left. Switch
to Bart and jump onto the wooden platform at the end of the path, then use the
umbrellas to get to the updraft coming out of the large beer barrel tap. Glide
to the roof of the beige building and zipline across to the Eiffel Tower.


- Objective #4: Reach the lever to open the gate to Scotland.

Stand on the platform at the front end of the tower and push the red button
(always a red button) to get to the top. Now you can jump off and glide all
the way to the Scottish flag on the wall below. Pull the nearby lever to lower
the gate for Homer.


- Objective #5: Find a way to open the gate to Italy.

Another day, another gate to open. Use Homer Ball and slam into the Stonehenge
boulders near the first gate. Use them to reach the large bagpipe at the end,
which is just sitting there waiting to get slammed on. Once you do, updrafts
will appear from the pipes. As Bartman might say (well, he might've back in
the 90s), it's glidin' time, man! Glide to the next wall and pull another lever
to open the gate to Italy.


- Objective #6: Smash the super meatball.

Switch back to Homer and use Homer Ball to destroy the large meatball at the
top of the pizza pan handle ramp.


- Objective #7: Get Homer into America.

Take Bart over the coliseum and onto the bridge. You should see some green
vines growing up along the last bridge support on the right. Climb those vines
to get to the top with a clear view of America just ahead. Glide inside there
and use the ladder to reach the lever next to the gate. Pull 'er down to
finally get Homer to his greatest challenge yet... in this eating contest.


- Objective #8: Destroy the Statue of Liberty and smash the super burger.

The Statue of Liberty doesn't really fight back since she's on defense the
whole time. Use Homer Ball to smash the coin platform and lower the shield of
dancing girls from around the Statue. That'll be the chance you need to smash
into the crack in her mid section. After the first hit she'll start to rotate,
but all that means is you'll need to time your smash for the right moment.

After three smashes the Statue will collapse and drop the super burger. Time
to do what gigantic fat men do... No, smartass, I didn't mean have heart
attacks.

Go smash the burger already!


-------------------------------------------------------------------------------
                           4.04  Lisa the Tree Hugger
-------------------------------------------------------------------------------

- Enemies: Melee loggers, projectile loggers


- Objective #1: Enter the Auntie Nature logging operation.

Time to take the fight to the loggers and clear cut them into oblivion! Eh, eh?

Anyway, run forward and kick their asses. Lisa has a nifty stun attack with her
sax that leaves enemies paralyzed, which should be useful. Once the first few
loggers are destroyed you can move on to the next area with even more loggers
and the game's first Hand of Buddha port.

Press A at the port to activate it and use the Hand. Lift the sections of trees
at the opposite corner of the area and place them on the stumps surrounded by
a green glow. This will create a series of platforms that Bart can use to reach
the lever near the gate and open it. If the loggers start to bother you make
sure you take out the port-o-potty (AKA enemy spawner) to prevent any more
loggers from appearing.


- Objective #2: Dismantle the logging machinery.

In the next area you'll face more loggers and a steam pipe. Man, those loggers
sure like to clog up their steam pipes...

Uh, take Bart and destroy the port-o-potty then switch back to Lisa. Use her
Hand of Buddha to lift the cover off that steam pipe in the corner, creating
one of those convenient updrafts for Bart to use. Get to the top of the
conveyor belt and kick down the trampoline so that Lisa can also get to the
top. From there you simply place Bart and Lisa on the red buttons at the end
and voila: the path is clear.

Run ahead as Bart and clear out those loggers on the high branches before
proceeding into the saw blade area. Before going too far into this place
you should remember to steer clear of the one giant saw blade moving in and
out of the middle section. Once it has moved you'll need to quickly get to
the ladder at the other end and climb to the top of the platform. Shoot the
red target on the left side of the machine to shut down the saw blades and
clear the logs from the path ahead.


- Objective #3: Ride the conveyor.

Run along the conveyor belt, dodging the chainsaws as you go. Hit the lever
at the end to shut them down and open the path.


- Objective #4: Find a way to the river.

Onward, further into the belly of this nature-hating beast! Use Lisa and get
to the Hand of Buddha port at the top of the grassy rock. You'll now have to
lift the section of conveyor belt that's across the green sludge and use that
to build a bridge over the sludge. Once the conveyor belt is placed you can
run into the next area to find another Hand of Buddha and several loggers.
Destroy the port-o-potty then use the Hand of Buddha to lift all of the
radioactive containers onto the moving conveyor belt. That will destroy the
log conveyor system and give you access to the next area.


- Objective #5: Open the floodgates.

Switch to Bart and use the zipline to cross the river. You may as well use
Bart to clear out all the enemies and the enemy spawner on this side of the
river, and once the coast is clear go ahead and pull the lever on the dock.
This will release a flow of logs, crocodiles, and turtles from both sides of
the river. If you get the reference then you, my friend, are old.


- Objective #6: Reconfigure the factory pipes.

Back to Lisa once again. Wait for the logs and creatures to populate the
area then start hopping your way across. Use Lisa's shadow as a guide for
your jumps and you'll get across without a problem.

With both characters on the other side of the river it's nearly time to end
this heinous operation once and for all. Use Lisa to activate the nearby
Hand of Buddha and lift the pipes on the right side. The one you want to move
is the T-pipe with the blue top. Place it on the steam vent farthest to the
right. This will extend the steam updraft so that Bart can use it to get inside
the gated area far to the right.


- Objective #7: Save Lenny and Carl.

Quickly pull the lever and rush Lisa in there to activate the Hand of Buddha.
Use it to lift the branch and save the day! Now if they could only remember
their heroes' names...


-------------------------------------------------------------------------------
                                4.05  Mob Rules
-------------------------------------------------------------------------------

- Enemies: Cops, GTS fans


- Objective #1: Destroy 3 Grand Theft Scratchy floats.

Start building up your mob by coercing Flanders to join. Once you have him
lock onto the nearby float and send him to destroy it. One down, two to go!
Recruit Apu in the alley on your way to the next float.

Once you get to the next street you'll be attacked by some GTS fans and find
Mrs. Krabappel to build your mob up to three. Beat up the GTS fans and then
destroy that third float to get the next objective.


- Objective #2: Clear a path for the mob.

Use Lisa and activate the Hand of Buddha atop the Sequel Stop roof. Use that
to pick up cars and kill off enemies until the cars are all removed.


- Objective #3: Destroy 2 Grand Theft Scratchy floats.

At this point you should keep in mind that your mob will get smaller if any
of them are beaten up. Stay nearby to revive them.

Beat up all the cops then send the mob to destroy those two GTS floats at the
other end of the parking lot.


- Objective #4: Build a bridge.

Use Lisa's Hand of Buddha to lift the two destroyed floats and use them to
create a bridge across the gap in the path. 


- Objective #5: Find and destroy 2 billboards.

Get rid of those pesky law enforcement officers (pffft, the law) then have two
of Marge's mob members attack the crack in the wall. This will take you into
the parking garage area.

Here you'll find Mr. Smithers to bring your mob total up to four members. Get
rid of the cops then take Lisa up to the top level using that tire trampoline.
Lift the cars so that the mob can join Lisa up on the top level, then direct
them to destroy the first billboard. And now to the roofs we go...

Approach the second billboard (don't touch it!) and get Grampa to join your
mob. Now turn left to find a small vent hole. Press A in front of it to send
Maggie inside. You'll control Maggie from a first person view and all you can
really do is move forward, backward, and turn from side to side. Take Maggie to
the end of the vent and press the button to shut down the electricity
protecting the billboard. Now you're clear to show that flat advertisement
who's boss!


- Objective #6: Destroy 3 Grand Theft Scratchy floats.

Get your mob to the elevator and direct them all to stand on it. Then, use
Lisa and her handy Hand of Buddha to lift the power generator and lower the
elevator to the ground floor. From here it's as simple as destroying the
three floats one at a time or by splitting your mob into three groups.


- Objective #7: Get the mob to the Town Square.

Get Lisa to the Hand of Buddha on the roof of a building on the left side
then use it to lift the three construction sets and place them into their
appropriate spots. Now switch back to Marge and do something constructive
(for once) by directing the mob to build the three sets into a ramp.

The next area will yield one mob member and a couple of annoying hydrants. Have
the mob build up the pile of wood below the Hand of Buddha port then use Lisa
to lift one of the black crates and block the hydrant next to the port. This
will open the path to a small alley behind the Springfield Police Station. Be a
pal and spring Snake from the jail cell by sending the mob to the crack in the
wall. Recruit Snake to add another mob member to your bloodthirsty numbers.


- Objective #8: Destroy the Grand Theft Scratchy statue.

This part can get a little nuts, but you should be okay if you just focus on
running around and collecting as many mob members as possible. As you're
running the mob will split off and start taking out the cops on their own
which leaves you with plenty of breathing room. Once you've gathered up all
of the mob you'll have a cool eight mob members on your side!

Finish off the cops then set them all loose on the statue. You'll have more
cops appear so make sure to keep your thumb on the megaphone at all times. Once
the statue has been destroyed it'll be time for the End Game.


- Objective #9: Flush out Mayor Quimby.

Get to the roof of Town Hall and place Maggie inside the vent. Make your way
past the turns and steam to get to the first cutscene. After watching Quimby
accept a "charitable donation," turn that first steam wheel. Turn right to
find another steam wheel straight ahead.

Make another left and follow the path to the end where you'll find the third
and final steam wheel. Give 'er a turn to bring on the heat and end the
mob madness... for now.


-------------------------------------------------------------------------------
                            4.06  Enter the Cheatrix
-------------------------------------------------------------------------------

- Enemies: Street fighters, football players, Stubborn Ape


- Objective #1: Follow the Ape.

Run forward as Bart and pick up the Bartman Grapple cheat upgrade. This gives
Bartman the ability to grapple onto specific hook points and pull himself in
that direction.

Use the grapple to get across the three hook points ahead and onto the platform
with the large green pipe at the end. Pull the lever to open the pipe at Lisa's
end of the area and switch to her to jump inside the pipe. Use both characters
to stand on the red pressure pads and enter the next area.

This next area seems to be a manufacturing line for crates, barrels, and health
packs (oh yea, keepin' it ol school). Run forward as Bart and grapple to the
platform with the lever on it. Give 'er a pull to shut down the first machine.
Here you'll be attacked by football players, but before you defeat them make
sure you push the button next to the door that they spawn from to prevent them
from continually spawning. Hop on the trampoline as Bart and pull the next
lever to shut down the second machine.

Continue along and destroy the next few football players until the conveyor
line is clear. Now use Bart and grapple up to the coin machine on the right
side of the room. Pull the lever to activate the coin platform and give Lisa
access to the coin machine as well.

Use the Hand of Buddha to lift the stacked blue gears and place them on the
pegs sticking up out of the sludge. Stack them along the right so that you
can get the rotations from the engine gear at the bottom to the other engine
gear at the top. Jump down as Bart and get up to the green pipe to continue.


- Objective #2: Activate the exit pipe.

Get Bart and Lisa across the ledge and onto the next set of pressure pads to
open the pipe and proceed to the next room.


- Objective #3: Find the exit pipe.

Hey hey, it's the blood room! So this is where the gory magic comes from...

Progress along and destroy any street fighters that get in your way. Bart's
slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha
on the machine next to the conveyor. Use her to lift the broken walkway and
place it back on the path. Once that's done cross the bridge to the other side.

Climb the pole and fight off the enemies until you get to a lever. Pull it to
shut down the next machine and continue along. Hop up to the next level and
pull the lever to shut off the sword machine, which will clear the way to the
exit pipe.


- Objective #4: Get to the next warp pipe.

Jump on the trampoline as Bart and shoot the blue hedgehog operating the
conveyor belt. This will cut off the stream of sludge blocking your way across
the bridge. Get to the next pipe to continue.


- Objective #5: Cross the marketing slime.

Run forward and get across the conveyor to the black/yellow poles. Climb up and
then shimmy across the ledge to the trampoline, which should get you up to the
top of the contraption. Run across the bridge.


- Objective #6: Catch Stubborn Ape.

Hop down to face an army of street fighters and football players. Focus on
destroying the spawners before you spend time beating up enemies.

When the enemies are all cleared out you're free to move Bart onto trampolines
on the left. Jump on the red ones to get to the top. Clear out the enemies then
get across the conveyor belt. Pull the lever to lower a platform for Lisa.

Back on the ground, get Lisa onto the trampoline near the Hand of Buddha. Lift
the first pipe from the right and place it between pink and orange. Place the
second pipe between orange and yellow. Then place the final pipe between yellow
and green.

Back to Bart and his super amazing Bartman Grapple, but this time you're
headed for the top of the pink pipe. Get onto it and then follow the pipe
madness to the final platform. Jump into the exit pipe.

Hop onto the trampoline and zip across to the rim of the large sludge tank.
Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get
her to the Hand of Buddha to get a new upgrade and a puzzle as well.


- Objective #7: Use Lisa's new Buddha Powers to defeat Stubborn Ape.

Pull the sink stopper from the sludge to drain the sludge and reveal the pipe
to finally get the darned Stubborn Ape.

Start by defeating all of the football players and street fighters that appear
from the doors beneath the platform. Once it's clear you can go ahead and
hop on the Hand of Buddha to attack Stubborn Ape with the Buddha Smash attack.
Try not to waste any of the power meter attacks as the enemies start to stream
out after you hit the ape, but if you should happen to need it you can always
hop off the Hand and collect some power-ups from the enemies.

Continue defeating waves of enemies and hitting Stubborn Ape until he is sent
past the barrels and into the vat of sludge.


-------------------------------------------------------------------------------
                           4.07  The Day of the Dolphin
-------------------------------------------------------------------------------

- Enemies: Dolphins, dolphins, and more dolphins!


- Objective #1: Get past the boathouse.

You'll start at one end of the pier whereas your goal is all the way at the
other end. Attack the dolphin horde head-on. Once the path is clear you're
free to continue.

Enter the boathouse and slide down the rope on the right side to find dingy.
On the far end of these sections of the pier you'll see a red target just
ripe for the shooting, so take a shot as Bart to bring down the other dingy.
Jump across to continue onto the main part of the pier.


- Objective #2: Cross the dolphin-infested pier.

Hop on the Hand of Buddha and place the rowboats on the pylons nearby to create
a bridge to the button. Hit the button to open the gate.

Continue forward through the dolphin horde until you reach the spinning
octopus. Defeat the waves of dolphins as they appear until the scene with the
Sea Captain and King Snorky.


- Objective #3: Find a way to enter the aquarium.

Run to the rowboats and use them to cross to the fishing boat. Hop into the
hatch from there.


- Objective #4: Defeat King Snorky!

Use the Hand of Buddha in the middle to place the jellyfish models on the
platforms along the right side. Run down and hit the lever in front of the
tank on the right to reveal a platform. Take Lisa and jump on the jellyfish
to get to a Hand of Buddha on a high ledge.

Use this Hand of Buddha to move the electric eel from the small tank in the
center to the tank underneath King Snorky.

Finally, switch to Bart and shoot the target underneath King Snorky to dunk
him in the electrified water. It'll be boiled dolphin tonight!


-------------------------------------------------------------------------------
                       4.08  Shadow of the Colossal Donut
-------------------------------------------------------------------------------

- Enemies: Lard Lad, miniature Krustys, aliens


And we're off! This entire level revolves around opening the three hatches
along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat
him. You'll find that each hatch becomes progressively harder to reach and will
require some more precise jumps from the few tall structures in the level.

First things first, let's see who you're fighting other than Lard Lad and his
barrage of lasers, stomps, and metallic roars. The miniature Krustys come from
the billboard and will merely serve as a nuisance while you run from one area
to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a
few simple attacks.

The main event, at quite a few tons and what looks to be two or three stories:
Lard Lad! Unlike his first appearance in which the citizens of Springfield
played the smrt card and killed him by simply turning away their attention,
Bart and Homer are going to go mano a mano with the obese steel mascot.


- Objective #1: Open Lard Lad's first hatch and disable his wiring.

Honestly, you'll really only need Bart to take down lardo. Run around behind
Lard Lad and stay far enough away to avoid the stomp attack's area of effect.
Once that first hatch is in plain view, give it a tap with the slingshot. That
hatch'll fly open like a... well, like a hatch. Hop on and pull the wiring to
complete the first objective.


- Objective #2: Open Lard Lad's second hatch and disable his wiring.

Now the second one won't be so easy. Wait for Lard Lad to run off like a scared
little girl and make your way to the construction site. Chances are Lard Lad
will walk by the site eventually, giving you a good chance at shooting the
panel when he's close enough to jump onto. You can also try to reach him from
the roofs of the tall buildings near the pier if he happens to take a stroll
down the street in that area. Either way you don't need too much height to
reach the second panel.


- Objective #3: Open Lard Lad's third hatch and disable his wiring.

If you managed to open the second hatch then you probably won't have much
trouble here. I highly recommend using the really high platform in the
construction site or the destroyed building across the street to reach the
panel on Lard Lad's head, but you're free to try from lower platforms if you
want to be all "challenged" and feel like you've "accomplished" something.


-------------------------------------------------------------------------------
                      4.09  Invasion of the Yokel-Snatchers
-------------------------------------------------------------------------------

- Enemies: Aliens


- Objective #1: Get to the tractor beam.

Collect the radioactive ammo and use Bart's slingshot to kill off the horde of
approaching aliens as quickly as possible. Once they're cleared you can proceed
to the tractor trailer with the black net on the side. Climb the net as Bart
and use the helium tank next to the trailer as Homer.

Kill more aliens and continue along to the next helium tank and obstacle. Use
Homer's dash as Helium Homer to cross the chasm, then pull the lever to
activate an updraft. This is Bartman's time to shine! Float across then shoot
even more of those rambunctious aliens to clear the area.

The third Bite Night Wii Moment is on top of the red trailer at the end. Climb
the black net on the other side to reach it.

Turn left from there to find yet another chasm, but this time it's up to 
Helium Homer to get across.

Use the helium tank and dash onto the lower ledge on the other side, and from
there pull the lever that will release the next steam updraft. Now Bart can
simply glide across to join Homer. Have both of them step on the pressure pads
in front of the doors to enter inside and beam up to the spaceship.


- Objective #2: Rescue Cletus.

Pull the lever near the giant probing machine to free everyone's favorite
yokel.


- Objective #3: Disable the alien portals.

This task is entirely up to Homer Ball and his powers of... being a big fat
ball. All you have to do is Homer Ball dash at the alien spawners lined up
around the room. The aliens will keep spawning until you destroy those
spawners, so don't worry about killing individual aliens. Dash at each of the
spawners and collect food by pulling levers attached to food spawners on the
ground.


- Objective #4: Turn off the tractor beam.

Approach the newly emerged button and press it. What's next? A boss fight? A
labyrinth of doom and despair? SOME UNGODLY EVIL THAT CANNOT POSSIBLY BE
DEFEATED!?

... no, just a video clip and something Hollywood types call a "cameo."


-------------------------------------------------------------------------------
                              4.10  Bargain Bin
-------------------------------------------------------------------------------

- Enemies: Will Wright


- Objective #1: Shut down the cartridge incinerator.

This is what's called a timed mission, folks. That means no lollygagging, no
dragging your feet, and DEFINITELY no belly aching!

Move Bart to the edge closest to Wright and grapple the hook across the gap to
get across, then pull the lever to extend a bridge. Now switch to Homer Ball
and use him to break through the door along the walkway. Get down to the next
walkway and turn left to find a target for Bart to shoot, and guess which gap
you can then cross?

Get up the spiral walkway and use Bartman's grapple to get him across, while
Homer Ball's dash should get him through the wall of crates. Cross this
platform and get onto the next smaller platform to find some trampolines. Use
them to bounce up to another walkway on top. Follow that walkway to the end and
then use grapple or a dash yet again to reach a door and two large, red
pressure pads. You know what to do, young video game nerd. And after that
there's a lever, so yea, you know what to do again. YOU DAMN WELL BETTER KNOW!


-------------------------------------------------------------------------------
                               4.11  NeverQuest
-------------------------------------------------------------------------------

- Enemies: Selmatty Dragon, Morcs, Otto Ghosts


- Objective #1: Stop the Dragon before she burns down 3 buildings.

Simple enough, provided you've gathered enough Mobbits. First of all, you
don't need to save all three houses. You can get by with just one, so all you
have to do is gather all the Mobbits and wait on the center island as Marge.

Once you've set up Marge, it's Homer's turn. There are several spots (mainly
next to bridges) where Homer Ball can dash directly into Selmatty to attack
her.

Do this to damage her and then use Marge and the Mobbits to fix the houses
she incinerates. Repeat this pattern to make her flee to her lair in the
mountains. The chase is on!


- Objective #2: Find a way through the great hall.

Run forward to enter a large stone hall and meet many Morcs and Otto Ghosts.
The first thing you want to do, as usual, is destroy the spawner from which the
Morcs or any enemy appears. You can use the Mobbits trapped in the crates to
easily destroy the spawners. Make sure to collect all Mobbits as you go along
or you may find yourself in need of help later in the episode.

Those Otto Ghosts blow themselves up when they get near so it's best to avoid
them or use Mobbits as shields when you're around them. Get rid of the spawners
as quickly as possible.

Fight your way through the Morcs and use the Mobbits (as well as Homer Ball if
you need to) until you can get to the elevated area in front of the large 
wooden door. Use Marge's megaphone to place two Mobbits on the platform on the
right side. Place Homer on the left platform. Then, move Marge onto the right
platform to make the left platform rise up to the area above. Kill the Morc.
Use the helium and float Homer up to the lever with the arrow on it. Hit it
from below to open the door.


- Objective #3: Collect the keys to open the gold doors.

Getting through the "maze" should be simple enough, since the path is linear.
You'll face the usual enemies as well although the overhead POV makes it easier
to use Homer Ball and his dash over Marge and the Mobbits. Your first goal is
to get the key required to open the gold gate on the right side. You'll find
this key on the right side in a small room with a bunch of Morcs. Homer Ball
through the spawner and dash the horde of Morcs to kill them. After that
you're free to take the key to the gold door. You should also stop to open food
chests for Homer as well as collect Mobbits from wooden crates.

The next area starts you off amid many Morcs. Move in and destroy the spawner
then head to the top-right corner. Destroy the cracked wall using Homer Ball
to find the second key. The second gate is to the left.

The final key and final gate are straightforward. Grab the key then move on
to the final stretch.


- Objective #4: Cross the chasm.

Do yourself a favor and open the ammo box on the right side of the entry hall.
Use Gummi Homer to destroy every enemy and spawner, then switch to Marge and
collect the Mobbit from crate. Use the Mobbits to knock down the pillar on the
left side.

Switch to Homer and use his Homer Ball dash and the destroyed bridge ramp to
cross over the chasm. Quickly run to the ammo box on the right side and use
Gummi Homer again to destroy every enemy and spawner on this side of the chasm.
Collect food from the other ammo box and bring down the other pillar to 
complete the bridge for Marge and the Mobbits.


- Objective #5: Open the Dragon Gate and enter the lair.

Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use it to
jump onto the dragon's muzzle, then place Maggie into the hole in the dragon's
left eye. Crawl into the tunnel on the right to find a small bridge engulfed
in flames. Wait for the flames to subside before you cross over and press the
button.

Return to Marge and enter the dragon's maw.


- Objective #6: Slay the Dragon.

Collect the Mobbit and then send them to destroy all nearby spawners. You can
also direct the Mobbits to kill the Morc on a platform across the lava. Once
it's clear, send the Mobbits to the stone with green leaks in it. They will
eventually reveal some Gummi power-ups for Homer. Collect them and use Gummi
Homer to destroy the stone pillar on the left. Use the new bridge to cross over
to the other side.

You can now do two things. First, use Homer to clear the stones from the path
that leads up to an altar. You can place a Mobbit there to stop Selmatty in
place. Then take Homer up to third stone in the lava that gets pushed up by
a lava vent. Stand there as Gummi Homer and fire gummi shots at the dragon as
it stops near Homer. Keep Selmatty targeted and you should be able to take her
down, or very nearly. If you run out of gummi ammo you can return to the ground
for more.

Keep shooting her with gummi shots to defeat the dragon.


-------------------------------------------------------------------------------
                           4.12  Grand Theft Scratchy
-------------------------------------------------------------------------------

- Enemies: Itchy gangstas, Scratchy gangstas, Itchy pimps, Scratchy hos


- Objective #1: Clean up 7 buildings.

Here you'll need to gather the dogs as mob members to accomplish various
tasks, and of course Lisa will be good for any areas requiring some Hand of
Buddha action. Destroy the pet carriers you see along the way to gather more
mob members, since you'll need them to fight off the gangstas that appear
after every building you repair. Once you've cleaned up seven buildings along
this first street you'll get a Hand of Buddha near the elevator at the end of
the street.


- Objective #2: Destroy support wires on the suspended highway.

Target the elevator and place the mob members inside, then move Marge inside
as well. Switch to Lisa and activate the Hand of Buddha. You now have to take
one of the batteries (one on the roof of Happy Times, one in the alley behind
it) and place it into one of the generators to lift Marge and her mob up to
the middle level of the highway. Run to the end and destroy the wires to bring
down a section of the highway, then return to the elevator and use Lisa to
bring Marge back down.


- Objective #3: Clean up the next 9 structures.

The next nine structures are all lined up along the next couple of streets,
and most require more of the same ol' mob fixing to clean them up. There
are, however, a few buildings that will need special attention. One is the
WUUF radio station. Jump on the trampoline behind the station and then place
Maggie in the vent. Crawl through and navigate to the main floor, then press
the button inside the control room to change the music and clean up the
building. The other special case is the Clip Joint building. Start by using
Lisa's Hand of Buddha to lift the building out of the water and place it on
its base. After that you're free to use the mob to fix the place and any other
buildings you may have missed.


- Objective #4: Build a bridge to connect the islands.

Send Marge's mob to the Poochie billboard next to the sandy beach, then direct
them to construct the rubble on the beach. Switch to Lisa and use the Hand of
Buddha to place the billboard next to the wooden side of the bridge. Now move
the hand to the freeway at the far end of the water. Lift it and place it
between the billboard and the wooden bridge.


- Objective #5: Clean up the store and the two trucks.

Once the bridge is set take your mob across and destroy all spawners like you
did in the previous areas. The final things to clean up are the Kwikki Shoppe
and those two gray trucks.


- Objective #6: Protect the ice cream trucks.

Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha
and explosive barrels to take out the hos as they appear, and remember to drop
the barrels well ahead of the hos along their path. You can also use the
Buddha Lightning if you find yourself far from the barrels.

Poochie's hos give up after only three waves.


- Objective #7: Destroy Poochie's stage.

Gather up Marge's mob and attack the stage to defeat Poochie and bring some
wholesome sickly goodness to this raunch-filled game. Just take the keycard
and slink away...


-------------------------------------------------------------------------------
                             4.13  Medal of Homer
-------------------------------------------------------------------------------

- Enemies: Frenchies, tanks, turret guns, Sailor Smithers, Private Burns


- Objective #1: Rendezvous with Grampa Simpson and Private Burns.

Land and run ahead to see a short video of le French and their capitulatin'
ways, then you'll meet up with Grampa and Burns.


- Objective #2: Collect all of the surrender flags.

The most important thing to do while collecting flags is press 1 and the
2 button to open the map and check your position and the location of the
flags. This will be the easiest way of finding them all. I suggest you start
as Bart and collect any flags you can along the left, then turn around and
collect all the roof flags on the right side of the village. If it seems like
a flag should be in a certain spot but you don't see it, try looking up. You
will be able to collect 15/20 flags inside the village as Bart.

The remaining five flags are at the church on the east side or require Homer
Ball to smash through barriers. Use Homer Ball to destroy the barriers on the
west side of the map.

That'll leave you with two flags left. One is beside the waterwheel, and the
other is on top of the church.


- Objective #3: Reach Private Burns.

The objective is simple, but getting to Burns will not be an easy task. You
will need to make your way from the deck of the ship to the crow's nest
where Burns is hiding out. Start by using Bartman's grapple to get to the
lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white
poles will require somewhat precise jumping with your back to the spot you
want to jump to. The final part of this low section of the ship will be Homer
planting C4 on the pipe and Bart gliding up to the deck.

Pull the lever to lower a ladder for Homer, then plant C4 on that nearby
turret gun to get it out of the way. Run to the other end of the ship and
jump on the crashed airplane to reach level D-1.

Plant C4 on the turret gun to blow it up, then use that updraft to get Bart
to level D-2. Kick down the life preservers to give Homer access to D-2. Return
to the updraft and glide to D-3.

Climb the black net up to level D-4 and fight your way through the sailors up
to level D-5. Run across and jump down to level D-3. Kick down the life
preservers to give Homer access to D-3.

Now it's back to Homer for a bit. Blow the steel door on D-3 and run around to
the other side to find a pipe. Blow that pipe and use the updraft to get Bart
up to the lever to the ladder. Lower the ladder down for Homer then get both
characters around to the turret gun on the other side. Blow it up then get Bart
up there using the updraft and Homer with the helium tank. Blow open the door
on level D-5 to get around to another turret gun. Blow up this last one and
clear the area to get both characters ready for the final stretch.

You will also find the Bart Wings Wii Moment on level D-5, before you fly up
to the top level of the ship. Look for a yellow light and a green icon.

Use the helium tank to get Homer up to the smoke stacks at the top, while
Bart will have to use the updraft from the destroyed turret gun. Once on the
smoke stack level you'll have to use the helium tank to get Homer up to the
crow's nest with another helium tank on it. Float across the smoke to the
spot where Private Burns is hiding to end the level.


-------------------------------------------------------------------------------
                       4.14  Big Super Happy Fun Fun Game
-------------------------------------------------------------------------------

- Enemies: Dirt sumos, fire sumos, ice sumos, sky sumos


- Objective #1: Reach the village.

Proceed up the path and jump along the bamboo poles in the river to find
Mr. Sparkle trapped inside a giant toilet.


- Objective #2: Find and place the three lanterns to free Mr. Sparkle.

There are three Hand of Buddha ports located around the giant toilet, and
likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa
and make your way from one port to the next, killing sumos if they get too
near and dropping lanterns into their spot near the toilet. Make sure to lift
all houses around the Hand of Buddha in case they are hiding a lantern or
other important items. Once you place the third lantern you'll meet the most
honorable Mr. Sparkle.


- Objective #3: Find the Well of Fire.

Knock down the stone columns using Homer Ball and then climb up. Use Gummi
Homer to shoot down the dead tree and split it into two beams. Hop onto the
nearby Hand of Buddha to move the beams into place on the right and create a
bridge over the lava.


- Objective #4: Capture Jimbo's Sparklemon.

Run into the Well of Fire at the end to fight Jimbo.


- Objective #5: Find the Well of Ice

Get to the Hand of Buddha ledge as Homer and switch to Homer Ball. Aim toward a
stalactite near the ramp. Dash into the stalactite to bring it down. Do the
same to the ice column in the center of the area.

Switch to Lisa and hop on the Hand of Buddha. Place the pointed stalactite into
the first hole in the north section and then place the ice column into the
second hole nearest to the ice cliff. This'll create some platforms you can use
to climb up.


- Objective #6: Defeat and capture Ralph's Sparklemon.

Jump inside the well of ice.


- Objective #7: Board the airship.

Watch Homer and Lisa board the airship.


- Objective #8: Prevent Sky Sumos from shutting down the airship.

The easiest way to prevent the sky sumos from advancing is to use Lisa's
saxophone stun or saxophone spin on them and continue moving to any area that
either has a engine shut down or a new batch of unstunned sky sumos. Never stay
still and I would suggest waiting by one of the levers if you've used up all of
Lisa's power so you can recover and protect the lever until you can head out
and attack again. Keep it up until the third wave is defeated.


- Objective #9: Defeat and capture Sherri and Terri's Sparklemon.

Jump inside the sky well at the stern of the ship.


-------------------------------------------------------------------------------
                  4.15  Five Characters in Search of An Author
-------------------------------------------------------------------------------

- Enemies: Lawyers, Zoidbergs, Benders, Matt Groening


- Objective #1: Find the mansion's front door.

Use the Gummi Homer power-ups and gold bar ammo for Bart to defeat the lawyers
and destroy the limousines. Move forward to find a courtyard with more lawyers
and some columns. Defeat the lawyers and then use the trampoline to jump up
onto the columns. Glide to the lever on the left and pull it to open the gate
to the shark pool. Shoot the Wiggum piñatas to get more ammo and power-ups for
Homer.

Grapple to the hook across the pool and pull the lever to electrocute the
sharks. Homer can then jump across. Use Homer Ball to bring down the pillar
and cross to the next part. Defeat the lawyers there and knock down the next
pillar across the pool. Turn left to find the front door.


- Objective #2: Ring the 'front door bell'.

You'll find a series of buttons on the floor in this pattern:

       45
      3  6
     2    7
    1      8

Hit the buttons in the following orders:

4, 5, 6, 8, 7
5, 4, 3, 1, 1, 1, 2

This will open the door to the inner sanctum of the Creator himself.


- Objective #3: Find Matt Groening's office.

Defeat the waves of lawyers until the door on the second floor opens up. Enter
the next room and wait for the pencil spikes to push in. Run in as they
retract and jump onto the pencils blocking the way. Wait for the spikes to
push out again and jump on top of the cluster, then onto the blue wire on the
right side. Wait for the pencils to appear again and quickly run to the end.
Step on the button to shut down the spikes and open the next door.

Defeat all of the lawyers and then step on the red button next to the gold
mirror. This will reflect the light to a mirror higher up. Hop on the bookcases
to get to the second mirror and press the button.

Jump back down and run to the other side. Use Homer Ball to knock down the
pillar and create a bridge to the newly revealed platforms. Jump across and
activate the third mirror.

Use the first chandelier to get to a ledge next to some vines, then use the
vines to get to the fourth mirror. Use the next chandelier to get across to
some small pillars. Use them to glide to the fifth mirror on a nearby ledge.
Press that button to open the exit door. Ride the last chandelier to get there
and defeat a few lawyers before you enter.


- Objective #4: Defeat Matt Groening.

At last, the createe faces the creator! Er... the creation faces the creator...

Groening's something of a wuss (okay, he's a huge wuss) so he'll never fight
you directly. He'll just send his minions from the future to attack you. Defeat
each wave of enemies using Bart's gold ammo until Groening stands on a walkway
above a ramp made of gold. Use Homer Ball to dash up to the walkway and knock
him down.


-------------------------------------------------------------------------------
                                4.16  Game Over
-------------------------------------------------------------------------------

- Enemies: William Shakespeare, alien, logger, dolphin, Benjamin Franklin, God


- Objective #1: Defeat William Shakespeare.

Shakespeare's a relative push-over. Use Bart's slingshot to easily take him
out.


- Objective #2: Cross the clouds.

So now the front gate is wide open, but apparently God is somewhat protective
of the hallowed grounds of Heaven. WAY too much security. Enter inside and
approach the two buildings to reveal aliens and loggers. There are various
power-ups scattered around the two buildings that will aid in getting rid of
all the enemies if you feel inclined to do so.

You'll find a Bite Night Wii Moment in front of the 'Flying Heavenfish' shack
on the right side (near the arcade).

Now then, the first thing to do is take Lisa to the roof of the 'House of
Hendrix' shack. Use the Hand of Buddha to lift the golf holes next to Elvis's
place and place them on the clouds in the middle that aren't solid. Take both
Bart and Lisa to the Hand of Buddha on the cloud in the middle.

Now use the Hand of Buddha to place one of the golf platforms into the next
cloud with a gap in it. Take Bart along the new cloud trail, all the way to a
golf platform at the very top. Glide down to the lever in front of the large
building...


- Objective #3: Open the side gates.

... and pull the lever to open all the golden gates.


- Objective #4: Find a way through the steam baths.

Grapple to the tent trampoline and then pull the lever to open the gate for
Lisa. Use her Hand of Buddha to place the hot rock in the middle pool and
create an updraft. Bart can use this to glide onto the roof on the right and
get into the next area. Jump in there and pull the lever next to the gate so
that Lisa can enter.


- Objective #5: Build a coffee shop.

Use the Hand of Buddha to pick up and drop pieces of the coffee shop until
it's fully constructed.


- Objective #6: Defeat Benjamin Franklin.

Easy peezy. Shoot him with Bart's slingshot until he goes poof.


- Objective #7: Enter God's apartment.

Run inside the final gate and approach the escalator.


- Objective #8: Win a Dance Dance Revelation dance-off with God.

So, after all that, the final battle will be decided by a rousing game of DDR.
Unlike DDR, however, rhythm is not required. Simply watch the dancers approach
and press the appropriate button on the D-Pad when the dancer reaches the
square. Make sure you look out for the closest dancers to you, and not the ones
further away.

The number of dancers will increase, as well as the speed, with each subsequent
round. There will also be a few instances where it appears as if two of the
dancers are approaching at the same time, however they are not. Pay close
attention and you'll see that one dancer is always slightly ahead of the other.
You may have to press two buttons quickly, but never at the same time. The
patterns are ultimately the same every time, so a couple of lost rounds will
only improve your chance of beating God.

Once you complete round 3 you'll be done with the match and God will finally
have to explain himself and the meaning of existence. Well, the Simpsons'
existence. You'll have to wait until you meet your own maker, buddy.

                                     ---

That'll do it! Enjoy the ending and make sure to go back for the challenges,
collectibles, Wii Moment exploration, or whatever freaky stuff you like to do
with your video games.




===============================================================================

===== 5.0 WII MOMENTS =========================================================


-------------------------------------------------------------------------------
                               5.01  Bite Night
-------------------------------------------------------------------------------

Appearances
=============
 Level 1 - Land of Chocolate
           In the first section of the village. Unlock the White Rabbit.

 Level 3 - Around the World in 80 Bites
           Next to the food stand in the starting area. Unlock Barney Gumble.

 Level 9 - Invasion of the Yokel-snatchers:
           On the red trailer at the end of the lot. Unlock Comic Book Guy.

Level 15 - Game Over
           In front of the Flying Heavenfish shack. Unlock Akira.


Modes
=======
One or Two Player: This can be played alone or with a human opponent.

The Quick and the Starved

  Controls

  Waggle Nunchuk: Eat food item on the left.
  Waggle Wiimote: Eat food item on the right.

  Strategy

  The gameplay here is straightforward. Your only variables are your reaction
  time and whether you're able to avoid the healthy foods. Generally, the
  healthy foods are green (or white/pink in case of the turnip), so you can
  train yourself to watch for colors. Unhealthy foods will be brown, white,
  yellow, and red. Watch for those colors.

  You can also waggle both controllers at the same time if you see two food
  items on the table. Homer will reach out for one of them and then the other,
  which might ensure that you get at least one of them if the opponent beats
  you to the first food item.

The Fat and the Furious

  Controls

  Waggle Nunchuk + Wiimote: Eat food by waggling both controllers quickly.
  Waggle Wiimote + B button: Push away healthy food.
  A button: Burp on opponents to stun them.

  Strategy

  This time you simply need to eat as much as possible, but like before you
  can't eat healthy foods or they'll dock you points. Watch for the greens and
  avoid them like the plague. You can get into a good pattern of furious
  eating and pushing away. There's a cadence to it. When you are eating, do
  not slow down at all. You should be waggling those controllers as quickly
  as possible.


-------------------------------------------------------------------------------
                               5.02  Bart Wings
-------------------------------------------------------------------------------

Appearances
=============
Level 13 - Medal of Homer: Deck D-5, before you fly up to the top level of the
           ship. Look for a yellow light and a green icon.


Modes
=======
Difficulty: You can play on Normal, Hard, or Insane

One or Two Player: Play alone or in split screen.

Gameplay

  Controls

  Tilt Wiimote: Move Bart around the screen.
  Flick Nunchuk: Use air boost.

  Strategy

  Start by playing through in Normal difficulty. The most challenging aspect
  of this mini game is, frankly, the terrible response. It is at times too
  sensitive and sometimes not responsive at all. You'll need to learn to
  tweak the your own movements so that you can accurately hit the cloud rings.
  Once you do, use that boost as much as possible for a straight shot into
  each cloud.

  The higher difficulties add more clouds to the mix. If you learn to adjust
  for the terrible controls the harder difficulties are surprisingly simple
  to get through.




===============================================================================

===== 6.0 EXTRAS ==============================================================


-------------------------------------------------------------------------------
                              6.01  Best Time Tips
-------------------------------------------------------------------------------

- Needless to say (though I'll say it anyway), DO NOT stop for collectibles
  or sightseeing. Just stick to your goals and complete the level.

- Play through the entire game before going back for best times. It will be
  easier for you to complete levels once you have the experience of every
  level completed.

- Use the cheat code for the Infinite Power upgrade. This will make it possible
  to easily run through enemies in any level.

- Practice makes perfect, so keep playing levels until you have the quickest
  possible path memorized.


-------------------------------------------------------------------------------
                               6.02  Collectibles
-------------------------------------------------------------------------------

The Land of Chocolate
=======================

  #1 As you progress along the first path in the village, you'll notice a
     marshmallow trampoline on the right side. Hop on it to get blasted up to
     the roof of the adjacent building where you'll find the bottlecap.
  #2 You'll see another marshmallow trampoline next to the first Marge
     fountain. Jump on it to get to the roof and the precious collectible.
  #3 Jump onto the platforms on the right side of the cake area. Follow this
     path to the end to find the bottlecap.
  #4 Follow the ground path around the left side of the chocolate moat that
     surrounds the giant cake. Use the white frosted platforms to get to the
     bottlecap at the end.
  #5 It's sitting on top of the chocolate mound right in the middle of the
     giant cake. Roll up to the mound to get it.


Bartman Begins
================

  Homer
  =======

  #1 Run to the left as soon as you enter the temple to find a statue of a
     Trojan guy. The collectible is next to his left foot.
  #2 Place Bart on the lone pressure pad after crossing the chasm in the
     museum. A secret door will open in the left wall. Run inside as Homer
     to the bottlecap.
  #3 After entering the museum, turn left and down the stairs that lead
     back towards the temple. You'll find the room where Jimbo and his
     cronies discussed their plans along with the bottlecap.
  #4 At the end of the diorama display hallway, inside the reception desk.
  #5 Climb the shuttle claw pole in the Planetarium to reach the bottlecap on
     top of the space shuttle.


  Bart
  ======

  #1 Once you cross the chasm in the temple, look to the left to find a wall
     of vines leading into a hole in the wall. Climb the vines to reach the
     Koupon.
  #2 As Bart, run to the right after crossing the chasm in the temple. You'll
     have to climb some vines to find the collectible on top of a broken
     pillar.
  #3 This one's next to the dinosaurs in the second museum room.
  #4 Inside the Planetarium, climb onto the brown moon rock next to the wall.
     The Koupon is sitting on top of the highest part of the rock.
  #5 Reach the ring around the earth globe in the Planetarium. Bart's
     collectible is next to the satellite.


Around the World in 80 Bites
==============================

  Homer
  =======

  #1 On the ramp in China.
  #2 Smash the piñata in Mexico and use that ramp to jump onto the orange
     umbrellas. These will lead you to a large bowl of beans and the
     shield power-up. This will make you invincible, which is just
     what you need to roll into the barbed wire area near that bowl of
     of beans. You'll find the collectible inside.
  #3 Enter Germany and look on the left side for a red/black/yellow pole.
     Climb the pole and search the red roof for the bottlecap.
  #4 Once you get to France you'll see a large beige building on the right
     side. Stand near that building and turn to face back towards Germany.
     You'll see the bottlecap on a ledge.
  #5 Inside the large tower in Scotland.


  Bart
  ======

  #1 On the wall between Australia and Mexico. Use the red rock on the
     Australia side to get on the wall.
  #2 On the wall between China and Australia. You'll need to get onto
     the brick wall where you found the first collectible then jump onto
     the orange umbrellas.
  #3 Use the updraft from the large fan in Mexico to get to the nearby
     roofs. From there you simply use the zipline to cross over the barbed
     wire and reach the collectible on a roof at the far end.
  #4 Enter Scotland and look for a blue/white pole. Use it to reach the
     nearby vines and climb your way across the wall (but look out for those
     nasty flames from the furnaces). You'll find the collectible on a ledge
     at the other end of the wall.
  #5 Get to the top of the coliseum in Italy and look for a ladder that
     leads to the top of the ruined arches. Jump along the arches to reach
     the collectible at the end.
  #6 Climb to the top of the bridge just before you enter America. Look to
     your right near several large beer tanks to find a lonely walkway with
     a collectible sitting at the end of it.


Lisa the Tree Hugger
======================

  Lisa
  =======

  #1 Use the Hand of Buddha to lift all the tree stumps and place them where
     they are supposed to go. The collectible will appear from underneath one
     of the stumps.
  #2 Once you get past the two red buttons and spinning spiked cylinders,
     you'll be on a conveyor belt. Jump down and look underneath the conveyor 
     belt for the collectible.
  #3 Look on the left side between some trees in the area with the radioactive
     containers.
  #4 This last one is on the right side of the Frogger river, near the end of
     the level. Use the slow-moving logs to reach the platform on the right
     side that contains the collectible.


  Bart
  ======

  #1 Use Lisa's Hand of Buddha to lift the boulder from the bulldozer in the
     first part of the level. Bart can use the bulldozer scoop to reach the
     Koupon in the tree.
  #2 Shoot the target in the giant saw blade area. Once the giant saw has
     stopped you can use it to get to the collectible hovering over the
     middle of the machine.
  #3 Use the Hand of Buddha in the area near the green sludge to lift the
     giant saw blade lying flat on the ground. Place that saw blade in the
     wedge cut into the nearby tree. That will complete the platforms that
     Bart needs to get to the collectible on the highest saw blade.
  #4 Use the Hand of Buddha to lift the three radioactive containers. Bart's
     collectible is in the space where the third container used to be.
  #5 This one's on the island in the center of the Frogger river.
  #6 Lift the pipes at the end of the level and place them so that the T-pipe
     is the first one on the left and the small curved pipes are placed above
     it. Then, simply use Bart and the updraft from the curved pipes to reach
     the collectible on the left.


Mob Rules
===========

  Lisa
  =======

  #1 Drop onto the ledge near the first Hand of Buddha and scoot over to the
     collectible on the right side. On the Sequel Stop building roof.
  #2 Use Hand of Buddha to pick up the green ladder on the roof of the building
     near the spot where you build a bridge. Drop the ladder near the
     collectible to create a walkway.
  #3 This one is located on a ledge above the first Maggie vent hole.
  #4 Proceed to the courtyard area where you're required to build a ramp
     to get out. This collectible is on a ledge near the start of the area
     where you need to use the green poles to get to the ledge.
  #5 On top of a SWAT police van in the final area.


  Marge
  ======

  #1 Take the mob down into the bottom level of the parking garage and make
     them attack the cracked wall.
  #2 Inside Maggie's first vent hole near the electric billboard.
  #3 Use Hand of Buddha to place the panels from the roof in the courtyard
     in the slots near the collectible adjacent to the red building.
  #4 Get to the spot blocked off by fire hydrants on two sides. Lift the
     black crate and use that to stop the hydrant and get the collectible.
  #5 Inside the Maggie vent in Town Hall. You'll find it in a side vent on the
     left near the start.


Enter the Cheatrix
====================

  Lisa
  =======

  #1 Move from the golden coin machine in the first factory room along the
     clear pipe filled with health packs. This pipe leads to a lower platform
     with a collectible sitting in the corner.
  #2 Cross the bridge in the blood room. Climb onto the next pipe and look for
     a "BFG" sign. Hop the trampoline next to it to reach the collectible on
     the slanted roof.
  #3 You'll find a bunch of pink platforms floating in the sludge in the
     marketing room. Hop along the platforms to get to the collectible.
  #4 In the marketing room, on a high ledge after crossing the yellow/black
     poles.
  #5 On the left side of the walkway in the final room.
  #6 Inside a crate on the right side during the Stubborn Ape battle.


  Bart
  ======

  #1 Use Lisa's Hand of Buddha in the barrel/crate/health room and stack the
     blue gears on the right side, so that they lower the Bartman zipline.
     This will give Bart access to a collectible floating above one of the
     blue gears.
  #2 Climb the first gray pole and look for a collectible near a Bite Night
     poster.
  #3 Look for a trampoline in the area where you're blocked by a flowing
     stream of green goo. Jump up to the top to find the collectible near a
     blue hedgehog.
  #4 Look for the QA room off to the side in the marketing room. You'll need
     to grapple up to a nearby platform to get the collectible.
  #5 Jump up the trampolines in the marketing room and look to the left
     to find this one.
  #6 Inside a crate on the left side during the Stubborn Ape battle. 


The Day of the Dolphin
========================

  Bart
  ======

  #1 On a ledge behind the boathouse. Use Bartman's grapple to get up there.
  #2 Look for a "Twirling for Timeshares" booth during the second dolphin
     encounter. The collectible is next to that, on the ground.
  #3 Pull the lever in front of the fish tank on the left and use that platform
     to climb up to the high ledge. Climb across the ropes to reach the
     collectible at the end.
  #4 On the right side of the King Snorky tank use Bartman's glide to float up
     on an updraft. The collectible's on a ledge above.

  Lisa
  ======

  #1 On top of an umbrella near the rowboats. Use the boats to create a bridge
     to the umbrella.
  #2 Next to the gate at the end of the enclosed section of the pier. Just
     before the spinning octopus ride.
  #3 On the ground in the entrance hallway of the King Snorky fight.
  #4 Hop on the pink jellyfish along the wall in the King Snorky fight and
     get to the top of the large blue whale.


Shadow of the Colossal Donut
==============================

  Bart
  ======

  #1 Look for three stacked gray pipes and jump inside the top one to find it.
  #2 Run into the alley behind the orange Home of the Colossal Donut building,
     then look for a wall where the paint is chipped away exposing the wooden
     slats underneath. Climb up along the slats to find the koupon.
  #3 Stand in front of the Home of the Colossal Donut building and look across
     the street for a dumpster. Hop onto the dumpster to get to the second
     level of the construction site. Run to the end and look for an open vent.
     Use the updraft to get to a high perch and the collectible.
  #4 Look for the brown Ritz Hotel for Transients building near Krusty Burger.
     Jump onto the roof of the adjacent low building and then onto the updraft
     from the vent on the Ritz building. From the roof, hop down onto the blue
     marquee sign in front of the building to reach the koupon on the awning.
  #5 Get to the brown Youth Center building next to the pier, then stand near
     the radioactive tanks on one side to find a grapple hook. Use it to reach
     the ledge of the building and the koupon.
  #6 You'll find a huge green factory at the pier. Use the dumpster and old
     mattresses on one side to get to the top and find the koupon at the rear
     section of the roof.
  #7 This koupon is located on the roof of the Grease Recycling Plant at the
     pier. You'll need to jump onto the roof of the adjacent building to get
     to the Grease Recycling Plant.
  #8 You'll find this one on a portion of the wooden pier next to the
     Grease Recycling Plant.


  Homer
  =======

  #1 Turn left from the start and look for a Krustylu Studios sign. The
     collectible is above the sign.
  #2 Approach the crane nearest to the start of the level and search around
     it for a helium tank. Use the helium and float to the pipe being held
     by the crane. The bottlecap is inside.
  #3 Run into the alley behind the orange Home of the Colossal Donut building.
     There's another small alley on the left side above a ledge where you'll
     find this bottlecap.
  #4 Use the dumpster behind the Home of the Colossal Donut building to reach
     the bottlecap on the roof.
  #5 Use an upside down blue car to get onto the crane in the middle of the
     construction site. You can then use that as a ramp to get to the second
     level of the construction site and access a helium tank. Use it to float
     to the platform above the tank and find the bottlecap.
  #6 Look for The Frying Dutchman at the pier, then approach the bright blue
     three-story building across the street. The collectible is on the roof
     of that building.
  #7 Get to The Frying Dutchman at the pier and look for the large pink
     fish sign next to it. Use the helium tank below it to float to the top
     and grab the collectible.
  #8 Behind the Krusty Burger restaurant.
  #9 You'll find a Grease Recycling Plant near the Krusty Burger in the corner
     of the area. The bottlecap is on a section of the pier near the building.
     The easiest way to get to it is from the roof.


Invasion of the Yokel-Snatchers
=================================

  Bart
  ======

  #1 Jump on the brown trucks at the starting area to get to a collectible.
  #2 Jump on top of the first trailer as Bart, then turn left and float down
     onto an island surround by chasms. The collectible is sitting right in
     the middle.
  #3 Have Homer activate the steam updraft directly across from the ruins
     at the end of the parking lot. Use Bartman to float across the steam
     and onto the lonely light pole out in the middle of the lava. From
     there you can float directly to the nearby platform and collectible.


  Homer
  =======

  #1 Inside the first trailer barricade. Use the helium tank to get over it.
  #2 There will be a trailer that's open in the middle with a helium tank
     inside. Use the helium to float to the top and find the bottlecap.
  #3 Get to the red trailer with the split in the middle in the parking lot.
     Look for a trampoline near the trailer. Use that to jump up onto a
     yellow ledge and get the bottlecap.
  #4 Destroy all of the alien spawners inside the spaceship to reveal a red
     button. The bottlecap is inside a hole in the ground behind the button.


Bargain Bin
=============

  Bart
  ======

  #1 After the door broken down by Homer Ball, look for a grapple hook onto a
     higher walkway.
  #2 On a walkway to the right of the target Bart must shoot to extend a
     bridge.
  #3 On the large platform with the forklift, tucked behind some crates in a
     corner.
  #4 On the small platform where the first trampoline is located.


  Homer
  =======

  #1 After the door broken down by Homer Ball, fall down onto the lower walkway
     and turn right to find the Duff bottlecap behind some crates.
  #2 Use the helium tank on the large forklift platform to reach a high
     platform and the collectible.
  #3 On the small platform where the first trampoline is located.


NeverQuest
============

  Marge
  =======

  #1 Approach the first house on the right side of the waterfall in the
     open area at the beginning. The collectible is in a corner in the rock
     cliff behind the house.
  #2 Use Mobbits to build a trampoline on the right side of the great hall.
     That leads up to a ledge with the collectible on it.
  #3 Use Homer Ball to break open a crack in the wall on the left side of the
     great hall, near the invincibility shield. There's a collectible inside.
  #4 Move to the top-right corner of the maze. The second key is located there.
     The chest to the left of the key contains Marge's collectible.
  #5 Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use
     it to jump onto the dragon's muzzle, then place Maggie into the hole in
     the dragon's left eye. Crawl into the tunnel on the left to find a
     collectible behind the dragon's other eye.
  #6 Use Gummi Homer to knock down the pillar and make a bridge across the
     lava in the Selmatty boss fight. Cross over and look for the collectible
     near the stone ammo box.


  Homer
  =======

  #1 On top of a picnic table in the open area at the beginning. It's to the
     right of the two large statues.
  #2 Get Homer to the top platform next to the large wooden door in the great
     hall. Use the helium to float to the right side to find the bottlecap.
  #3 On the left side near the beginning of the maze. Look for a cracked wall
     near the first gold key. The bottlecap's inside.
  #4 Enter the chasm area and turn back toward the gate. Look up at the top-
     left corner to find a floating bottlecap. Use the nearby helium tank to
     float to the collectible.
  #5 Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use
     it to jump onto the dragon's muzzle and grab the bottlecap.
  #6 Use Gummi Homer to knock down the pillar and make a bridge across the
     lava in the Selmatty boss fight. Cross over and look for the collectible
     on some stones floating in the middle of the lava.


Grand Theft Scratchy
======================

  Lisa
  ======

  #1 Inside the garage of the building near the starting point.
  #2 Face the blue house and look left to the second dilapidated house. Run
     behind the house and climb the pole to get the collectible.
  #3 Jump onto the scaffolding immediately to the left after crossing under
     freeway underpass.
  #4 Enter the second area and follow the street to the left, past the Tom
     Jackson billboard. Stand on the hydraulic car jack as Lisa and press the
     nearby button as Marge. Jump onto the roof to see the collectible.
  #5 Jump onto the poles behind the Tom Jackson billboard and use them to cross
     to the left side. The collectible is on a small platform.
  #6 On the left side of the sandy beach near the destroyed bridge.
  #7 Go to the left side of the sandy beach near the destroyed bridge, then
     look for some gray stones in the water. Jump on the stones to find the
     collectible on a drainage pipe cover.
  #8 Sitting on a pipe on the right side of Poochie's island. You have to run
     up to it and cross over on the narrow pipe's surface.


  Marge
  =======

  #1 Have the dogs destroy the cracked wall next to the newly repaired yellow
     factory building in the cul-de-sac. The collectible is inside.
  #2 Use Lisa's Hand of Buddha to place two batteries in the two generators
     near the elevator at the end of the first street. This will lift Marge
     and her mob to the top level and the collectible.
  #3 Enter the second area and follow the street to the left, past the Tom
     Jackson billboard. Stand on the hydraulic car jack as Marge and press the
     nearby button as Lisa. Jump onto the roof and climb the ladder to find
     a collectible on the freeway.
  #4 On a ledge adjacent to the water between the Tea Cozy Corner building and
     the destroyed building at the end of the street.
  #5 Send Maggie into the WUUF radio station building. Crawl to the ground
     floor and turn left into the cubicles. The collectible is sitting
     between a desk and a cubicle wall.


Medal of Homer
================

  Bart
  ======

  #1 In the south-west corner of the map. Look for three wooden barrels stacked
     up on a ledge. They're sitting just below a balcony. Destroy the barrels
     to expose the collectible.
  #2 Look for the zipline over the plaza in the north-central part of the
     village map. Climb onto the building at the south end of the zipline. The
     collectible is on the roof.
  #3 Look for the wooden cart set up as a ramp in the central plaza. Use Homer
     Ball to dash over the ramp and destroy the roof of the building across
     from it. Switch to Bart and glide to the roof from a building across the
     plaza.
  #4 Look for some floating cows in the water. Find the path to the cows at
     the east end of the map. Hop on the first one to jump along and get to
     an island with the collectible on it.
  #5 Go behind the church and open the door to a dungeon area. Press A at
     the orange CASTLE DUFFENSTEIN tapestry to find the collectible.
  #6 On the roof of the church.
  #7 Plant C4 on the first gun turret to the left after you reach the deck of
     the aircraft carrier. Use the updraft from it to reach a collectible.
  #8 Get Homer to level D-3. You'll blow up one door and then run around to
     find a pipe that also needs a C4 charge. Hop down into the gap to the
     right to find yourself on D-2. Follow the path to the collectible.
  #9 Get to deck D-7, next to the smoke stacks. Use the updraft and take Bart
     up to a crow's nest just above it. You'll see three red barrels and a
     lever. Pull the lever to activate the third smoke stack updraft. Glide
     across the smoke stacks to the other side. The collectible is out on a
     steel beam to the right.


  Homer
  =======

  #1 On a balcony in the south-central part of the map. Climb a gray pole to
     reach it.
  #2 On a balcony of the building in the north-east corner of the village. Use
     the nearby awning trampoline to get to it.
  #3 Use the ramp near the church to Homer Ball dash over the water. The 
     bottlecap is sitting on the patch of land after the second ramp.
  #4 Go behind the church and open the door to a dungeon area. Press A at
     the orange CASTLE DUFFENSTEIN tapestry to find the collectible.
  #5 Head toward the stern of the ship (away from the crashed airplane). Look
     left to find a red barrel and a collectible stacked on top of some crates.
  #6 Use the helium on deck D-5 to reach a rotating radio transmitter just
     above it. The bottlecap is sitting next to it.
  #7 Get to deck D-7, next to the smoke stacks. Use the updraft and take Bart
     up to a crow's nest just above it. You'll see three red barrels and a
     lever. Shoot the barrels to reveal the collectible. Switch to Homer and
     use helium to get to the collectible.


Big Super Happy Fun Fun Game
==============================

  Lisa
  ======

  #1 Get past the river from the starting path. Look for some wooden flag poles
     on the right. Climb the nearest one to reach the collectible.
  #2 Use the second Hand of Buddha to the left of the starting path. Move it
     to the far right to find a couple of outlying village houses. Lift both
     of them to reveal the collectible.
  #3 Lift all the houses around the Hand of Buddha to the right of the starting
     area. The collectible will be beneath one of them.
  #4 Jump onto the elevator platform on the right side of the first room in the
     land of fire. The collectible is on the platform above next to a sushi
     vending machine.
  #5 Get to the upper level where Gummi Homer splits a tree in half. Get onto
     the ledge with the Hand of Buddha on the left. Use the elevators next to
     that to get higher up onto a sushi vending machine. Jump up to the
     topmost ledge to find the collectible.
  #6 Get to the stern of the ship and look down below its rear end. You'll see
     a platform. Jump down to find some Gummi ammo and Lisa's collectible.


  Homer
  =======

  #1 Look to the left of the first Hand of Buddha in the village. Use Homer
     Ball to reach the bottlecap on the edge of a cliff.
  #2 This one's floating in the air near the Hand of Buddha to the right of the
     starting area. Use Homer Ball to get to it.
  #3 Look behind the stone columns in the first room of the land of fire.
  #4 Enter the land of ice. Get to the Hand of Buddha ledge as Homer and switch
     to Homer Ball. Aim toward a distant platform to the left of the stalactite
     and dash over to it. The collectible is sitting on the ground.
  #5 Approach the bow of the ship and run out onto the narrow bowsprit.
  #6 Homer Ball dash into the steep ramp at the foot of the mast in the middle
     of the airship.


Five Characters in Search of An Author
========================================

  Homer
  =======

  #1 Use Gummi Homer to destroy the limousines in the starting area. The
     bottlecap is inside one of them.
  #2 Take Bart into the pool room on the right of the starting area after all
     the lawyers have been defeated. Use the trampoline to get to the ziplines
     and cross over the water. Pull the lever to open the door for Homer to
     get in there and collect the bottlecap.
  #3 Knock down the pillar on the left side of the mirror room. Use it to
     take Homer up to a platform with some pipes running into it. Use Homer
     Ball dash to get to the collectible on the farthest platform.
  #4 Once you get to the third mirror in the mirror room, use the elevator
     platform to get Homer to the mirror. Go to the right side of it and look
     down toward a narrow ledge. Jump down to get the collectible.
  #5 Run to the left side of the ground floor. Look for the bottlecap to the
     left of the staircase.


  Bart
  ======

  #1 Climb the vines on the left side of the starting area. Glide from there
     to the nearby column for the collectible.
  #2 Floating in front of the Barney fountain after you defeat the lawyers in
     the beginning.
  #3 Climb up the stairs in the mansion foyer and look left to find a tapestry
     with pale vines on it. Climb the vines and glide to the balcony on the
     left. Glide to the ledge over the front door and climb the next set of
     vines. Jump to the next balcony on the left and then to the collectible
     on the orange pipe.
  #4 Hop on the bookcases to get to the second mirror. Turn right from that
     high platform to find some gold bar ammo and a collectible down on a lower
     platform. Glide down to get it.
  #5 Run up the right staircase in Matt Groening's office. Jump up to the
     balcony there to find the collectible next to a painting.


Game Over
===========

  Bart
  ======

  #1 Use Bart's grapple to get to the roof of the arcade in the alien area.
     The collectible is inside the building's steeple.
  #2 Look for the last shack in the row on the left side (the logger area).
     Jump up to the roof to get it.
  #3 Get to the roof of the shack 'Reserved for Elvis' on the right side (near
     the aliens).
  #4 First place the green golf holes as platforms in the clouds that aren't
     solid. Jump across those platform to the cloud in the middle with the
     Hand of Buddha and collectibles.
  #5 Face the long staircase after you've opened all the gates. Turn left and
     head toward a building in the left corner. Jump on the cloud trampoline
     to get to the collectible on the roof.
  #6 Place the hot rock in the middle pool in the steam bath building. Take
     Bart to the updraft. Glide onto the roof on the right (closest to the
     next area with the Skybucks). Run along the roof toward the steam bath
     entrance. The collectible is in the small steeple.


  Lisa
  ======

  #1 Enter the arcade building on the right side. The collectible is hidden
     amongst the arcade machines.
  #2 Cross over to the left side (with all the loggers). Look for a small
     shack. There's a collectible sitting behind it.
  #3 Run from the small shacks on the logger side toward the hole in the
     clouds. Look for a collectible on a green terrace near the golden gate.
  #4 First place the green golf holes as platforms in the clouds that aren't
     solid. Jump across those platform to the cloud in the middle with the
     Hand of Buddha and collectibles.
  #5 Face the long staircase after you've opened all the gates. Turn left and
     head toward a building in the left corner. Jump on the cloud trampoline
     to get to the collectible on the roof.
  #6 Behind the 'Skybucks Coffee' sign.


-------------------------------------------------------------------------------
                                 6.03  Clichés
-------------------------------------------------------------------------------

  #1 Double Jump - Land of Chocolate
     Simply press jump and then jump again in the air. Perform this move at the
     tall wall to unlock it.

  #2 Switches and Levers - Land of Chocolate
     Push the red button near the cake.

  #3 The Doors - Simpsons' House
     Approach the master bathroom door.

  #4 Pressure Pads - Bartman Begins
     Get to the high ledge at the end of the temple.

  #5 Collectible Placement - Bartman Begins
     Collect the bottlecap from the secret room in the second part of the
     temple. Use Bart to step on the nearby pressure pad and open the door.

  #6 Time Trial - Around the World in 80 Bites
     Start the episode.

  #7 Giant Saw Blades - Lisa the Tree Hugger
     Enter the saw blade area.

  #8 Invisible Barrier - Mob Rules
     Jump towards the police barricades at the beginning of the episode.

  #9 Cracked Up - Mob Rules
     Take the mob down into the bottom level of the parking garage and have
     them attack the cracked wall.

 #10 Red Ones Go Faster - Enter the Cheatrix
     Defeat the first red street fighter in the marketing room.

 #11 Trampolines - Enter the Cheatrix
     Approach the trampolines in the marketing room.

 #12 AI Running into Walls - Simpsons' House
     Look at Ralph running into a corner of a house beyond the backyard fence.

 #13 Water Warp - The Day of the Dolphin
     Fall into the ocean.

 #14 Obvious Weakness - Shadow of the Colossal Donut
     Open Lard Lad's first hatch and pull the wiring.

 #15 Temporary Power Up - Invasion of the Yokel-snatchers
     Get the invincibility shield inside the red trailer in the parking lot.

 #16 Chasm Death - Bargain Bin
     Fall into the chasm below the level and die.

 #17 Lame Tutorials - Game Engine
     Complete all of Professor Frink's tutorials.

 #18 Key Card - Game Engine
     Approach the golden gate in the Game Engine.

 #19 Rift Portal - Simpsons' House
     Travel from the Game Engine to the Simpsons' house through the theater
     door in the middle, then use the computer in the living room to travel
     back to the Game Engine.

 #20 Lava - NeverQuest
     Fall into the lava during the dragon boss fight.

 #21 Ammo Box - NeverQuest
     Open the stone box on the right side of the entry hall to the dragon
     chamber. A bunch of Gummi power-ups will appear.

 #22 Enemy Spawners - Grand Theft Scratchy
     Destroy one of the red spawner vans in the beginning of the level.

 #23 The Road to Nowhere - Grand Theft Scratchy
     Run toward the destroyed road beneath the freeway overpass in the first
     section of the level.

 #24 Wooden Crate - Medal of Homer
     Destroy the wooden crate on the left at the start of the level.

 #25 Explosive Barrel - Medal of Homer
     Shoot the explosive barrels on the deck of the aircraft carrier.

 #26 Flying Boat - Big Super Happy Fun Fun Game
     Reach the airship at the end of the episode.

 #27 Elemental Enemies - Big Super Happy Fun Fun Game
     Open the gate to the land of fire.

 #28 Evil Genius - Five Characters in Search of An Author
     Enter Matt Groening's office.

 #29 Timing Puzzle - Five Characters in Search of An Author
     Approach the moving bookcases in the mirror room.

 #30 Re-Used Enemies - Game Over
     Fight the enemies.

 #31 Collecting Every Collectible
     Collect all other clichés in the game.


-------------------------------------------------------------------------------
                                6.04  Trophies
-------------------------------------------------------------------------------

Trophies can be viewed inside the Simpsons' house. They are obtained when all
of the collectibles in an episode have been found.

  - Homer's Duff bottles are in the garage... er, car hole.
  - Bart's Krusty posters are in his room.
  - Lisa's Malibu Stacy dolls are in her room.
  - Marge's cans of hair spray are in the master bedroom.


Homer
=======

  #1 Choco Duff Dark - The Land of Chocolate
  #2 Dino Duff - Bartman Begins
  #3 Hi-Cal Duff - Around the World in 80 Bites
  #4 Deep Fried Duff - Shadow of the Colossal Donut
  #5 Gloxnar Duff - Invasion of the Yokel-Snatchers
  #6 8-Bit Duff - Bargain Bin
  #7 Ye Olde Duff - NeverQuest
  #8 Star Spangled Duff - Medal of Homer
  #9 Turn Based Duff - Big Super Happy Fun Fun Game
  #10 Pearly Duff - Five Characters in Search of An Author


Bart
======

  #1 Krusty Begins - Bartman Begins
  #2 Krusty Burger - Around the World in 80 Bites
  #3 Krusty Toothpick - Lisa the Tree Hugger
  #4 Krusty's Stop & Go - Enter the Cheatrix
  #5 Marine World - The Day of the Dolphin
  #6 Krusty Meal - Shadow of the Colossal Donut
  #7 Attack of the 50 ft. Klown - Invasion of the Yokel-Snatchers
  #8 Krusty Krappy Kartridge Klassics - Bargain Bin
  #9 Saving Krusty's Privates - Medal of Homer
  #10 Krusty Klownface - Five Characters in Search of An Author
  #11 The Passion of the Krust - Game Over


Lisa
======

  #1 Tree Hugger Stacy - Lisa the Tree Hugger
  #2 Political Scandal Stacy - Mob Rules
  #3 Next Gen Stacy - Enter the Cheatrix
  #4 Marine Biology Stacy - The Day of the Dolphin
  #5 Teen Pregnancy Stacy - Grand Theft Scratchy
  #6 Anime Stacy - Big Super Happy Fun Fun Game
  #7 Heavenly Stacy - Game Over


Marge
=======

  #1 Hair Street Blues - Mob Rules
  #2 Lord of the Ringlets - NeverQuest
  #3 Gangsta Clean - Grand Theft Scratchy


-------------------------------------------------------------------------------
                                6.05  Upgrades
-------------------------------------------------------------------------------

Homer
=======
- Helium Homer
  Complete Enter the Cheatrix.

- Gummi Homer - Game Engine
  Talk to Professor Frink.


Bart
======
- Bartman Grapple - Enter the Cheatrix
  At the start of the episode.

- Bartman Bat Swarm - Game Engine
  Talk to Professor Frink.

- Bartman Super Cape - Game Engine
  Talk to Professor Frink.


Lisa
======
- Lisa's Super Saxophone - Enter the Cheatrix
  Near the first Hand of Buddha in the blood room.

- Lisa's Buddha Smash - Enter the Cheatrix
  On the Hand of Buddha along the outer rim of the large sludge tank in the
  final area.

- Lisa's Lightning - Game Engine
  Talk to Professor Frink.


Marge
=======
- Marge's Mega-Megaphone - Game Engine
  Talk to Professor Frink.




===============================================================================

===== 7.0 CODES & SECRETS =====================================================


Enter these codes at the Extras menu. You'll hear Bart laugh if you enter them
correctly.


- Infinite Power
  +, Left, Right, +, -, Z


- Unlock All Clichés
  Left, -, Right, +, Right, Z


- Unlock All Movies
  -, Left, -, Right, +, C




===============================================================================

===== 8.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                             8.01  Version History
-------------------------------------------------------------------------------

2013.07.07 - Version 1.0: Guide completed.


-------------------------------------------------------------------------------
                              8.02  Guide Credits
-------------------------------------------------------------------------------

Thanks to these folks...

1. The people who made the game, including EA Redwood Shores and Rebellion
   Developments.

2. Wilson Lau for his excellent guide to 'Bart vs. the Space Mutants'. It
   inspired the more than 60 game guides I've written to date.

3. The folks at GameFAQs for those cheats.

4. You for reading.


-------------------------------------------------------------------------------
                           8.03  Contact Information
-------------------------------------------------------------------------------

subsane at gmail dot com


-------------------------------------------------------------------------------
                               8.04  Legal Stuff
-------------------------------------------------------------------------------
 
1. The Simpsons Game software TM and (C) 2007 Electronic Arts Inc. All rights
   reserved.

2. This guide copyright (C) 2013 SubSane. This guide may be distributed freely
   as long as it remains in its ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.
   


===============================================================================
                               THE SIMPSONS GAME
                             FAQ/WALKTHROUGH, v1.0

                       Based on the Nintendo DS Platform
                       Written and Maintained by SubSane
                            Last Updated 2013.10.02

===============================================================================


Use Ctrl + F and the section numbers in the Table of Contents below to find
exactly what you need.


TABLE OF CONTENTS

1.0 INTRODUCTION
    1.01 About the Game
    1.02 About the Guide

2.0 BASICS
    2.01 Game Start
    2.02 Status and Menu Screens
    2.03 Controls
    2.04 Items

3.0 SPRINGFIELD MAP

4.0 PET HOMER

5.0 WALKTHROUGH
    5.01 The Land of Chocolate
    5.02 Bartman Begins
    5.03 Around the World in 80 Bites
    5.04 The Tree Hugger
    5.05 Mob Rules
    5.06 Enter the Cheatrix
    5.07 Treehouse of Horror
    5.08 Bargain Bin
    5.09 The Mythos of Marge
    5.10 Big Super Happy Fun Fun Game
    5.11 Five Characters in Search of an Author
    5.12 Game Over

6.0 LEVEL CHALLENGES

7.0 MULTIPLAYER

8.0 EXTRAS
    8.01 Collectibles
    8.02 Clichés
    8.03 Trophies
    8.04 Upgrades
    8.05 Pet Homer Items

9.0 CODES & SECRETS

10.0 LEGAL / MISC.
     10.01 Version History
     10.02 Guide Credits
     10.03 Contact Information
     10.04 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.01  About the Game
-------------------------------------------------------------------------------

In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers
to defend their home town from rising chaos. While the Simpsons have general
abilities that can be used to fight opponents, interact with environments, and
finish puzzles; each one has been imbued with special abilities that are unique
to their personalities. These abilities grow and change as they progress
through the story to battle tougher and tougher enemies in their quest to save
Springfield!

To help the Simpsons, gamers must journey through their home town (as well as
vast worlds beyond!), vanquish an amazing array of villains, and fight their
way through parodies of multiple popular games. 100% original script from the
writers of the show with 4 distinct acts divided into many episodes and over
8,000 lines of dialogue. The open-world Springfield was designed as a central
locale to jump into episodes with iconic locations to visit, characters to be
visited and interact with, and hundreds of collectibles to be found. With
parodies of the video game industry, pop culture and current events, the game
has the same gut wrenching hilarity as the show.

The game was developed by EA Redwood Shores and Amaze Entertainment, and
published by EA Games. All versions were released on October 31, 2007.


-------------------------------------------------------------------------------
                              1.01  About the Guide
-------------------------------------------------------------------------------

This guide is for The Simpsons Game on Nintendo DS. It will not help if you are
searching for information about The Simpsons Game for Xbox 360, PS3, PS2, PSP,
or Nintendo Wii.




===============================================================================

===== 2.0 BASICS ==============================================================


-------------------------------------------------------------------------------
                                2.01  Game Start
-------------------------------------------------------------------------------

New Game
==========

Select a save slot and begin a new game.


Load Game
===========

Load a game from an existing save slot.


Options
=========

Adjust the music, SFX, and voice volumes, and view the game's credits.


Multiplayer
=============

Play a multiplayer game with up to three other players. You can use one cart
for all devices or each device with its own cart.


-------------------------------------------------------------------------------
                          2.02  Status and Menu Screens
-------------------------------------------------------------------------------

Pet Homer
===========

Energy: Energy determines how active Pet Homer gets.

Mood: If Pet Homer gets unhappy, his energy drops.

Items: The items bar on the right shows which items are available for the
       player to use on Pet Homer.


Story Mode
============

Health: You can check the characters' health via the health bars in the
        bottom-left corner.

Ammo: The slingshot ammo counter appears in the lower-right corner.

Calories: Homer Ball's calorie meter appears in the lower-right corner.


Pause Screen
==============

Resume: Resume your game.

Options: Adjust the audio levels.

Exit Episode: Return to the Springfield map.

Exit Game: Return to the front end screen.


-------------------------------------------------------------------------------
                                 2.03  Controls
-------------------------------------------------------------------------------

General Controls
==================

Command                  | Action
---------------------------------------------------
D-pad                    | Move character
B button                 | Jump
Y button                 | Primary attack
X button                 | Action
Start button             | Pause


Homer Controls
================

Command                  | Action
---------------------------------------------------
A button                 | Active Homer Ball
X button                 | Active Helium Homer
B button                 | Gain altitude as Helium Homer
Y button                 | Homer Ball dash
B, then Y                | Homer Ball slam


Bart Controls
===============

Command                  | Action
---------------------------------------------------
D-pad                    | Climb on vines
A button                 | Shoot slingshot
B button (hold)          | Float in the air
X button                 | Grappling hook
Up on D-pad              | Hook onto zipline


Lisa Controls
===============

Command                       | Action
---------------------------------------------------
X button                      | Use Maggie in tight spots
Stylus                        | Lift and drop objects
L or R button (hold) + stylus | Lightning attacks


Marge Controls
================

Command                  | Action
---------------------------------------------------
X button                 | Enter or exit the Hand of Buddha
Stylus tap               | Select mob member, select mob attack target
A button                 | Use loud speaker to gather mob.


-------------------------------------------------------------------------------
                                   2.04  Items
-------------------------------------------------------------------------------

  Item               |  Purpose of item
 ------------------------------------------------------------------
  Collectibles       |  Collect these items to unlock the trophies.
  Hearts             |  Restore health.
  Food               |  All food items serve as fuel for Homer Ball.
  Bart Ammo          |  These give Bart stronger ammo for the slingshot.
  Insanity Pepper    |  Turn into Fireball Homer for a short while, which gives
                        invincibility and a speed boost.




===============================================================================

===== 3.0 SPRINGFIELD MAP =====================================================


Chocolate Dream
=================

This thought bubble over the Simpsons' house leads to The Land of Chocolate.


Museum of Natural History
===========================

The building next to the town square leads to the Bartman Begins level.


Duff Brewery
==============

Near the north corner of the map. It leads to the Around the World in
80 Bites level.


Logging Factory
=================

Located in the north corner of town. It leads to the The Tree Hugger episode.


Town Hall
===========

This is next to the town square. Select the building to start the Mob Rules
episode.


Frink's House
===============

This one's next to the Logging Factory sign. It leads to the following
episodes:

- Enter the Cheatrix
- Bargain Bin
- The Mythos of Marge
- Big Super Happy Fun Fun Game
- Five Characters in Search of an Author


Marine Park
=============

In the south corner of town, and it leads to the Day of the Dolphin battle.


Lard Lad
==========

Next to The Android's Dungeon. It'll take you to the Shadow of the Colossal
Donut battle.


Springfield Mall
==================

There's a big sign for it to the left of The Android's Dungeon. The Invasion of
the Yokel-Snatchers battle is in that direction.


Heavenly Gates
================

This appears in the middle of town when you've completed all other levels. It
leads to the Game Over level.


Noiseland Video Arcade
========================

Go here to play the level challenges.


The Simpsons' House
=====================

Access the Pet Homer mini-game.


Aztec Theatre
===============

Go here to watch the movies you've unlocked in Story Mode. There are 23 movies
in all.


Android's Dungeon
===================

This is the spot where you can check out the collectibles and video game
clichés you've unlocked in Story Mode.


Moe's Tavern
==============

View the game's credits and the number of Springfield citizens you've
collected. You unlock one new citizen for each level completed.




===============================================================================

===== 4.0 PET HOMER ===========================================================


Status
========

Homer's Energy and Mood are affected by how well you manage to take care of
him. His Energy goes up when he eats food or gets tickled, but only unhealthy
delicious items will increase his Mood. Lame items like broccoli will decrease
his Mood.

If he eats too much bad food he'll have a heart attack, which decreases both
his Energy and Mood. You need to use the defibrillator to revive him.

Visitors help to increase his Mood.

If Homer's Energy and Mood drop to zero, he'll fall asleep to recover. You can
wake him up by tapping him.


Items
=======

Items are unlocked as you complete episodes in the Story Mode.

- Chocolate
- Pizza
- Hot Dog
- Broccoli
- Defibrillator
- Razor
- Shaving Cream
- Tennis Ball
- Carrot
- Pretzel
- Chicken Leg
- Target
- Handheld Game
- Shrimp on the barbie
- Taco
- Haggis
- Pink Book
- Steak
- Burger
- Buzz Cola
- Soap
- Hair Brush
- Donut
- Chili Pepper
- Bowling Ball
- Sunglasses


Visitors
==========

Use the phone to call for a visitor. You unlock additional visitors as you
progress through the game's Story Mode.




===============================================================================

===== 5.0 WALKTHROUGH =========================================================


NOTE: Please search section 8.0 of the guide for collectibles, clichés,
      trophies, and upgrades.


-------------------------------------------------------------------------------
                           5.01  The Land of Chocolate
-------------------------------------------------------------------------------

(If it's your first time playing, feed the chocolate to Pet Homer to begin
 this level.)


- Chocolate Outskirts

Move to the right to get the hang of the controls. Y to punch, B to jump, and
hit B twice to double jump. Go to the right and smash up anything in your way
to get to the next checkpoint.


- River of Chocolate

Move along and use jump to get past the trampolines. You can remain on the
trampoline until you're ready to make the leap the next platform.


- Chocolate Village

Proceed into the village until the four bunnies gang up on you. Take them out
one at a time by mashing the attack button. Follow the white chocolate bunny
to continue.


- Chocolate Cookies

Run ahead and double jump onto the floating cookie platforms. These will lead
you along toward the top-right part of the area, and then down to ground
level again. Hop onto solid ground.


- Giant Cake

Follow the trampolines to the right to find the white chocolate bunny and the
ladder. Climb up and follow the cake's layers to the very top platform. Fight
and defeat the white chocolate bunny to eat a special piece of white
chocolate. This'll turn Homer into Homer Ball.


- Inside the Cake

This section is a free-for-all along some ramps. Use the dash move to fly
from one level down to the next until you're at the bottom. Smash through the
bunnies until you find a large gap at the end. Fall into it to return to
reality.


-------------------------------------------------------------------------------
                              5.02  Bartman Begins
-------------------------------------------------------------------------------

- Underground Cave

Run ahead, over the chasm, to get to another chasm with a zipline above it.
Hold Up to hook onto it and get across. Climb the ladder at the end and pull
the lever to switch to Homer.

Jump onto the new platform as Homer and get across to the room with the red
button. Jump on it to lower the yellow gate and climb up.


- Ancient Pyramid Exhibit

Fight your way through the guards as Homer and jump onto the red button to
switch to Bart.

As Bart, use the newly revealed platforms that slid out of the wall to get
onto the buxom statue on the left. Hop along on the higher platforms
to get to the right. Use Bartcape to float across the chasm and pull the red
lever.

Run across as Homer and jump onto the red button.

Take Bart up to the new platforms and then float over to the platform just
below the red target. Beat up the guard and then aim up at the red target.
Shoot it with the slingshot to open the door. Jump inside to move on.


- Prehistoric Exhibit

Run along the brown brontosaurus's back and jump onto the first pterodactyl.
Float over the green skeleton to find a red lever. Pull it to switch to Homer.

Run along the same brown dinosaur and then jump onto the red tongue from the
green skeleton. Use that to jump over and run to the tar pit ahead. Jump across
the bone platform and continue to the right to jump onto a red button.

Take Bart onto the vent and then pull the lever on the right to open the door
for Homer.


- Dolph

This fight against Dolph requires you to shoot him and then shoot the red
targets down in the dinosaur exhibit. Aim down to shoot them. Dolph will try
to shoot you in the dark so jump or dodge his shots as they fly at you. It'll
take a few rounds to defeat Dolph and move on.


- History of Man Exhibit

Your goal here is to shoot the red targets in sequence so that Homer can
advance past the obstacles in the dioramas. Aim up at each target to shoot them
and clear the path. You'll also face some guards as well as security cameras
that you can shoot. Advance past the first three dioramas to get to the
'Giant Ants Are Our Overlords' display.


- Kearney

Stand underneath the middle target and use the D-pad to aim at your desired
target as Kearney appears underneath them. He won't attack you so you'll have
plenty of time to defeat him.


- Space Exhibit

Jump and climb up toward the top of the area, defeating guards as you go.
You'll need to use an asteroid platform to get from Mars to Jupiter. Keep
jumping up toward the top until you're near enough to Jimbo that he shoots
you with green laser balls. Avoid them as best you can and stand on the right
side of the top flying saucer. Aim up and shoot Jimbo's spaceship until he
gives up.

Just like a bully to cower in fear after a prolonged physical assault.


-------------------------------------------------------------------------------
                       5.03  Around the World in 80 Bites
-------------------------------------------------------------------------------

- Germany

Use Homer Ball to smash the barrels at the start of the area, then stand on
the sewer lid as regular Homer. This'll bounce you up over the building. Jump
on the button to switch to Bart.

Use the vent from the chimney to get to the oversized stein, then use that
trampoline to get to the platform with Uter on it. Pull the lever ahead to
switch to Homer.

Run across to the other side to find Das Brautwursthaus. Smash the barrels as
Homer Ball and jump up to the roof. Jump on the button to switch again.

Take Bart to the end of the area to continue.


- Mexico

Run ahead to the church and climb the ladders to get to the third floor. Pull
the lever to activate the vent on the shack to the left. Float to the roof of
that shack and use the vent to get to the wooden platform above. Float to the
moving cart on the right and then float to the top floor of the church. Smash
all the pinatas to switch to Homer.

Use Homer Ball to smash the super taco on the right and continue.


- France

Take Homer to the far right and jump on the red button.

Use Bart to float up to the second floor of the Eiffel Tower, then bounce on
the frog leg trampoline to get up to the third floor. Pull the lever.

Ride the elevator as Homer and then use the frog leg trampoline to the left of
the Eiffel Tower to reach the red button. Activate Homer Ball and dash across
to the windmill on the right side.


- Scotland

Take Homer over the bagpipes and jump on the red button.

Use the bagpipe trampoline and the vent to float up onto the arm of the
Scottish woman statue. Run across and cross the zipline to get to Australia.
Pull the lever to clear the way for Homer.


- Australia

Jump on both red buttons ahead as Homer to set up the stage for Bart.

Get to the red button platform with Homer and then go right, across the
zipline, and onto the roof of the G'Duff building. Pull the lever.

Run across Australia and past the giant beer tank.


- Italy

Run to the right and use the gondola to get across the water. Keep going and
climb the ladder when you see it. Turn left and get across the platforms until
you see the red button. Jump on it to switch over.

Take Bart up the platforms and cross to the left side. Get to the red lever
above the giant DUFF billboard and pull it.

Move Homer to the platforms above. Run to the right to get to the super
meatball and smash it as Homer Ball. Jump across onto the pizza pan and run
into America.


- America

Gather up some food and then use Homer Ball dash on the ramp in the middle of
the area to smash into the Statue of Burger Liberty. After several smashes the
Statue will collapse and drop the super burger. Time to do what gigantic fat
men do... No, smartass, I didn't mean have heart attacks.

Go smash the burger already!

    
-------------------------------------------------------------------------------
                             5.04  The Tree Hugger
-------------------------------------------------------------------------------

- Logging Entrance

Press X to activate that Hand of Buddha, then use the stylus to drag the stump
on the left onto the bare spot near the gate. Jump over the gate to proceed
into the logging area. Run ahead to find another Hand of Buddha. Use that one
to pick up the trees and build some steps up to the lever. Pull it to switch to
Bart.

Beat up snakes and loggers to get to the right and jump over the gate. Beat up
the logger in this area and then pull the lever next to the gate.

As Lisa, move to the next Hand of Buddha and set up the logs to build steps
toward the crane on the right. Place the large tree under the crane and the
small one to the left of that. Use them to jump up to the crane and then to the
conveyor belt.


- Springfield Forest 1

Hop along the conveyor belts and get to the one at the end, nearest to the
branch platform. Jump up and then turn left. Follow the saw trampolines and
platforms to the left until you see the yellow plunger. Use the nearby Hand of
Buddha to activate the plunger.

Hop onto the moving platform and continue to the top-right. You'll encounter
more platforms and loggers and then find another lever. Pull it to switch
characters.

Use the zipline to get across to the large machine. Cross the conveyor belts
until you can climb the ladder to the top of the behemoth, then take out the
loggers. Pull that lever to deactivate the chainsaw platforms for Lisa.

Run past the machine and get to the Hand of Buddha at the end. Use it to hit
the plunger and turn on that moving machine. Ride down to move on.


- Springfield Forest 2

Hop along the platforms toward the top and then turn right to get over the
gate. Beat up the logger and then run toward the conveyor platforms. The fire
barriers disappear and give you plenty of time to get across. Use the Hand
of Buddha to move the tall stump to the far left, past the conveyor platforms.
Run to the left again and jump onto the crane to reach that tall stump.

Get across the platforms and take out the remaining loggers to get to the
log holder at the end of the area. Use the Hand of Buddha to remove the pin and
make the logs roll into the sign on the right.


- Logger

This plays just as you'd expect it to play. Move Lisa one hop at a time and
get onto the logs, barrels, and turtles. The logs and barrels are fairly
frequent, but the turtles are more scarce. Make sure not to get caught on a
log or barrel when you're near the end of the river.

Keep hopping along until you reach the end. Repeat this as Bart--though with
the movement of the platforms sped up--to complete the area.


- Logging Factory

This area will require some speedy traversal. Your main goal is to hit the
targets and clear the saws from the path so that Lenny and Carl don't get
horribly minced. Shoot the first target and rush down under the wall. Get up
the conveyor platforms to the second target below the next saw.

Continue along and pull the lever to deactivate the saw platforms below, then
hop along to the third target. Hop along some more to find the fourth target.
The fifth target isn't much further ahead. Pull the lever to switch to Lisa.

Use the Hand of Buddha to pull the pins from the two furnace doors and damage
the factory to shut it down.

The Springfield logging industry is no more. Well done, jerk.


-------------------------------------------------------------------------------
                                5.05  Mob Rules
-------------------------------------------------------------------------------

- Sequel Stop

Tap those citizens to recruit them, then unleash the mob on those unruly
children. Children are your enemies. The next stop for the mob is that
Itchy & Scratchy sign. Assign them to it to have them knock it down.

Use the Hand of Buddha to move that orange car to the left and clear the path.

Take Marge's mob into the throng of cops and beat them mercilessly.


- Aztec Theatre

Run ahead and set up your mob to take out the enemies, then knock down the
sign. Take out the next set of cops. Click the ladder to make the mob build a
ladder for Lisa.

Climb up and use that Hand of Buddha to move the garbage bin out of the way.

Assign the mob to tear down the sign then move along to the next area.


- Parking Lot Structure

Run up to the top level and hop on that Hand of Buddha. Use it to move the
large SUV to the left, then move the two vertically positioned cars up toward
the posters.

Assign some mob members to the ledge to make them build a bridge to the next
roof. Once there, get to the vent and place Maggie inside. Assign the mob to
the sign when it's been de-electrified to build a bridge to the next roof.

Use the Hand of Buddha to place the battery in the motor.

Ride the elevator down to the ground floor. Lisa will follow.

Use the next Hand of Buddha between the buildings to clear the garbage bin and
free up some more mob members.

As Marge, use them to knock down the sign.


- Bowlarama

Run into the police squad and beat them down until the coast is clear.


- Chinatown

Recruit Otto and Comic Book Guy, then use them to build a ladder up to the
roof of the beige building.

Climb up as Lisa and use the Hand of Buddha to clear the following:

- The large SUV on the left side.
- The green garbage bin in the middle.
- The large SUV on the right side.

Gather up the mob members and knock down the sign.

Use the final Hand of Buddha in this area to move the cars on the right side.
The green car goes left, the orange car goes down, and the large SUV goes left,
then down.

Run ahead to the end to get to the next area.


- Town Hall

The cops in this area will continue to spawn from the police building, so
don't spend time trying to beat them up. Recruit a couple of mob members and
build a ladder up to the Hand of Buddha on the left side.

Use the Hand of Buddha to move the green garbage bin on the left into the
open spot at the base of the police station stairs. This is to block the cops
from getting out. Do the same to move the cars on the right side out of the
way, then move the garbage bin on that side into the other spot in front of the
stairs.

Gather up three citizens and make them attack the Itchy & Scratchy statue in
the town square.

Use the Hand of Buddha again to pick up the Scratchy statue's head. Move it
into the broken concrete on the right side next to a large open window and
yellow machine.

As Marge, run to Town Hall and get across that gap to reach the ladder up to
the roof of Town Hall. Place Maggie in the vent to get the Mayor's attention.


-------------------------------------------------------------------------------
                            5.06  Enter the Cheatrix
-------------------------------------------------------------------------------

- Next Gen-erator

Run to the right until you find a low grapple point. Engage the grapple hook
to get pulled up to the platform, and from there you can grapple to the left.
Grapple up to the top and fight off the street fighters. Grapple one more time
to the right to find some levers and a Hand of Buddha. Pull the left lever and
then the right lever.

Use the Hand of Buddha to pick up the crate and move it to the right, next to
the ledge. Use the crate to jump up to the next Hand of Buddha. Set up the
two purple platforms so that you can jump onto the beige machine on the left.
Use that Enlightenment Port to lift Lisa to the top white platform, but watch
for that street fighter's attacks. Pull the lever to switch back to Bart.

Jump up to the white platform. Move over to the right and pull the next lever.

Move Lisa to the right and enter the doorway.


- Audio Room

Beat up the street fighter, then pull the levers starting with the one on
the right. This'll bring down a Hand of Buddha. Use it to crank up the amp and
blow out the speakers on the left.

Grapple up to the speaker platform on the left and glide across to the right.
Eliminate the street fighter and jump over the gate. Pull the three levers
in this order: 1, 3, 2.

Run along to the right. Get to the Hand of Buddha below the large speaker and
use it to lift Lisa up to the platforms. Continue to the right and get rid of
the enemies in the way. The order for the four levers on the far right is:
3, 1, 2, 4. Use the next Hand of Buddha to crank up this final amp. It's back
to Bart.

Use the vents to get to the far right. The low vent will help you float up to
the top of the amp. Pull the lever to do the switcharoo.

Get Lisa up to the amp and use that Hand of Buddha to move the VOL, TREBLE, and
BARRELS switches into positions that'll allow you to jump up to the left side.
Continue along to the left onto the Hand of Buddha on an amp. Use it to lift
Lisa up to the speaker with the street fighter. Use the Hand of Buddha to
crank up the amp below.

Move Bart to the right and use the vents to get Bart to the top-left corner.
Pull the lever.


- Blood Room

Make your way to the far right until you see the chainsaw platforms. Jump under
them and pull the lever to remove the chainsaws, then quickly hop up there and
get to the ladder. Use that Hand of Buddha to turn the valve and shut off the
blood stream.

Take Bart to the right. Use the grapple hook to get up to a high platform, then
zipline to the left. Pull the lever to set the stage for Lisa. Keep going left
and cross the zipline to the top of the beige machine, then move up and
continue to the right. Pull the lever on top of the purple machine.

As Lisa, move up and to the left. Get to the purple machine with the beige
pipe. There will be a barrel underneath hiding a Hand of Buddha. Use that
Hand of Buddha to lower the purple platform on the left, then jump up and
cross all the way to the left. Use that next Hand of Buddha to hit the plunger
at the top.

Take Bart to the right until see you see a red lever. Pull 'er in.

Lisa can now cross over to the same platform to use the Hand of Buddha. Lift
her up and then jump onto the conveyor platform on the right. Ride this
platform to the lever and pull it to open the gate below. Those conveyor
platforms leads to the right, but watch the street fighters and lasers. 


- Sequelizer

This room is simple. Head to the right and run past the spiked platforms as
quickly as you can. I found it easiest to simply hold Right and power through
it.


- Stubborn Ape

This room's a matter of clearing out the metal pins. Hop on the Hand of Buddhas
to pick up each of the metal pins and work your way up the platforms. Pick up
the final metal pin to defeat Stubborn Ape and save Frink.


-------------------------------------------------------------------------------
                            5.07  Treehouse of Horror
-------------------------------------------------------------------------------

- Day of the Dolphin

This one's simple, if a bit lengthy. Tap and hold the stylus on each dolphin
to take hold, then flick the dolphins away. It's easiest to flick them off to
the left or right sides. Don't let them get close to Lisa because they can tear
her apart pretty quick.


- Shadow of the Colossal Donut

The battle against Lard Lad is more of a chase. You can now use the helium
tanks to turn into a man balloon and float over obstacles. Use them to get as
far ahead as possible, and always go forward. Keep ahead of him and use both
Helium Homer and Homer Ball to stay as far away from Lard Lad as possible.
Stay on the ground when you see the Krusty Burger to grab some burgers, then
Homer Ball dash into that ramp to jump into the power lines ahead. This'll
take out Lard Lad for good.


- Invasion of the Yokel-Snatchers

They'll come in several waves, at first slowly and then more quickly. The
aliens will also increase the frequency of their fireballs and double their
health starting with the third wave. The third wave will be tough if you let
it get too far down, so make sure you take out their front rows quickly and
then pick off the remainder from one side to the other.


-------------------------------------------------------------------------------
                                5.08  Bargain Bin
-------------------------------------------------------------------------------

- Save the 8-Bit Simpsons!

This race against time means you need to stay ahead of the moving cartridge
as much as possible. Each target and lever that you see must be hit before the
cartridge containing the 8-bit Simpsons reaches it. Your first character switch
will be up ahead when you get to a lever. Pull it as Bart, then take Homer
further to the right.

Grab the burgers and then use the ramp to dash over the pit and land on a
platform with a button on it.

Now move Bart to the area ahead. Wait for the flame bursts to flash out and
then jump on the pipes to get to a lever on a platform. Pull it to switch over.

Run to the right and jump onto the second pipe to find a helium tank. Float
up and toward the right to get over the next set of flame bursts. Land on
the red button next to the yellow gate to unlock it for Bart.

The final stretch! Take Bart up the vents and past the platform. The final set
of platforms will be more of those pink breakable platforms. Get across them
quickly to reach the final lever below the furnace. Pull it to stop the machine
and save all Simpsons involved.


-------------------------------------------------------------------------------
                            5.09  The Mythos of Marge
-------------------------------------------------------------------------------

- Pierule

The goal here is to attack the Selmatty dragon until she is defeated. Your
weapon: Homer Ball. Your means of access: those ramps on the Mobbit houses.
You'll have to jump onto the houses and then use the ramp to dash into the air
and hit Selmatty. You should also learn to turn off Homer Ball in mid-air so
that you land on another house and attack again quickly. Eventually, Selmatty
will fall down and give you a chance to attack on the ground. She'll fly up
again and then you repeat the process. Keep it up until she flys away and the
dungeon opens up.


- Dungeon

Recruit Homer and use him to take down the Morc and the spawner. Destroy the
wooden chests and then take down the wall ahead. Pick up a few Mobbits from
the crates in the next area and use them to destroy the Morcs and their
spawners. Bring down the next wall to move on. Repeat this pattern of
using mob members to destroy spawners and walls until you reach the Dungeon
exit on the far right.


- Maze

The maze isn't too complicated, and you'll still have to first find the keys
to the locked yellow doors to proceed. The first key is revealed by destroying
the spawners in the area to the right of the first yellow door.

Go through the first yellow door and use your mob to take down each enemy
and spawner along the way. Make sure you clear them all out. Get to the end
of the second area to find the yellow door. If you've cleared out all enemies
and spawners you'll find the key next to the door.

The third area is much the same, but smaller. Take down everything and then
grab the key from the right side to exit this area.


- Dragon Chamber

Float across the first lava pit using Helium Homer, then cross the lava on
those flying lava rocks. The third rock will lift you up to a high platform.
Head to the left and follow the red walkway past the Morcs. When you reach the
Morcs jump over their arrows and beat them up. Go to the helium tank and get
past the giant soldier statue. Use the Homer Ball ramp just below to get down
to the stone walkway below. Jump on the red button to lower the door on the
left. Get back to the red walkway and press the red button there to switch
to Marge.

Move Marge straight to the right side until you see the large chains hanging
from the ceiling. Get across the platforms and jump onto the dragon's snout.
Drop Maggie in the tunnel to hit the switch, then jump back down and get
across the dragon door. Jump into the exit to continue.


- Selmatty Nest

Run to the right to get to the nest. This area plays just like the starting
fight against Selmatty, except you have a much smaller area in which to avoid
those fireballs. Do your best with those and keep attacking until she falls.
Run up to her and beat on her. Rinse and repeat until she goes down for good.


-------------------------------------------------------------------------------
                        5.10  Big Super Happy Fun Fun Game
-------------------------------------------------------------------------------

- Mr. Sparkle

Run up to the bonzai tree and jump on the red button. Use the cloud platform
to get across water and enter the Mr. Sparkle area. Eat some food and fight off
the dirt sumo wrestlers until they're all defeated. Mr. Sparkle will emerge
and explain that the land is in dire straits. It's up to you to clean up this
town.


- Land of Fire

Head to the right and hit the red button to switch to Lisa. Use the Hand of
Buddha to lift her up to the first pink tower. Hop on the nearby lava rock
and then onto the Hand of Buddha on the orange tower. Use the new lightning
ability to zap all of the fire sumos around the tower. Pick up the lava rock
and place it on the vent in the lower-right corner.

As Homer, head to the right and jump onto the floating rock. Follow the pink
towers to the left until you get to the helium tank. Float up and to the right
to continue into the mountain. Climb down the ladders to get to the underground
area. Press the three red buttons to open the door on the left and continue.

Move Lisa to the Hand of Buddha and then lift her up to the platform high
above. Use the Hand of Buddha to lower each of the stalactites into position as
a platform.

Move Homer up the platforms and then up to the upper-right area where the key
card and Jimbo are waiting.


- Ratachu

This battle shouldn't be too tough. Choose any attacks you like until you're
able to use the SUMMON attack. Choose it and watch Ratachu go down in defeat.


- Land of Ice

Use the helium tank and float all the way to the right. Beat up the ice sumos
and then jump on the red button to switch to Lisa.

Use the Hand of Buddha to move all of the fallen stalactite platforms into
position on the left, then run across as Lisa. Pull the lever at the end to
go back to Homer, then jump on the next red button to switch back to Lisa.
Lift Lisa up to the next platform, and then use that Hand of Buddha to lower
the stalactite on the left side. Move further to the left and move the crate
under the ladder. Now take Lisa into the left and get up the ladder. Pull the
lever to switch back to Homer.

Use Helium Homer to get up to the platform above, then head to the left. Use
the next helium tank and float up to the top, and then run to the right until
you see Ralph. Climb up and prepare for battle.


- Turdle

This one will be slightly tougher than the last battle. Focus on the attacks
that cause more damage (on the right side or bottom row) and don't let up until
the SUMMON attack is available. Use it to end the match.


- Airship

Go all the way to the right and pull the lever to lower a helium tank.

Run Homer to the tank and then float up to the upper-left corner to find a
red button. Press it to switch back to Lisa.

Use the moving cloud platforms to get up to the upper-left corner, then hop
up to the Hand of Buddha. Use it to bring down the rainbow bridges. That'll
clear the path for Lisa to get up to the Airship. Use the Hand of Buddha up
there to set up the purple crate. All that's left is to run to the left and
pull the lever.

Get Homer up to the Airship deck and use the floating cloud on the left to
move up to the crow's nest. Beat up the sky sumos in the way and get to the
crow's nest with the twins on it. Grab the key card to move on.


- Dirty Donkey

Like before, use the most powerful attacks from the get go. Keep it up until
you can bring the Battling Seizure Robot into the fight. That'll be the end
of the Dirty Donkey.


-------------------------------------------------------------------------------
                    5.11  Five Characters in Search of an Author
-------------------------------------------------------------------------------

- Courtyard

Head to the right and use the slingshot to take out all of the lawyers. Hop
onto the second level of the fountain and grapple up to the top. Jump across
the columns on the right to find a lever.

Get Homer to the other side and use Homer Ball dash with that ramp. Defeat the
lawyer, then approach the buttons on the ground. Your goal here is to replay
the first five notes in the theme song for The Simpsons. The order for the
buttons is:

Gray, blue, yellow, red, green.

Run inside to continue.


- Sketch Gallery

Use the pencil platforms to cross over the spikes and get up to the second
level. Watch out for more bees from the left and get to the next set of pencil
platforms, then onto the columns. There'll be a grapple hook when you reach the
final column but make sure to grab it quickly. Float to the other side and
make your way down the twisting hallway to find another large area. Head into
it and take out the lawyers immediately as you see them. Hop up the sketchpads
and follow the path to the left, up, and then to the right.


- Life in Hell

Run to the right and use the grapple hook to jump onto the boat in the water.
Pull the lever on the right side, near the Weenie Barn, to switch to Homer.

Get Homer across the water and float onto the Weenie Barn. Jump on the button
to switch back to Bart.

Use the vent over the Weenie Barn to get to the grapple hooks and platforms
above. Head to the left and as always get rid of the lawyers immediately.
Jump onto the televisions and turn right to get across another coffee steam
vent. Follow those television platforms to the right. Jump up to the top of
the rabbit's ear to shoot the target.

Use the new helium tank to get Homer up and over the rabbit's ear. Switch to
Homer Ball to take out the lawyers, then hit the red button.

Get Bart to the open gate.


- Money Vault

For starters, keep a look out for money bags. Great in most situations, but
in this area they'll just cause you to fall into the pits below.

Head to the right and get those pesky lawyers out of the way. Wait for the
pencil platforms to pop out and get across to the other side. Kill off the
lawyers and then move up via grapple hook. Wait for the falling money bags
to pass and then get across with the grapple hook. Hop onto the fence and climb
your way along it until you're at the same level as the safes. Wait for the
falling bags to stop and then jump to the left, although you'll also have to
time your jumps to dodge the bees. Continue up and to the right from there,
then left along some more grapple hooks. Use the vent on the left to get to
the top alongside a bunch of pencil platforms. Watch the pattern of the
platforms for a bit, as well as the falling bags and bees. When you feel
confident you can cross make your way to the right. You'll need to stand on
the top-right pencil to make the jump toward the climbing fence. Follow it
and watch for obstacles until you get to the top of the safes. Those lead to
a ladder on the left. Get to the top and pull the lever.

You now have to repeat that whole mess using Helium Homer. The first tank is
on the right of the first level, and the second one is just to the left. Float
up from there to find the next tank on the right. The tank after that is on the
left. From there, float past the safes and get up above them through the gap
on the right side. Run along to the ladder to get to the top and continue.


- Matt Groening

Your goal here is to shoot the targets above Matt Groening and shut the doors.
The Bender and Zoidberg enemies can be defeated with one shot each, so it
should be easy to get rid of them. They also give up plenty of ammo and hearts
to keep you alive. Run left to right and keep up the assault until Groening
gets to the door in the middle. Shut that door to defeat him.


-------------------------------------------------------------------------------
                                5.12  Game Over
-------------------------------------------------------------------------------

- Gardens

Send Maggie past the gate to open it then recruit Homer to the mob. Take down
the spawners and enemies and keep recruiting Homer clones until you've got the
place cleared out. Use the clones to take down that sign, then cross over.
Take out the kids and then climb up to the waterslide where you can send Maggie
down the chute. Cross the new bridge as Marge to move on.


- Land of Heavenly Chocolate

Head to the right and use the Homer Ball dash on the ramp to get over to the
cupcake, which will bounce you up the left. Get through the chocolate waters
and keep going until you see the helium tank. Hit the red button first and then
go to the right. Go up and left again to find another dash ramp. That'll get
you up to some cloud platforms. 


- Block Tower

This one looks kind of messy, but it's as simple as using the Hand of Buddha
platforms to move the green block from one gap to the next to create steps
and jump toward the top of the tower. The first green block appears by pulling
the first lever. A second green block appears when you pull the six levers on
the left in a certain order. They are number from left to right, top to bottom:

4, 2, 6, 1, 3, 5

Use the second block to create more steps. Keep going along until you see the
third lever, which reveals a third green block. Use these three green blocks to
build the final steps up to the top-right corner.


- Golf Course

First up is a fight against Ben Franklin. It plays in two phases. Phase 1
requires you to pick up the umbrella with the Hand of Buddha and use it to
block the lightning strikes from the storm clouds above. You can judge the
order of the lightning bolts by looking at the clouds and moving the umbrella
accordingly.

You control Bart in Phase 2 of the attacks. Your goal is to aim up and shoot
the slingshot to push the kite toward the yellow cloud. Push it all the way
into it to strike Franklin. Later Bart phases include attacks from the aliens
that get in the way.


- Pathway to God

Follow the path to the right, then up, then left again. You'll see platforms,
trampolines, and columns as you go along. You can increase vent height by
dropping a bit then pressing the button again to float. That'll give you a nice
push up into the air. When you see the moving clouds you'll need to use them
to move to the upper-right platform. Turn left from there and follow the path
to the end to reach an escalator to God's place.


- God

Your goal here is to attack the handheld gaming device in God's hands to get
his attention. But, you'll have to do it several times. Conserve your health
and use the slingshot to pick off enemies from afar.

Get to the right and jump on the trampoline to get onto the easy chair. Run to
the left. Get within range of God's stylus and shoot it.

He'll knock you down and it's time for another go round. Get rid of the street
fighters in the way and go to the far right. Shoot the pop top on the can of
Buzz Cola and use that vent to get back on the easy chair. Shoot the stylus
again.

The third time will involve the heavy ranged hitters: Morcs and lawyers. Keep
with the slingshot strategy and work your way through the enemies until you're
back on the armrest.

Once you shoot it a third time you'll be done with the level and God will
finally have to explain himself and the meaning of existence. Well, the
Simpsons' existence. You'll have to wait until you meet your own maker, buddy.

                                     ---

That'll do it! Enjoy the ending and make sure to go back for the challenges,
collectibles, multiplayer, or whatever freaky stuff you like to do with your
video games.




===============================================================================

===== 6.0 LEVEL CHALLENGES ====================================================


You can find these challenges in the Noiseland Arcade. They allow you to earn
a bronze, silver, or gold medal for each challenge.


Logger Lives
==============

Play a game of Logger with only 5 lives available. Each successive level gets
more difficult than the last with objects floating faster each time.


Logger Timed
==============

You have 3 minutes to complete as many Logger levels as possible. Objects float
more quickly with each passing level.


Day of the Dolphin Elimination
================================

Your goal here is to get rid of as many dolphins as possible before your
health is depleted. The dolphins become more numerous with each wave.


Day of the Dolphin Survival
=============================

The only thing that matters here is how long you survive. The dolphins become
more numerous with each wave.


Springfield Invaders Elimination
==================================

Kill as many aliens as possible with no time limit. Each successive wave of
aliens gets faster, more aggressive, and each alien's health doubles.


Springfield Invaders Survival
===============================

Survive as long as possible against endless waves of aliens. Each successive
wave of aliens gets faster, more aggressive, and each alien's health doubles.




===============================================================================

===== 8.0 EXTRAS ==============================================================


-------------------------------------------------------------------------------
                               8.01  Collectibles
-------------------------------------------------------------------------------

The Land of Chocolate
=======================

  #01 This one's on the main path just before the first candy cart.
  #02 On the main path just after the first marshmallow trampoline.
  #03 On the main path just past the previous bottle cap.
  #04 On the main path just after you arrive in the chocolate village.
  #05 Get the Helium Homer upgrade and use the tank on the Giant Cake to reach
      the bottle cap in the upper-left.
  #06 Get the Helium Homer upgrade and use the tank on the Giant Cake to reach
      the bottle cap in the upper-left.
  #07 Get the Helium Homer upgrade and use the tank on the Giant Cake to reach
      the bottle cap in the upper-left.
  #08 Get the Helium Homer upgrade and use the tank on the Giant Cake to reach
      the bottle cap in the upper-left.
  #09 Inside a gap on the right side when you're falling through the Giant
      Cake as Homer Ball. You'll need to use the dash move to reach it.
  #10 About midway through the cake interior. You'll be on a long, flat
      platform with a ramp on the right side. Use a Homer Ball dash and jump at
      the end of the platform to fly far to the upper-right corner where there
      is a completely flat vertical wall. The bottle camp is floating in the
      air at the top of this wall.
  #11 About midway through the cake interior. You'll be on a long, flat
      platform with a ramp on the right side. Use a Homer Ball dash and jump at
      the end of the platform to fly far to the upper-right corner where there
      is a completely flat vertical wall. Fall down right on top of a cupcake
      trampoline and bounce toward the left where a bottle cap is floating
      just beneath the ramp.
  #12 Get to the bottom level of the cake interior. Clear the bunnies but do
      not fall down into the hole. Instead, use Homer Ball dash and jump to
      cross the gap and land on a cupcake trampoline at the end. Use it to
      bounce up to the bottle cap floating near the ceiling over the hole
      in the ground.


Bartman Begins
================

  Bart
  ======

  #01 Jump over the first gap in the Underground Cave.
  #02 Break open the first crate in the Underground Cave.
  #03 Next to a ladder at the end of the Underground Cave.
  #04 Floating above a lever at the end of the Underground Cave.
  #05 On the leg of the large statue in the Ancient Pyramid.
  #06 On the hefty chest of the large statue in the Ancient Pyramid.
  #07 In the air above the wide chasm in the Ancient Pyramid. Grab it during
      the long glide from the left to the right.
  #08 In the air just to the left of the sword from the large statue on the
      right side of Ancient Pyramid. Use the platforms and vines on the right
      side of the statue to get to it.
  #09 In the air below the red target on the far right side of the Ancient
      Pyramid.
  #10 Above a blue platform attached to the brontosaurus in the Prehistoric
      Exhibit.
  #11 Jump down onto the ground in the Prehistoric Exhibit. Run past the brown
      brontosaurus to find a green skeleton. The coupon is floating just to the
      left of the green skull.
  #12 Run along the back of the brown brontosaurus and jump onto the first
      pterodactyl. Float down to grab the coupon floating above a green
      skeleton.
  #13 In the air vent above the volcano in the Prehistoric Exhibit.
  #14 In the air above a pterodactyl hanging high above the starting area in
      Prehistoric Exhibit. To get there, use the vent from the volcano to float
      onto the pterodactyl above, then zipline and jump across the pterodactyls
      on the left.
  #15 Hiding behind a bush at the start of the History of Man exhibit.
  #16 On the ground at the start of the Space Exhibit.
  #17 On the left side of Jupiter in the Space Exhibit.
  #18 In the air near a flying saucer at the top of the Space Exhibit.
  

  Homer
  =======

  #01 Get the Helium Homer upgrade and then use the helium tank at the start
      of the level to float up to the collectible near the ceiling.
  #02 Get the Helium Homer upgrade. Run toward the helium tank from the right
      side and jump at it. Tap the X button to stay in the air and use the
      momentum from the run to reach the bottle cap in the air on the left side
      of the large pit.
  #03 On the second ladder leading up into the light in the Underground Cave.
  #04 On the tongue platform that crosses the chasm in the Ancient Pyramid.
  #05 In the air above a broken statue on the far right side of the Ancient
      Pyramid. You must grab it before you step on the red button.
  #06 On the tongue extended out from the green skeleton in the Prehistoric
      Exhibit.
  #07 Floating above the bone platform stuck in the tar in the Prehistoric
      Exhibit.
  #08 Inside the first diorama in the History of Man Exhibit. Homer will
      automatically pick it up after Bart shoots the first target.
  #09 Inside the American Civil War diorama in the History of Man exhibit. You
      need to quickly run ahead as Bart and shoot the target underneath the
      canon before Homer runs to that point.


Around the World in 80 Bites
==============================

  Homer
  =======

  #01 Next to the barrels at the start of Germany.
  #02 Above the barrels at the start of Germany.
  #03 Above Das Pretzelhouse building at the start of Germany.
  #04 On the ground just past the giant beer tap in Germany.
  #05 In the air just to the left of Das Brautwursthaus in Germany. Use the
      trampoline hidden beneath the barrels to reach it.
  #06 In the air just to the left of Das Brautwursthaus in Germany. Use the
      trampoline hidden beneath the barrels to reach it.
  #07 On the tall orange beer stein to the left of Das Brautwursthaus in
      Germany.
  #08 On the tall orange beer stein above Das Brautwursthaus in Germany.
  #09 To the right of the shack near the start in Mexico.
  #10 On the ground floor of the church in Mexico.
  #11 On the ground to the left of the super taco in Mexico.
  #12 On the roof of the building next to the super taco in Mexico.
  #13 On floor 2 of the church in Mexico.
  #14 In the air to the left of floor 3 of the church in Mexico. Use the dash
      move to speed up and then jump to the left.
  #15 In the air to the left of floor 3 of the church in Mexico. Use the dash
      move to speed up and then jump to the left.
  #16 In the air to the left of floor 3 of the church in Mexico. Use the dash
      move to speed up and then jump to the left.
  #17 Underneath the arch in France.
  #18 Just to the right of the arch in France.
  #19 Above the red button on the ground on the far right side of France.
  #20 In the air to the right of floor 3 of the Eiffel Tower in France. Use
      Homer Ball's dash to reach it.
  #21 In the air to the right of floor 3 of the Eiffel Tower in France. Use
      Homer Ball's dash to reach it.
  #22 In the air to the right of floor 3 of the Eiffel Tower in France. Use
      Homer Ball's dash to reach it.
  #23 In the air to the right of floor 3 of the Eiffel Tower in France. Use
      Homer Ball's dash to reach it.
  #24 Next to the windmill on the far right side of France.
  #25 On the giant bagpipes in Scotland.
  #26 Over the red button next to the bagpipes in Scotland.
  #27 Over the red button next to the beer tap that marks the start of
      Australia.
  #28 On the giant hand pointing to the right in Australia. Use the ramp on the
      right side to Homer Ball dash to the left toward the bottle cap.
  #29 Over the red button on a high metal platform in Australia.
  #30 On the ground below the forked kangaroos in Australia.
  #31 On the ground next to the G'Duff building in Australia.
  #32 On the ground below the giant beer tap on the right side of Australia.
  #33 Above the water where the gondola platform is floating in Italy.
  #34 On the ground just to the right of the gondola in Italy.
  #35 On the plate of spaghetti in Italy.
  #36 On a red button on the floor 2 platforms near the spaghetti in Italy.
  #37 On the second metal scaffold platform that gets lowered by Bart in Italy.
  #38 On the roof of the shack at the start of Italy. You need to make your
      way through the area and get to the platform above the large DUFF
      billboard, then use Homer Ball dash to reach it.
  #39 In the air next to the long wooden platform before you arrive at the
      super meatball in Italy.
  #40 On the giant spoon that holds the super meatball in Italy.
  #41 Use the sewer lid trampoline to reach the bottle cap in the far left
      corner in America.
  

  Bart
  ======

  #01 Right above the stein near the start of Germany.
  #02 In the air far above the stein near the start of Germany. Use the sewer
      lid trampoline to reach it.
  #03 In the air between the oversized stein from the start of Germany and the
      platform with Uter, the fat German kid.
  #04 On the beer tap lever that Bart pulls to stop the stream of beer in
      Germany.
  #05 On the right side of the giant beer tap in Germany.
  #06 On the tall orange beer stein to the left of Das Brautwursthaus in
      Germany.
  #07 On the roof of Das Brautwursthaus in Germany.
  #08 Underneath the giant beer tap on the far right side of Germany.
  #09 Next to the shack at the start of Mexico.
  #10 On floor 2 of the church in Mexico.
  #11 On the left side of floor 3 of the church in Mexico.
  #12 On the right side of floor 3 of the church in Mexico.
  #13 On the roof of the shack at the start of Mexico.
  #14 On the wooden platform above the vent on the left side of Mexico.
  #15 On the top floor of the church in Mexico. Approach from the moving cart
      on the left side.
  #16 On a high wooden platform on the far right side of Mexico. Use the
      zipline to the left of it to reach it.
  #17 Underneath the arch in France.
  #18 On floor 2 of the Eiffel Tower in France.
  #19 Above a frog leg trampoline to the left of the Eiffel Tower in France.
  #20 Above a frog leg trampoline to the left of the Eiffel Tower in France.
  #21 Above some barrels on top of the arch in France.
  #22 Above the lever on floor 3 of the Eiffel Tower in France.
  #23 Above a frog leg trampoline to the right of the Eiffel Tower in France.
  #24 Above a frog leg trampoline to the right of the Eiffel Tower in France.
  #25 Above the bagpipe vent on the left side of Scotland.
  #26 In the hand of the Scottish woman statue in Scotland.
  #27 Above the zipline just past the Scottish ladies in Scotland. You'll need
      to press the red button below as Homer to activate a vent for Bart.
  #28 Above the lever next to the giant beer tap at the start of Australia.
  #29 On a metal platform just above the first forked kangaroo in Australia.
  #30 Along the zipline above the forked kangaroos in Australia.
  #31 Above one of the forked kangaroo trampolines in Australia.
  #32 Next to the red lever above the G'Duff building in Australia.
  #33 On a platform just to the left of the metal scaffold that Homer brings
      down in Italy.
  #34 On the platform below a ladder and two wooden barrels in the colosseum
      area of Italy.
  #35 On a small platform on the right side of the colosseum in Italy.
  #36 On a small platform on the right side of the colosseum in Italy.
  #37 On a platform on the left side of the colosseum in Italy.
  #38 On a platform just to the left of the colosseum and above the DUFF
      billboard in Italy.
  #39 On a platform just to the left of the colosseum and above the DUFF
      billboard in Italy. Near the lever.
  #40 In the air far to the left of the huge DUFF billboard in Italy. Jump onto
      the platform above the billboard and glide to the left to find it.


The Tree Hugger
=================

  Lisa
  =======

  #01 Move the first stump at the entrance to reveal a collectible.
  #02 On the gate at the start of the Entrance.
  #03 On the AUNTIE NATURE sign near the crane in the Entrance. Use the Hand of
      Buddha and those trees to build platforms toward the left.
  #04 Right on the main path when you get to the pink conveyor belt at the
      Entrance.
  #05 In the air at the start of Springfield Forest 1.
  #06 On a leafy platform at the end of the conveyor belts in Springfield
      Forest 1.
  #07 On a saw trampoline midway through the Springfield Forest 1 platforms.
  #08 In the air next to the Hand of Buddha on the far left of the platforms
      in Springfield Forest 1. Activate the moving platform to reach it.
  #09 In the air along the third tier of platforms in Springfield Forest 1.
  #10 On a platform to the far right of the third tier in Springfield Forest 1.
  #11 In the air past the last chainsaw platform in Springfield Forest 1.
  #12 Use the saw trampolines at the start of Springfield Forest 2 to reach
      the collectible on a leafy platform in the top-left corner.
  #13 Near the start of Springfield Forest 2 you'll see a collectible on a high
      cut tree.
  #14 In the air to the right of the first crane in Springfield Forest 2.
  #15 Just past the first fire barriers in Springfield Forest 2.
  #16 On a tall stump near the crane on the left side of Springfield 2. You
      first need to set up a tall stump to use as a platform and reach it.
  #17 Below a saw blade trampoline on the left side of a log holder
      in Springfield Forest 2.
  #18 On a high stump to the left of the log holder in Springfield Forest 2.
  #19 In the air on the right side of the log holder in Springfield Forest 2.
  #20 Remove the pin in the log holder to make the logs roll to the right side
      of Springfield Forest 2. The collectible is inside the contraption.
  #21 On the pier on the left side of the Logger area. Make sure to go in that
      direction when you're playing as Lisa.


  Bart
  ======

  #01 To the right of the lever in the Entrance.
  #02 Set up the tree stumps in the Entrance area so that the shortest one is
      on the right, the middle one to the left of that, and the tallest one
      to the left of that. Lisa can reach her platform and then Bart can use
      the tallest one to glide to the platform on the left and grab the
      collectible.
  #03 Unlock the grapple hook, then run into the latter half of the Entrance
      area as Bart. Grapple up to the crane and use the ziplines to the left
      to get to a saw trampoline. Use that to get to the collectible.
  #04 Unlock the grapple hook, then get to the part of Springfield Forest 1
      where you control Bart for the first time. Get into the leafy platforms
      in the trees and look for a grapple hook point up in a high tree. Grapple
      up to it and swing to the right to grab the collectible.
  #05 On a small metal platform just before the large machine on the far right
      of Springfield Forest 1.
  #06 In the air over the first tier platforms of the large machine in
      Springfield Forest 1.
  #07 In the air over the second tier platforms of the large machine in
      Springfield Forest 1.
  #08 At the top of the large machine in Springfield Forest 1.
  #09 On the pier on the right side of the Logger area. Make sure to go in
      that direction when you're playing as Bart.
  #10 On a small platform past the first target in Logging Factory.
  #11 In the air next to a deactivated saw platform in Logging Factory. It's
      just past the first red lever.
  #12 On a small gray platform below the third target in Logging Factory.
  #13 Shoot the third target in Logging Factory and quickly head to the left.
      The next collectible is on a wall that was previously blocked by a
      yellow gate.
  #14 In the space between two conveyor platforms and under the fourth target
      in Logging Factory.
  #15 In the air underneath the fifth target in the Logging Factory.


Mob Rules
===========

  Marge
  ======

  #01 In front of the Sequel Stop store.
  #02 On the street near the orange car past the Sequel Stop.
  #03 On the sidewalk next to the brown office building past the Sequel Stop.
  #04 In the Aztec Theatre's parking lot.
  #05 Near the yellow building past the Aztec Theatre.
  #06 Next to a broken wall past the Aztec Theatre.
  #07 Along the path toward the edge of the top level of the Parking Lot.
  #08 On the roof of the building next to the Parking Lot.
  #09 In the Bowlarama parking lot.
  #10 In the Bowlarama parking lot.
  #11 On the street at the beginning of Chinatown.
  #12 Past the first sign on the street in Chinatown.
  #13 Next to a puke green high-rise building in Chinatown.
  #14 In the lower-left corner of the Town Hall area.
  #15 In the upper-right corner of the Town Hall area.
  #16 At the foot of the stairs to Town Hall.
  #17 On the roof of Town Hall.


  Lisa
  =======

  #01 On the street past the Sequel Stop.
  #02 On a building terrace past the Sequel Stop.
  #03 On the second floor fire escape past the Aztec Theatre.
  #04 On the third floor fire escape past the Aztec Theatre.
  #05 On the lower level of the Parking Lot.
  #06 On the second roof past the Parking Lot.
  #07 On the ground floor sidewalk next to the Parking Lot.
  #08 On the roof of the beige building in Chinatown.
  #09 On the roof of the green building at the start of Chinatown. Run across
      the wooden bridge from the adjacent building.
  #10 On the sidewalk next to a purple building in Chinatown.
  #11 On the scaffolding on the left side of Town Hall.


Enter the Cheatrix
====================

  Lisa
  =======

  #01 On the ground to the right of the CRATES and BARRELS machine in the
      Next Gen-erator area.
  #02 On the ground on the far right side of the Next Gen-erator area.
  #03 On the BARRELS pipe in the Next Gen-erator area.
  #04 On the white platform above the CRATES and BARRELS machine. You'll get
      up there by using the Enlightenment Port to lift Lisa to the platform.
  #05 On a white platform in the upper-right corner of the Next Gen-erator
      area.
  #06 Next to the giant amp in the Audio area.
  #07 On the middle speaker platform on the right side of the Audio Area.
  #08 On the ground below the VOL, TREBLE, and BASS signs in the Audio area.
  #09 On a large speaker in the middle of the Audio area. Use the purple
      platforms to the right to reach it.
  #10 In the air to the left of the large speaker in the middle of the Audio
      area.
  #11 In the air next to a piece of sheet music in the Audio area. Use the Hand
      of Buddha just under the sheet music to move a purple crate under it.
      Jump up and pull the lever, then cross the music notes.
  #12 On the moving platform near the end of the Audio area.
  #13 On the ground near the start of the Blood Room.
  #14 Next to the Hand of Buddha near the blood valve in the Blood Room.
  #15 On a small white platform next to the blood vat farthest to the right
      in the Blood Room. Use the missiles floating in the blood to get there.
  #16 On a white platform at the far left of the Blood Room, next to a
      Hand of Buddha.
  #17 On a gray platform high in the middle of the Blood Room. Use the Hand of
      Buddha to lift Lisa up to it.
  #18 On a white platform in the top-left corner of the Blood Room. You have
      to jump there via the high platform in the middle of the room.
  #19 On the conveyor belt platform with the lasers in the Blood Room.
  #20 On the first conveyor platforms in the Sequelizer room.
  #21 At the end of the Sequelizer room.
  #22 On the ground on the right side of the Stubborn Ape room.
  #23 On the middle platform in the Stubborn Ape room.
  #24 In the air above the middle platform in the Stubborn Ape room.
  #25 On the wide platform just below Stubborn Ape.


  Bart
  ======

  #01 Get up to the first grapple hook in Next Gen-erator, then go the left to
      find the collectible on a platform.
  #02 Get up to the first grapple hook in Next Gen-erator, then go the left
      onto the platform to the left of the sign. Use the grapple hook above to
      get to the collectible at the top.
  #03 On the CRATES pipe next to the Next Gen-erator machine.
  #04 On the moving platform above the CRATES and BARRELS machine.
  #05 On a moving platform to the right of the white one above the CRATES and
      BARRELS machine.
  #06 In the air on the far right side of the Next Gen-erator area. Use the
      grapple hooks to reach it.
  #07 On the speaker platform on the left side of the Audio area.
  #08 In the air to the right of the first gate in the Audio area.
  #09 In the air above the speaker vent in the middle of the Audio area.
  #10 In the air above the speaker vent on the far right side of the Audio
      area.
  #11 In the air next to the VOL, TREBLE, and BASS sliders in the Audio area.
  #12 Just past the blood valve in the Blood Room.
  #13 At the end of the Blood Room, on the lower platform.
  #14 Around the middle of the Blood Room, after you've pulled the lever to
      make the missiles appear in the blood vats. Head to the left.
  #15 On top of a beige machine on the left side of the Blood Room.
  #16 In the air next to a purple machine with a buzzsaw on top of it. You get
      here after several grapple hooks to some higher platforms.
  #17 Start on the left side of the blood vats in the Blood Room. Grapple up
      to the first high grapple hook, then swing across from one to the next
      toward the right side. The collectible is on a small white platform.


Treehouse of Horror
=====================

  Lisa
  ======

  #01 Obtained during the Day of the Dolphin battle.
  #02 Obtained during the Day of the Dolphin battle.
  #03 Obtained during the Day of the Dolphin battle.


  Homer
  =======

  #01 In the air past the first wall of flame in the Lard Lad battle.
  #02 Underneath some broken pink platforms past the Krustylu Studios building
      in the Lard Lad battle.
  #03 On a platform next to a PowerSauce billboard in the Lard Lad battle.
  #04 Inside the three stacked barrels in front of the Phineas Q. Butterfats
      during the Lard Lad battle.
  #05 Over a pit just before the Frying Dutchman building in the Lard Lad
      battle. Use the ramp to reach it.
  #06 In the air near the Frying Dutchman in the Lard Lad battle. You have to
      get to the Phineas Q. Butterfats roof by jumping on the stacked barrels
      on the left side, then use the helium tank to reach it.
  #07 On the roof of the Krusty Burger in the Lard Lad battle. You'll have to
      climb the ladder on the left side to get there.
  #08 On the awning in front of the Wall E. Weasel's building in the Lard Lad
      battle.


  Bart
  ======

  #01 It appears during the Invasion of the Yokel-Snatchers battle.
  #02 It appears during the Invasion of the Yokel-Snatchers battle.


Bargain Bin
=============

  Bart
  ======

  #01 On a small platform below the first target.
  #02 Next to the first red lever.
  #03 Between the two moving platforms before the first yellow gate.
  #04 In the air to the left of the high target near the flame bursts.
  #05 In the group of air vents that used to be flame bursts.
  #06 Near some pink breakable platforms at the end of the level.


  Homer
  =======

  #01 Over the first moving platform.
  #02 Next to the first yellow gate.
  #03 On the left side of a long walkway past the first Homer Ball ramp.
  #04 Up on a high platform to the left of the flame bursts. Use the helium
      tank to float up there.
  #05 In the air above the flame bursts. You can reach it by using the helium
      tank.
  

The Mythos of Marge
============

  Marge
  =======

  #01 In a spawner in the first part of the Dungeon.
  #02 In a spawner past the first wall in the Dungeon.
  #03 In a chest near the second wall in the Dungeon.
  #04 In a spawner past the second wall in the Dungeon.
  #05 In a chest before the fourth wall in the Dungeon.
  #06 In one of the three spawners just before the end of the Dungeon.
  #07 In one of the three spawners just before the end of the Dungeon.
  #08 In one of the three spawners just before the end of the Dungeon.
  #09 In the first spawner in the Maze.
  #10 In a chest near the first yellow door in the Maze.
  #11 In a spawner on the way to the first key in the Maze.
  #12 In a spawner on the way to the first key in the Maze.
  #13 In a spawner on the way to the first key in the Maze.
  #14 In a spawner past the first yellow door in the Maze.
  #15 In a chest past the first yellow door in the Maze.
  #16 In a spawner past the first yellow door in the Maze.
  #17 In a spawner past the first yellow door in the Maze.
  #18 In a spawner past the first yellow door in the Maze.
  #19 In a spawner past the first yellow door in the Maze.
  #20 In a chest past the first yellow door in the Maze. It's in the far left
      side of the area.
  #21 In a spawner close to the second yellow door in the Maze.
  #22 In a spawner next to the second yellow door in the Maze.
  #23 In a spawner just past the second yellow door in the Maze.
  #24 In a chest in a small room just past the second yellow door in the Maze.
  #25 On a platform in the first lava pit in the Dragon Chamber.
  #26 On a platform just below the giant soldier statue in the Dragon Chamber.
  #27 On a platform just to the right of the giant soldier statue in the
      Dragon Chamber.
  #28 Next to the large chains near the dragon in the Dragon Chamber.
  #29 On the dragon's snout at the end of the Dragon Chamber.
  #30 On the ground just past the dragon door in the Dragon Chamber.


  Homer
  =======

  #01 On the ground at the start of Pierule.
  #02 In the air to the left of the first big hill in Pierule.
  #03 In the air at the start of the first big hill in Pierule.
  #04 In the air at the start of the first big hill in Pierule.
  #05 Over the well at the top of the hill in Pierule. You have to use the
      Homer Ball dash ramp to the left of the well.
  #06 On the ground to the left of the dungeon door in Pierule.
  #07 Over the first lava pit in the Dragon Chamber.
  #08 In the air at the top of the third lava rock platform in the Dragon
      Chamber.
  #09 On the red platform just below the Morcs in the Dragon Chamber.
  #10 In the air past the giant soldier statue in the Dragon Chamber.
  #11 In the air to the right of the high platform just past the giant soldier
      statue in the Dragon Chamber. Just Homer Ball dash and a ramp to get
      there. 
  #12 On a stone walkway just above the lava, past the giant soldier statue in
      the Dragon Chamber.
  #13 In the air at the start of the Selmatty Nest.
  #14 Directly below the Selmatty nest.
  #15 In the air in the top-right corner of the Selmatty Nest area.
  #16 In the air in the top-left corner of the Selmatty Nest area.


Big Super Happy Fun Fun Game
==============================

  Lisa
  ======

  #01 Above the first Hand of Buddha in the Land of Fire.
  #02 On top of the first pink tower in the Land of Fire.
  #03 In the air to the right of the first pink tower in the Land of Fire.
  #04 On the ground next to the second Hand of Buddha in the Land of Fire.
  #05 On the ground next to the second Hand of Buddha in the Land of Fire.
  #06 In the air over the platform on the left inside the mountain of the
      Land of Fire.
  #07 On a platform at the start of the Land of Ice.
  #08 On the stalactite platforms toward the right side of the Land of Ice.
  #09 On the stalactite platforms toward the right side of the Land of Ice.
  #10 On the stalactite platforms toward the right side of the Land of Ice.
  #11 On the stalactite platforms toward the right side of the Land of Ice.
  #12 On the stalactite platform in the air in the Land of Ice.
  #13 On the clear ice walkway on the left side of the Land of Ice.
  #14 On the first cloud in the Airship area.
  #15 On the second cloud in the Airship area.
  #16 On the third cloud in the Airship area.
  #17 Below a ladder on the right side of the Airship area.
  #18 Above a ladder on the right side of the Airship area.
  #19 In the air on the right side of the area below the Airship.
  #20 In the air in the middle of the area below the Airship.
  #21 In the air on the left side of the area below the Airship.
  #22 On the left rainbow bridge below the Airship.
  #23 On the right rainbow bridge below the Airship.
  #24 On the left side of the Airship deck.


  Homer
  =======

  #01 On the ground at the start of the Mr. Sparkle area.
  #02 Next to the bonzai tree at the start of the Mr. Sparkle area.
  #03 Next to the bonzai tree at the start of the Mr. Sparkle area.
  #04 Next to the bonzai tree at the start of the Mr. Sparkle area.
  #05 On a large cloud over the first sushi platform in the Mr. Sparkle area.
      Use the helium tank from the bonzai tree to reach it.
  #06 On the ground just past the bonzai tree in the Mr. Sparkle area.
  #07 Next to the lamp and well in the the Mr. Sparkle area.
  #08 Next to the gate at the end of the Mr. Sparkle area.
  #09 In front of the pink towers at the start of the Land of Fire.
  #10 On a cloud in the top-left corner of the Land of Fire. Use the helium
      tank to float to it.
  #11 Past the purple block barrier in the mountain of the Land of Fire.
  #12 Over a button below the ground in the Land of Fire.
  #13 Above the helium tank inside the mountain of the Land of Fire.
  #14 Near Jimbo at the end of the Land of Fire.
  #15 In the air past the first helium tank in the Land of Ice.
  #16 In the air past the first helium tank in the Land of Ice.
  #17 In the air past the first helium tank in the Land of Ice.
  #18 In the air past the first helium tank in the Land of Ice.
  #19 In the air past the first helium tank in the Land of Ice.
  #20 In the air past the first helium tank in the Land of Ice.
  #21 In the air past the first helium tank in the Land of Ice.
  #22 On an ice platform at the far right of the first area in Land of Ice.
  #23 On a platform in the air in the middle of the Land of Ice.
  #24 On the ground along the middle walkway in the Land of Ice.
  #25 On the left side of the high platform in the Land of Ice.
  #26 Underneath a clear ice platform near Ralph in the Land of Ice.
  #27 On a cloud below the right side of the Airship.
  #28 On the cloud in the upper-left corner of the area beneath the Airship.
  #29 In the first crow's nest in the Airship. It appears when you beat up
      the sky sumo.
  #30 In the second crow's nest in the Airship. It appears when you beat up
      the sky sumo.
  #31 In the third crow's nest in the Airship. It appears when you beat up
      the sky sumo.


Five Characters in Search of an Author
========================================

  Homer
  =======

  #01 On the lowest level of the fountain in the Courtyard.
  #02 On the ground to the right of the fountain in the Courtyard.
  #03 On a column to the far left of the Courtyard.
  #04 In the Simpsons family statue in the Courtyard.
  #05 On the column directly to the right of the fountain in the Courtyard.
  #06 In the air above the large pool in the Courtyard. Use the ramp to get
      to it.
  #07 On the left side of the pool in the Life in Hell area.
  #08 Over the Weenie Barn in the Life in Hell area.
  #09 On the left side of the one-eared rabbit's head in the Life in Hell area.
      Use the helium tank near the Weenie Barn to get there.
  #10 On a television below the chalkboard in the Life in Hell area.
  #11 Next to the red button at the end of the Life in Hell area.
  #12 Between a couple of safe platforms near the bottom of the Money Vault.
  #13 Just under the cluster of pencil platforms about midway through the 
      Money Vault.
  #14 On a small platform to the right of the cluster of pencil platforms about
      midway through the Money Vault.
  #15 On the right side of the entrance to Matt Groening's office in the
      Money Vault.


  Bart
  ======

  #01 Next to the first gold pile in the Courtyard.
  #02 In the air next to the fountain in the Courtyard.
  #03 On a column to the left of the fountain in the Courtyard.
  #04 In the air high above the right side of the fountain in the Courtyard.
  #05 In the air between two columns on the right side of the Courtyard.
  #06 In the air between two columns on the right side of the Courtyard.
  #07 In between the first pencil platforms in the Sketch Gallery.
  #08 In the air above the pencil platforms in the Sketch Gallery.
  #09 In the air on the second level of the Sketch Gallery. You'll grab it as
      you jump along the pencil platforms.
  #10 On a gold attack dog on the left side of the second level in the
      Sketch Gallery.
  #11 On the bottom level of the pink hallways on the right side of the
      Sketch Gallery.
  #12 In the air above the first pencil platform on the far right side of the
      Sketch Gallery.
  #13 Above the sketchpads on the far right side of the Sketch Gallery.
  #14 High up in the sketchpad area of the Sketch Gallery, on the left side.
  #15 In the air near the televisions on the left in the Life in Hell area.
  #16 Below a grapple hook near the televisions on the left in the Life in
      Hell area.
  #17 On the chalkboard at the top of the Life in Hell area. Use the vents
      on the right to reach it.
  #18 At the top of the one-eared rabbit's head in the Life in Hell area.
  #19 In front of the Matt Groening rabbit on the far right of the Life in
      Hell area.
  #20 In front of the one-eared rabbit on the far right of the Life in Hell
      area.
  #21 Next to the snake at the start of the Money Vault.
  #22 Near some moving pencil platforms on the far right of the Money Vault.
  #23 On a small platform to the left of the safe platforms in Money Vault.
  #24 In the air next to a bunch of pencil platforms in the top-left corner of
      the Money Vault.
  #25 In the air on the left side of the bunch of pencil platforms in the
      top area of the Money Vault.
  #26 In the air on the right side of the bunch of pencil platforms in the
      top area of the Money Vault.


Game Over
===========

  Marge
  =======

  #01 In front of the golden gate in the Gardens.
  #02 Inside a gazebo in the early part of the Gardens.
  #03 Next to the breakable wall in the early part of the Gardens.
  #04 In the Gardens area with the kids.
  #05 Near the waterslide in the Gardens.
  #06 At the top of the waterslide in the Gardens.
  #07 On the cloud bridge at the end of the Gardens.


  Homer
  =======

  #01 On the first cloud platform in the Land of Heavenly Chocolate.
  #02 In the air above the last marshmallow trampoline on the left in the
      Land of Heavenly Chocolate.
  #03 Floating over the chocolate water on the far right of the third level in
      the Land of Heavenly Chocolate.
  #04 In between some cloud platforms high up in the Land of Heavenly
      Chocolate.
  #05 In the air to the right of those cloud platforms at the top of the
      Land of Heavenly Chocolate.
  #06 On a small cloud platform with a Morc on it near the end of the Land
      of Heavenly Chocolate.
  #07 On the cloud platform just before the exit in the Land of Heavenly
      Chocolate.


  Lisa
  ======

  #01 On the first cloud platform in the Block Tower area.
  #02 On a cloud platform beneath a brown horizontal set of blocks on the right
      side of the Block Tower area.
  #03 In the air above some blue blocks on the lower-left side of the 
      Block Tower area.
  #04 On a brown horizontal set of blocks on the right side of the Block Tower.
  #05 In the air on the right after you get the second green block in the
      Block Tower area.
  #06 On a cloud platform in the top-left corner of the Block Tower area.
  #07 In the air to the right of the Block Tower. You have to get to the top of
      the tower to reach it.
  #08 On the exit platform in the Block Tower area.


  Bart
  ======

  #01 In the air along the path of the first rotating cloud platform in the
      Pathway to God.
  #02 In the air just past the first column building in Pathway to God.
  #03 In the air just past the first column building in Pathway to God.
  #04 On a column about midway through Pathway to God.
  #05 On a column on the right side in the Pathway to God.
  #06 On a cloud platform on the right side in the Pathway to God.
  #07 In the air on the left side of the Pathway to God. You need to use a vent
      and the moving cloud platforms to reach it.
  #08 In the air to the left of a column building on the right side. It's past
      the moving clouds in the Pathway to God.
  #09 In the air above a cloud platform near the end of the Pathway to God.
  #10 On the ground next to a Buzz Cola can in God's place.
  #11 On the ground on the far right in God's place.
  #12 In the air on the far right in God's place.
  #13 In the air just below God's hands.
  

-------------------------------------------------------------------------------
                                 8.02  Clichés
-------------------------------------------------------------------------------

 #01 AI Running into Walls - Around the World in 80 Bites
     Look at Otto running into a stream of beer in Germany.

 #02 Chasm Death - Bartman Begins
     Fall into the first chasm below the zipline in the Underground Cave.

 #03 Collectible Placement - Game Over
     Collect Lisa's collectible from the top of the tower in the Block Tower.

 #04 Combo Punch - Around the World in 80 Bites
     Use a combo attack on contestants in Mexico.

 #05 Copy Paste - Game Over
     Start the Land of Heavenly Chocolate area.

 #06 Wooden Crate - Enter the Cheatrix
     Release the crate from the pipe in the Next Gen-erator area.

 #07 Crossover - Five Characters in Search of an Author
     Get to the battle with Matt Groening.

 #08 Double Jump - Land of Chocolate
     Double jump when you arrive at the chocolate cake.

 #09 Elemental Enemies - Big Super Happy Fun Fun Game
     Attack the first ice sumo in the Land of Ice.

 #10 Enemy Spawners - The Tree Hugger
     Come across the first port-a-potty in the Entrance area.

 #11 Collecting Every Collectible
     Collect all character collectibles in the game.

 #12 Evil Genius - Bargain Bin
     In the beginning of the Bargain Bin episode.

 #13 Flying Boat - Big Super Happy Fun Fun Game
     Reach the Airship.

 #14 Giant Saw Blades - The Tree Hugger
     Get to the top of the large machine in Springfield Forest.

 #15 Water Warp - The Land of Chocolate
     Fall into the chocolate lake beneath the floating cookie platforms.

 #16 Invisible Barrier - The Mythos of Marge
     Run into the barrier on the left side of the Selmatty Nest.

 #17 Key Card - Big Super Happy Fun Fun Game
     Pick up the key card next to Jimbo in the Land of Fire.

 #18 Lame Tutorials - Mob Rules
     Start the episode.

 #19 Lava - The Mythos of Marge
     Get across the lava falls in the Dungeon.

 #20 Obvious Weakness - Game Over
     Shoot the target on God's stylus.

 #21 Pressure Pads - Bartman Begins
     Step on the last red button in the Prehistoric Exhibit.

 #22 Re-Used Enemies - Game Over
     Fight the first enemies in the Gardens.

 #23 Switches and Levers - Bartman Begins
     Pull the first red lever in the Underground Cave.

 #24 The Doors - Mob Rules
     Get through the Chinatown district.

 #25 Time Trial - The Tree Hugger
     Start the Logging Factory area.

 #26 Trampolines - Around the World in 80 Bites
     Jump on the frog leg trampolines in France.

 #27 A Wizard Did It - Five Characters in Search of an Author
     Solve the button puzzle at the end of the Courtyard area.


-------------------------------------------------------------------------------
                                8.03  Trophies
-------------------------------------------------------------------------------

Trophies can be viewed at the Android's Dungeon. They are obtained when all
of the collectibles in an episode have been found.


Homer
=======

  #01 High Cal Duff - Around the World in 80 Bites
  #02 Eight Bit Duff - Bargain Bin
  #03 Dino Duff - Bartman Begins
  #04 Turn Based Duff - Big Super Happy Fun Fun Game
  #05 Chocolate Duff - The Land of Chocolate
  #06 Star Spangled Duff - Treehouse of Horror
  #07 Pearly Duff - Game Over
  #08 Ye Olde Duff - The Mythos of Marge
  #09 Special Reserve Duff - Five Characters in Search of An Author
  #10 Giant Keg Duff - Collect all other trophies


Bart
======

  #01 Krusty Begins - Bartman Begins
  #02 Krusty Burger Ad - Around the World in 80 Bites
  #03 Krusty Toothpick - The Tree Hugger
  #04 Krusty Krappy Kartridge Game - Enter the Cheatrix
  #05 Attack of the 50 ft. Klown - Treehouse of Horror
  #06 Krusty's Stop and Go - Bargain Bin
  #07 Krusty Klownface - Five Characters in Search of an Author
  #08 Saving Krusty's Privates - Game Over
  #09 EA Krusty Doll - Collect all other trophies


Marge
=======

  #01 Hair Street Blues - Mob Rules
  #02 Lord of the Ringlets - The Mythos of Marge
  #03 Hairway to Heaven - Game Over
  #04 Salon Chair - Collect all other trophies


Lisa
======

  #01 Tree Hugger Stacy - The Tree Hugger
  #02 Political Scandal Stacy - Mob Rules
  #03 Next Gen Stacy - Enter the Cheatrix
  #04 Marine Biology Stacy - Treehouse of Horror
  #05 Anime Stacy - Big Super Happy Fun Fun Game
  #06 Heavenly Stacy - Game Over
  #07 Malibu Stacy Dream House - Collect all other trophies


-------------------------------------------------------------------------------
                                8.04  Upgrades
-------------------------------------------------------------------------------

Homer
=======

- Helium Homer - Treehouse of Horror
  Start the Lard Lad battle.


Bart
======

- Bartman Grapple - Enter the Cheatrix
  At the start of the episode.


Lisa
======

- Lisa's Lightning - Big Super Happy Fun Fun Game
  Get to the orange tower in the Land of Fire.


-------------------------------------------------------------------------------
                             8.05  Pet Homer Items
-------------------------------------------------------------------------------

You unlock items for Pet Homer as you complete episodes in Story Mode.


Default
=========

- Chocolate
- Pizza
- Hot Dog
- Broccoli
- Defibrillator


The Land of Chocolate
=======================

- Razor
- Shaving Cream


Around the World in 80 Bites
==============================

- Tennis Ball


The Tree Hugger
=================

- Carrot
- Pretzel
- Chicken Leg


Mob Rules
===========

- Target
- Handheld Game


Treehouse of Horror
=====================

- Shrimp on the barbie
- Taco
- Haggis
- Pink Book


Bargain Bin
=============

- Steak
- Burger
- Buzz Cola


The Mythos of Marge
=====================

- Soap
- Hair Brush


Big Super Happy Fun Fun Game
==============================

- Donut
- Chili Pepper


Five Characters in Search of an Author
========================================

- Bowling Ball
- Sunglasses




===============================================================================

===== 7.0 MULTIPLAYER =========================================================


Play a multiplayer game with up to three other players. You can use one cart
for all devices or each device with its own cart.


Modes
=======

Bart Match: This is a death match mode where players battle each other using
            slingshots. You can set a max number of knock-outs or have the
            player with the highest number of knock-outs win.

Kapture the Koveted Krusty: A hold the ball mode in which players must hold
                            onto the Koveted Krusty for as long as possible.
                            Other players must attack the holder to steal it.
                            The player with the longest amount of time wins.

Hungry Homer: Players run around as Homer and eat as much food as possible.
              You can set a max number of calories or have the player with
              the most calories consumed by the end of the match win. You can
              also punch and kick other players to slow them down.

Golden Donut: The goal is to hold onto the Golden Donut for as long as
              possible. Other players must attack the holder to steal it. The
              player with the longest amount of time wins. The player holding
              the Golden Donut cannot transform into Homer Ball.


Power-Ups
===========

Invincible: A chili pepper powers up your character to gain temporary
            invincibility. No one can harm you while it is active.

Speed Increase: A can of Buzz Cola gives your character a speed boost for
                a limited amount of time. Good for catching up to other
                players or avoiding them.

Unlimited Calories/Ammo: The infinity icon gives your characters unlimited
                         calories or ammo for a short time. Good for unleashing
                         assaults on other players.




===============================================================================

===== 9.0 CODES & SECRETS =====================================================


There are no known codes or secrets that aren't already elsewhere in the guide.




===============================================================================

===== 10.0 LEGAL / MISC. ======================================================


-------------------------------------------------------------------------------
                             10.01  Version History
-------------------------------------------------------------------------------

2013.10.02 - Version 1.0: Guide completed.


-------------------------------------------------------------------------------
                              10.02  Guide Credits
-------------------------------------------------------------------------------

Thanks to these folks...

1. The developers who made the game, including EA Redwood Shores and the folks
   at Amaze Entertainment

2. Wilson Lau for his excellent guide to 'Bart vs. the Space Mutants'. It
   inspired the more than 70 game guides I've written to date.

3. You for reading.


-------------------------------------------------------------------------------
                           10.03  Contact Information
-------------------------------------------------------------------------------

subsane at gmail dot com


-------------------------------------------------------------------------------
                               10.04  Legal Stuff
-------------------------------------------------------------------------------
 
1. The Simpsons Game software (C) 2007 Electronic Arts Inc. All rights
   reserved.

2. This guide copyright (C) 2013 SubSane. This guide may be distributed freely
   as long as it remains in its ORIGINAL and UNALTERED form. It is only for
   private use and may not be reproduced for commercial purposes.

   If I discover that this guide has been altered in any way and is being
   displayed publicly, I reserve the right to have the guide removed from that
   location.


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